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abr-controller.js
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abr-controller.js
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/*
* simple ABR Controller
* - compute next level based on last fragment bw heuristics
* - implement an abandon rules triggered if we have less than 2 frag buffered and if computed bw shows that we risk buffer stalling
*/
import Event from '../events';
import EventHandler from '../event-handler';
import { BufferHelper } from '../utils/buffer-helper';
import { ErrorDetails } from '../errors';
import { logger } from '../utils/logger';
import EwmaBandWidthEstimator from '../utils/ewma-bandwidth-estimator';
const { performance } = window;
class AbrController extends EventHandler {
constructor (hls) {
super(hls, Event.FRAG_LOADING,
Event.FRAG_LOADED,
Event.FRAG_BUFFERED,
Event.ERROR);
this.lastLoadedFragLevel = 0;
this._nextAutoLevel = -1;
this.hls = hls;
this.timer = null;
this._bwEstimator = null;
this.onCheck = this._abandonRulesCheck.bind(this);
}
destroy () {
this.clearTimer();
EventHandler.prototype.destroy.call(this);
}
onFragLoading (data) {
const frag = data.frag;
if (frag.type === 'main') {
if (!this.timer) {
this.fragCurrent = frag;
this.timer = setInterval(this.onCheck, 100);
}
// lazy init of BwEstimator, rationale is that we use different params for Live/VoD
// so we need to wait for stream manifest / playlist type to instantiate it.
if (!this._bwEstimator) {
const hls = this.hls;
const config = hls.config;
const level = frag.level;
const isLive = hls.levels[level].details.live;
let ewmaFast;
let ewmaSlow;
if (isLive) {
ewmaFast = config.abrEwmaFastLive;
ewmaSlow = config.abrEwmaSlowLive;
} else {
ewmaFast = config.abrEwmaFastVoD;
ewmaSlow = config.abrEwmaSlowVoD;
}
this._bwEstimator = new EwmaBandWidthEstimator(hls, ewmaSlow, ewmaFast, config.abrEwmaDefaultEstimate);
}
}
}
_abandonRulesCheck () {
/*
monitor fragment retrieval time...
we compute expected time of arrival of the complete fragment.
we compare it to expected time of buffer starvation
*/
const hls = this.hls;
const video = hls.media;
const frag = this.fragCurrent;
if (!frag) {
return;
}
const loader = frag.loader;
const minAutoLevel = hls.minAutoLevel;
// if loader has been destroyed or loading has been aborted, stop timer and return
if (!loader || (loader.stats && loader.stats.aborted)) {
logger.warn('frag loader destroy or aborted, disarm abandonRules');
this.clearTimer();
// reset forced auto level value so that next level will be selected
this._nextAutoLevel = -1;
return;
}
let stats = loader.stats;
/* only monitor frag retrieval time if
(video not paused OR first fragment being loaded(ready state === HAVE_NOTHING = 0)) AND autoswitching enabled AND not lowest level (=> means that we have several levels) */
if (video && stats && ((!video.paused && (video.playbackRate !== 0)) || !video.readyState) && frag.autoLevel && frag.level) {
const requestDelay = performance.now() - stats.trequest;
const playbackRate = Math.abs(video.playbackRate);
// monitor fragment load progress after half of expected fragment duration,to stabilize bitrate
if (requestDelay > (500 * frag.duration / playbackRate)) {
const levels = hls.levels;
const loadRate = Math.max(1, stats.bw ? stats.bw / 8 : stats.loaded * 1000 / requestDelay); // byte/s; at least 1 byte/s to avoid division by zero
// compute expected fragment length using frag duration and level bitrate. also ensure that expected len is gte than already loaded size
