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Describe the bug Causes Godot to segfault when a script is changed while the game is running
To Reproduce Steps to reproduce the behavior:
Expected behavior The game should not crash when changing scripts at runtime
Screenshots
================================================================ handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.0.1.stable.official (cacf49999e3fb37281d66cc591ca8bebc5712d4d) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] /lib64/libc.so.6(+0x3e420) [0x7f8cc420b420] (??:0) [2] /home/willow/.local/bin/godot-4.0.1-linux.x86_64() [0x128d358] (??:0) [3] /home/willow/.local/bin/godot-4.0.1-linux.x86_64() [0x12c733b] (??:0) [4] /home/willow/.local/bin/godot-4.0.1-linux.x86_64() [0x45e103a] (??:0) [5] /home/willow/.local/bin/godot-4.0.1-linux.x86_64() [0x2ba6a31] (??:0) [6] /home/willow/.local/bin/godot-4.0.1-linux.x86_64() [0x45713e4] (??:0) [7] /home/willow/.local/bin/godot-4.0.1-linux.x86_64() [0x2ba187e] (??:0) [8] /home/willow/.local/bin/godot-4.0.1-linux.x86_64() [0x2bd86fe] (??:0) [9] /home/willow/.local/bin/godot-4.0.1-linux.x86_64() [0xec1d8b] (??:0) [10] /home/willow/.local/bin/godot-4.0.1-linux.x86_64() [0xe03993] (??:0) [11] /lib64/libc.so.6(+0x27bb0) [0x7f8cc41f4bb0] (??:0) [12] /lib64/libc.so.6(__libc_start_main+0x8b) [0x7f8cc41f4c79] (??:0) [13] /home/willow/.local/bin/godot-4.0.1-linux.x86_64() [0xe23a0e] (??:0) -- END OF BACKTRACE -- ================================================================
Desktop (please complete the following information):
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Describe the bug
Causes Godot to segfault when a script is changed while the game is running
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The game should not crash when changing scripts at runtime
Screenshots
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered: