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client.js
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// Make sure to install the necessary dependencies
const { CallClient, VideoStreamRenderer, LocalVideoStream } = require('@azure/communication-calling');
const { AzureCommunicationTokenCredential } = require('@azure/communication-common');
const { AzureLogger, setLogLevel } = require("@azure/logger");
// Set the log level and output
setLogLevel('verbose');
AzureLogger.log = (...args) => {
console.log(...args);
};
// Calling web sdk objects
let callAgent;
let deviceManager;
let call;
let incomingCall;
let localVideoStream;
let localVideoStreamRenderer;
// UI widgets
let userAccessToken = document.getElementById('user-access-token');
let voiceApplicationId = document.getElementById('voice-application-id');
let initializeCallAgentButton = document.getElementById('initialize-call-agent');
let startCallButton = document.getElementById('start-call-button');
let hangUpCallButton = document.getElementById('hangup-call-button');
let acceptCallButton = document.getElementById('accept-call-button');
let startVideoButton = document.getElementById('start-video-button');
let stopVideoButton = document.getElementById('stop-video-button');
let connectedLabel = document.getElementById('connectedLabel');
let remoteVideoContainer = document.getElementById('remoteVideoContainer');
let localVideoContainer = document.getElementById('localVideoContainer');
/**
* Create an instance of CallClient.
* Initialize a CallAgent instance with a CommunicationUserCredential via created CallClient.
* CallAgent enables us to make outgoing calls and receive incoming calls.
* You can then use the CallClient.getDeviceManager() API instance to get the DeviceManager.
*/
initializeCallAgentButton.onclick = async () => {
try {
const callClient = new CallClient();
tokenCredential = new AzureCommunicationTokenCredential(userAccessToken.value.trim());
callAgent = await callClient.createCallAgent(tokenCredential)
// Set up a camera device to use.
deviceManager = await callClient.getDeviceManager();
await deviceManager.askDevicePermission({ video: true });
await deviceManager.askDevicePermission({ audio: true });
// Listen for an incoming call to accept.
callAgent.on('incomingCall', async (args) => {
try {
incomingCall = args.incomingCall;
acceptCallButton.disabled = false;
startCallButton.disabled = true;
} catch (error) {
console.error(error);
}
});
startCallButton.disabled = false;
initializeCallAgentButton.disabled = true;
} catch(error) {
console.error(error);
}
}
/**
* Place a 1:1 outgoing video call to voice application
* Add an event listener to initiate a call when the `startCallButton` is selected.
* Enumerate local cameras using the deviceManager `getCameraList` API.
* In this quickstart, we're using the first camera in the collection. Once the desired camera is selected, a
* LocalVideoStream instance will be constructed and passed within `videoOptions` as an item within the
* localVideoStream array to the call method. When the call connects, your application will be sending a video stream to the other participant.
*/
startCallButton.onclick = async () => {
try {
const localVideoStream = await createLocalVideoStream();
const videoOptions = localVideoStream ? { localVideoStreams: [localVideoStream] } : undefined;
call = callAgent.startCall([{ teamsAppId: voiceApplicationId.value.trim(), cloud:"public" }], { videoOptions: videoOptions });
// Subscribe to the call's properties and events.
subscribeToCall(call);
} catch (error) {
console.error(error);
}
}
/**
* Accepting an incoming call with a video
* Add an event listener to accept a call when the `acceptCallButton` is selected.
* You can accept incoming calls after subscribing to the `callAgent.on('incomingCall')` event.
* You can pass the local video stream to accept the call with the following code.
*/
acceptCallButton.onclick = async () => {
try {
const localVideoStream = await createLocalVideoStream();
const videoOptions = localVideoStream ? { localVideoStreams: [localVideoStream] } : undefined;
call = await incomingCall.accept({ videoOptions });
// Subscribe to the call's properties and events.
subscribeToCall(call);
} catch (error) {
console.error(error);
}
}
// Subscribe to a call obj.
// Listen for property changes and collection udpates.
subscribeToCall = (call) => {
try {
// Inspect the initial call.id value.
console.log(`Call Id: ${call.id}`);
//Subsribe to call's 'idChanged' event for value changes.
call.on('idChanged', () => {
console.log(`Call ID changed: ${call.id}`);
});
// Inspect the initial call.state value.
console.log(`Call state: ${call.state}`);
// Subscribe to call's 'stateChanged' event for value changes.