const level = levels[frag.level];
const levelBitrate = level.realBitrate ? Math.max(level.realBitrate, level.bitrate) : level.bitrate;
const expectedLen = stats.total ? stats.total : Math.max(stats.loaded, Math.round(frag.duration * levelBitrate / 8));
const pos = video.currentTime;
const fragLoadedDelay = (expectedLen - stats.loaded) / loadRate;
const bufferStarvationDelay = (BufferHelper.bufferInfo(video, pos, hls.config.maxBufferHole).end - pos) / playbackRate;
// consider emergency switch down only if we have less than 2 frag buffered AND
// time to finish loading current fragment is bigger than buffer starvation delay
// ie if we risk buffer starvation if bw does not increase quickly
if ((bufferStarvationDelay < (2 * frag.duration / playbackRate)) && (fragLoadedDelay > bufferStarvationDelay)) {
let fragLevelNextLoadedDelay;
let nextLoadLevel;
// lets iterate through lower level and try to find the biggest one that could avoid rebuffering
// we start from current level - 1 and we step down , until we find a matching level
for (nextLoadLevel = frag.level - 1; nextLoadLevel > minAutoLevel; nextLoadLevel--) {
// compute time to load next fragment at lower level
// 0.8 : consider only 80% of current bw to be conservative
// 8 = bits per byte (bps/Bps)
const levelNextBitrate = levels[nextLoadLevel].realBitrate
? Math.max(levels[nextLoadLevel].realBitrate, levels[nextLoadLevel].bitrate)
: levels[nextLoadLevel].bitrate;
const fragLevelNextLoadedDelay = frag.duration * levelNextBitrate / (8 * 0.8 * loadRate);
if (fragLevelNextLoadedDelay < bufferStarvationDelay) {
// we found a lower level that be rebuffering free with current estimated bw !
break;
}
}
// only emergency switch down if it takes less time to load new fragment at lowest level instead
// of finishing loading current one ...
if (fragLevelNextLoadedDelay < fragLoadedDelay) {
logger.warn(`loading too slow, abort fragment loading and switch to level ${nextLoadLevel}:fragLoadedDelay[${nextLoadLevel}]<fragLoadedDelay[${frag.level - 1}];bufferStarvationDelay:${fragLevelNextLoadedDelay.toFixed(1)}<${fragLoadedDelay.toFixed(1)}:${bufferStarvationDelay.toFixed(1)}`);
// force next load level in auto mode
hls.nextLoadLevel = nextLoadLevel;
// update bw estimate for this fragment before cancelling load (this will help reducing the bw)
this._bwEstimator.sample(requestDelay, stats.loaded);
// abort fragment loading
loader.abort();
// stop abandon rules timer
this.clearTimer();
hls.trigger(Event.FRAG_LOAD_EMERGENCY_ABORTED, { frag: frag, stats: stats });
}
}
}
}
}
onFragLoaded (data) {
const frag = data.frag;
if (frag.type === 'main' && Number.isFinite(frag.sn)) {
// stop monitoring bw once frag loaded
this.clearTimer();
// store level id after successful fragment load
this.lastLoadedFragLevel = frag.level;
// reset forced auto level value so that next level will be selected
this._nextAutoLevel = -1;
// compute level average bitrate
if (this.hls.config.abrMaxWithRealBitrate) {
const level = this.hls.levels[frag.level];
let loadedBytes = (level.loaded ? level.loaded.bytes : 0) + data.stats.loaded;
let loadedDuration = (level.loaded ? level.loaded.duration : 0) + data.frag.duration;
level.loaded = { bytes: loadedBytes, duration: loadedDuration };
level.realBitrate = Math.round(8 * loadedBytes / loadedDuration);
}
// if fragment has been loaded to perform a bitrate test,
if (data.frag.bitrateTest) {
