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add slides
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mwinkens committed Feb 26, 2025
1 parent 33ae913 commit 4cff31d
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Showing 6 changed files with 24 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/game/client/components/mapimages.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -210,7 +210,7 @@ static bool IsValidTile(int LayerType, bool EntitiesAreMasked, EMapImageModType

if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || EntitiesModType == MAP_IMAGE_MOD_TYPE_DDRACE)
{
if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || TileIndex != TILE_SPEED_BOOST_OLD || TileIndex != TILE_SPEED_BOOST)
if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || TileIndex != TILE_SPEED_BOOST_OLD || TileIndex != TILE_SPEED_BOOST || TileIndex != TILE_SPEED_SLIDE)
{
if(LayerType == MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH &&
!IsValidGameTile(TileIndex) &&
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9 changes: 9 additions & 0 deletions src/game/client/prediction/entities/character.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -716,6 +716,15 @@ void CCharacter::HandleSkippableTiles(int Index)
}
m_Core.m_Vel = ClampVel(m_MoveRestrictions, TempVel);
}
else if(Type == TILE_SPEED_SLIDE)
{
float CurrentDirectionalSpeed = dot(Direction, m_Core.m_Vel);
if(CurrentDirectionalSpeed >= 0)
{
TempVel += Direction * -CurrentDirectionalSpeed;
}
m_Core.m_Vel = ClampVel(m_MoveRestrictions, TempVel);
}
}
}

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4 changes: 3 additions & 1 deletion src/game/editor/explanations.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -151,9 +151,11 @@ const char *CEditor::ExplainDDNet(int Tile, int Layer)
if(Layer == LAYER_TELE)
return "CHECKPOINT TELEPORT TO: Tees will appear here after touching TELEPORT CHECKPOINT with the same number and falling into CFROM TELEPORT.";
break;
case TILE_TELECHECKIN:
case TILE_TELECHECKIN: // also TILE_SPEED_SLIDE
if(Layer == LAYER_TELE)
return "BLUE CHECKPOINT TELEPORT: Sends tees to CTO with the same number as the last touched TELEPORT CHECKPOINT. Speed and hook are kept.";
if(Layer == LAYER_SPEEDUP)
return "SLIDE: Allows the Tee to slide, can be angled.";
break;
case TILE_REFILL_JUMPS:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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2 changes: 1 addition & 1 deletion src/game/mapitems.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,7 @@ bool IsTeleTileNumberUsedAny(int Index)

bool IsValidSpeedupTile(int Index)
{
return Index == TILE_SPEED_BOOST_OLD || Index == TILE_SPEED_BOOST;
return Index == TILE_SPEED_BOOST_OLD || Index == TILE_SPEED_BOOST || Index == TILE_SPEED_SLIDE;
}

bool IsValidSwitchTile(int Index)
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1 change: 1 addition & 0 deletions src/game/mapitems.h
Original file line number Diff line number Diff line change
Expand Up @@ -130,6 +130,7 @@ enum
TILE_TELEOUT,
TILE_SPEED_BOOST_OLD = 28,
TILE_SPEED_BOOST,
TILE_SPEED_SLIDE = 31,
TILE_TELECHECK = 29,
TILE_TELECHECKOUT,
TILE_TELECHECKIN,
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9 changes: 9 additions & 0 deletions src/game/server/entities/character.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1492,6 +1492,15 @@ void CCharacter::HandleSkippableTiles(int Index)
}
m_Core.m_Vel = ClampVel(m_MoveRestrictions, TempVel);
}
else if(Type == TILE_SPEED_SLIDE)
{
float CurrentDirectionalSpeed = dot(Direction, m_Core.m_Vel);
if(CurrentDirectionalSpeed >= 0)
{
TempVel += Direction * -CurrentDirectionalSpeed;
}
m_Core.m_Vel = ClampVel(m_MoveRestrictions, TempVel);
}
}
}

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