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Stack in linked list.cpp
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Stack in linked list.cpp
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#include<iostream>
using namespace std;
class Node {
public:
int data;
Node* next;
Node(int d) { //constructor
data = d;
next = nullptr;
}
friend class Stack;
};
class Stack {
private:
Node* top;
public:
Stack() {
top = nullptr;
}
// is empty func
bool isEmpty()
{
if (top == NULL)
return true;
return false;
}
//insert at Start
void push(int data)
{
Node* ptr = new Node(data);
if (top == NULL)
{
cout << "Stack is empty" << endl;
top = ptr;
}
else
{
Node* temp = top;
top = ptr;
ptr->next = temp;
}
}
//Delete At Start
void Pop()
{
if (top == NULL)
{
cout << "Stack is Empty " << endl;
}
else
{
Node* temp = top;
top = top->next;
delete temp;
}
}
// Display func of linked list
void displayStack()
{
if (top == NULL)
cout << "Stack is Empty " << endl;
else
{
Node* cur = top;
while (cur != NULL)
{
cout << cur->data << " ";
cur = cur->next;
}
}
}
//Destructor of Linked List
~Stack()
{
Node* temp = top;
while (top != NULL)
{
temp = top->next;
delete top;
top = temp;
}
}
};
int main() {
Stack obj;
if (obj.isEmpty()) cout << "Stack is Empty " << endl;
obj.insertAtLast(10);
obj.insertAtLast(20);
obj.insertAtLast(30);
obj.insertAtLast(40);
obj.insertAtLast(50);
obj.displayList();
obj.insertAtPos(3, 100);
obj.displayList();
cout << endl;
obj.insertAtPos(1, 25);
obj.displayList();
cout << "\n------------" << endl;
obj.deleteAtStart();
obj.displayList();
cout << "\n---------\n" << endl;
obj.deleteAtLast();
obj.displayList();
cout << "\n===========================\n";
obj.deleteAtPos(3);
obj.displayList();*/
//obj.delete(30);
return 0;
}