let stats = data.stats;
stats.tparsed = stats.tbuffered = stats.tload;
this.onFragBuffered(data);
}
}
}
onFragBuffered (data) {
const stats = data.stats;
const frag = data.frag;
// only update stats on first frag buffering
// if same frag is loaded multiple times, it might be in browser cache, and loaded quickly
// and leading to wrong bw estimation
// on bitrate test, also only update stats once (if tload = tbuffered == on FRAG_LOADED)
if (stats.aborted !== true && frag.type === 'main' && Number.isFinite(frag.sn) && ((!frag.bitrateTest || stats.tload === stats.tbuffered))) {
// use tparsed-trequest instead of tbuffered-trequest to compute fragLoadingProcessing; rationale is that buffer appending only happens once media is attached
// in case we use config.startFragPrefetch while media is not attached yet, fragment might be parsed while media not attached yet, but it will only be buffered on media attached
// as a consequence it could happen really late in the process. meaning that appending duration might appears huge ... leading to underestimated throughput estimation
let fragLoadingProcessingMs = stats.tparsed - stats.trequest;
logger.log(`latency/loading/parsing/append/kbps:${Math.round(stats.tfirst - stats.trequest)}/${Math.round(stats.tload - stats.tfirst)}/${Math.round(stats.tparsed - stats.tload)}/${Math.round(stats.tbuffered - stats.tparsed)}/${Math.round(8 * stats.loaded / (stats.tbuffered - stats.trequest))}`);
this._bwEstimator.sample(fragLoadingProcessingMs, stats.loaded);
stats.bwEstimate = this._bwEstimator.getEstimate();
// if fragment has been loaded to perform a bitrate test, (hls.startLevel = -1), store bitrate test delay duration
if (frag.bitrateTest) {
this.bitrateTestDelay = fragLoadingProcessingMs / 1000;
} else {
this.bitrateTestDelay = 0;
}
}
}
onError (data) {
// stop timer in case of frag loading error
switch (data.details) {
case ErrorDetails.FRAG_LOAD_ERROR:
case ErrorDetails.FRAG_LOAD_TIMEOUT:
this.clearTimer();
break;
default:
break;
}
}
clearTimer () {
clearInterval(this.timer);
this.timer = null;
}
// return next auto level
get nextAutoLevel () {
const forcedAutoLevel = this._nextAutoLevel;
const bwEstimator = this._bwEstimator;
// in case next auto level has been forced, and bw not available or not reliable, return forced value
if (forcedAutoLevel !== -1 && (!bwEstimator || !bwEstimator.canEstimate())) {
return forcedAutoLevel;
}
// compute next level using ABR logic
let nextABRAutoLevel = this._nextABRAutoLevel;
// if forced auto level has been defined, use it to cap ABR computed quality level
if (forcedAutoLevel !== -1) {
nextABRAutoLevel = Math.min(forcedAutoLevel, nextABRAutoLevel);
}
return nextABRAutoLevel;
}
get _nextABRAutoLevel () {
let hls = this.hls;
const { maxAutoLevel, levels, config, minAutoLevel } = hls;
const video = hls.media;
const currentLevel = this.lastLoadedFragLevel;
const currentFragDuration = this.fragCurrent ? this.fragCurrent.duration : 0;
const pos = (video ? video.currentTime : 0);
// playbackRate is the absolute value of the playback rate; if video.playbackRate is 0, we use 1 to load as
// if we're playing back at the normal rate.
const playbackRate = ((video && (video.playbackRate !== 0)) ? Math.abs(video.playbackRate) : 1.0);
const avgbw = this._bwEstimator ? this._bwEstimator.getEstimate() : config.abrEwmaDefaultEstimate;
// bufferStarvationDelay is the wall-clock time left until the playback buffer is exhausted.
const bufferStarvationDelay = (BufferHelper.bufferInfo(video, pos, config.maxBufferHole).end - pos) / playbackRate;
// First, look to see if we can find a level matching with our avg bandwidth AND that could also guarantee no rebuffering at all
let bestLevel = this._findBestLevel(currentLevel, currentFragDuration, avgbw, minAutoLevel, maxAutoLevel, bufferStarvationDelay, config.abrBandWidthFactor, config.abrBandWidthUpFactor, levels);
if (bestLevel >= 0) {
return bestLevel;
} else {
logger.trace('rebuffering expected to happen, lets try to find a quality level minimizing the rebuffering');
// not possible to get rid of rebuffering ... let's try to find level that will guarantee less than maxStarvationDelay of rebuffering
// if no matching level found, logic will return 0
let maxStarvationDelay = currentFragDuration ? Math.min(currentFragDuration, config.maxStarvationDelay) : config.maxStarvationDelay;
let bwFactor = config.abrBandWidthFactor;
let bwUpFactor = config.abrBandWidthUpFactor;
if (bufferStarvationDelay === 0) {
// in case buffer is empty, let's check if previous fragment was loaded to perform a bitrate test
let bitrateTestDelay = this.bitrateTestDelay;
if (bitrateTestDelay) {
// if it is the case, then we need to adjust our max starvation delay using maxLoadingDelay config value
// max video loading delay used in automatic start level selection :
// in that mode ABR controller will ensure that video loading time (ie the time to fetch the first fragment at lowest quality level +
// the time to fetch the fragment at the appropriate quality level is less than ```maxLoadingDelay``` )
// cap maxLoadingDelay and ensure it is not bigger 'than bitrate test' frag duration
const maxLoadingDelay = currentFragDuration ? Math.min(currentFragDuration, config.maxLoadingDelay) : config.maxLoadingDelay;
maxStarvationDelay = maxLoadingDelay - bitrateTestDelay;
logger.trace(`bitrate test took ${Math.round(1000 * bitrateTestDelay)}ms, set first fragment max fetchDuration to ${Math.round(1000 * maxStarvationDelay)} ms`);
// don't use conservative factor on bitrate test
bwFactor = bwUpFactor = 1;
}
}
bestLevel = this._findBestLevel(currentLevel, currentFragDuration, avgbw, minAutoLevel, maxAutoLevel, bufferStarvationDelay + maxStarvationDelay, bwFactor, bwUpFactor, levels);
return Math.max(bestLevel, 0);
}
}
_findBestLevel (currentLevel, currentFragDuration, currentBw, minAutoLevel, maxAutoLevel, maxFetchDuration, bwFactor, bwUpFactor, levels) {
for (let i = maxAutoLevel; i >= minAutoLevel; i--) {
let levelInfo = levels[i];
if (!levelInfo) {
continue;
}
const levelDetails = levelInfo.details;
const avgDuration = levelDetails ? levelDetails.totalduration / levelDetails.fragments.length : currentFragDuration;
const live = levelDetails ? levelDetails.live : false;
let adjustedbw;
// follow algorithm captured from stagefright :
// https://android.googlesource.com/platform/frameworks/av/+/master/media/libstagefright/httplive/LiveSession.cpp
// Pick the highest bandwidth stream below or equal to estimated bandwidth.
// consider only 80% of the available bandwidth, but if we are switching up,
// be even more conservative (70%) to avoid overestimating and immediately
// switching back.
if (i <= currentLevel) {
adjustedbw = bwFactor * currentBw;
} else {
adjustedbw = bwUpFactor * currentBw;
}
const bitrate = levels[i].realBitrate ? Math.max(levels[i].realBitrate, levels[i].bitrate) : levels[i].bitrate;
const fetchDuration = bitrate * avgDuration / adjustedbw;
logger.trace(`level/adjustedbw/bitrate/avgDuration/maxFetchDuration/fetchDuration: ${i}/${Math.round(adjustedbw)}/${bitrate}/${avgDuration}/${maxFetchDuration}/${fetchDuration}`);
// if adjusted bw is greater than level bitrate AND
if (adjustedbw > bitrate &&
// fragment fetchDuration unknown OR live stream OR fragment fetchDuration less than max allowed fetch duration, then this level matches
// we don't account for max Fetch Duration for live streams, this is to avoid switching down when near the edge of live sliding window ...
// special case to support startLevel = -1 (bitrateTest) on live streams : in that case we should not exit loop so that _findBestLevel will return -1
(!fetchDuration || (live && !this.bitrateTestDelay) || fetchDuration < maxFetchDuration)) {
// as we are looping from highest to lowest, this will return the best achievable quality level
return i;
}
}
// not enough time budget even with quality level 0 ... rebuffering might happen
return -1;
}
set nextAutoLevel (nextLevel) {
this._nextAutoLevel = nextLevel;
}
}
export default AbrController;