call.on('stateChanged', async () => {
console.log(`Call state changed: ${call.state}`);
if(call.state === 'Connected') {
connectedLabel.hidden = false;
acceptCallButton.disabled = true;
startCallButton.disabled = true;
hangUpCallButton.disabled = false;
startVideoButton.disabled = false;
stopVideoButton.disabled = false;
} else if (call.state === 'Disconnected') {
connectedLabel.hidden = true;
startCallButton.disabled = false;
hangUpCallButton.disabled = true;
startVideoButton.disabled = true;
stopVideoButton.disabled = true;
console.log(`Call ended, call end reason={code=${call.callEndReason.code}, subCode=${call.callEndReason.subCode}}`);
}
});
call.localVideoStreams.forEach(async (lvs) => {
localVideoStream = lvs;
await displayLocalVideoStream();
});
call.on('localVideoStreamsUpdated', e => {
e.added.forEach(async (lvs) => {
localVideoStream = lvs;
await displayLocalVideoStream();
});
e.removed.forEach(lvs => {
removeLocalVideoStream();
});
});
// Inspect the call's current remote participants and subscribe to them.
call.remoteParticipants.forEach(remoteParticipant => {
subscribeToRemoteParticipant(remoteParticipant);
});
// Subscribe to the call's 'remoteParticipantsUpdated' event to be
// notified when new participants are added to the call or removed from the call.
call.on('remoteParticipantsUpdated', e => {
// Subscribe to new remote participants that are added to the call.
e.added.forEach(remoteParticipant => {
subscribeToRemoteParticipant(remoteParticipant)
});
// Unsubscribe from participants that are removed from the call
e.removed.forEach(remoteParticipant => {
console.log('Remote participant removed from the call.');
});
});
} catch (error) {
console.error(error);
}
}
// Subscribe to a remote participant obj.
// Listen for property changes and collection udpates.
subscribeToRemoteParticipant = (remoteParticipant) => {
try {
// Inspect the initial remoteParticipant.state value.
console.log(`Remote participant state: ${remoteParticipant.state}`);
// Subscribe to remoteParticipant's 'stateChanged' event for value changes.
remoteParticipant.on('stateChanged', () => {
console.log(`Remote participant state changed: ${remoteParticipant.state}`);
});
// Inspect the remoteParticipants's current videoStreams and subscribe to them.
remoteParticipant.videoStreams.forEach(remoteVideoStream => {
subscribeToRemoteVideoStream(remoteVideoStream)
});
// Subscribe to the remoteParticipant's 'videoStreamsUpdated' event to be
// notified when the remoteParticiapant adds new videoStreams and removes video streams.
remoteParticipant.on('videoStreamsUpdated', e => {
// Subscribe to newly added remote participant's video streams.
e.added.forEach(remoteVideoStream => {
subscribeToRemoteVideoStream(remoteVideoStream)
});
// Unsubscribe from newly removed remote participants' video streams.
e.removed.forEach(remoteVideoStream => {
console.log('Remote participant video stream was removed.');
})
});
} catch (error) {
console.error(error);
}
}
/**
* Subscribe to a remote participant's remote video stream obj.
* You have to subscribe to the 'isAvailableChanged' event to render the remoteVideoStream. If the 'isAvailable' property
* changes to 'true' a remote participant is sending a stream. Whenever the availability of a remote stream changes
* you can choose to destroy the whole 'Renderer' a specific 'RendererView' or keep them. Displaying RendererView without a video stream will result in a blank video frame.
*/
subscribeToRemoteVideoStream = async (remoteVideoStream) => {
// Create a video stream renderer for the remote video stream.
let videoStreamRenderer = new VideoStreamRenderer(remoteVideoStream);
let view;
const renderVideo = async () => {
try {
// Create a renderer view for the remote video stream.
view = await videoStreamRenderer.createView();
// Attach the renderer view to the UI.
remoteVideoContainer.hidden = false;
remoteVideoContainer.appendChild(view.target);
} catch (e) {
console.warn(`Failed to createView, reason=${e.message}, code=${e.code}`);
}
}
remoteVideoStream.on('isAvailableChanged', async () => {
// Participant has switched video on.
if (remoteVideoStream.isAvailable) {
await renderVideo();
// Participant has switched video off.
} else {
if (view) {
view.dispose();
view = undefined;
}
}
});
// Participant has video on initially.
if (remoteVideoStream.isAvailable) {
await renderVideo();
}
}
// Start your local video stream.
// This will send your local video stream to remote participants so they can view it.
startVideoButton.onclick = async () => {
try {
const localVideoStream = await createLocalVideoStream();
await call.startVideo(localVideoStream);
} catch (error) {
console.error(error);
}
}
// Stop your local video stream.
// This will stop your local video stream from being sent to remote participants.
stopVideoButton.onclick = async () => {
try {
await call.stopVideo(localVideoStream);
} catch (error) {
console.error(error);
}
}
/**
* To render a LocalVideoStream, you need to create a new instance of VideoStreamRenderer, and then
* create a new VideoStreamRendererView instance using the asynchronous createView() method.
* You may then attach view.target to any UI element.
*/
// Create a local video stream for your camera device
createLocalVideoStream = async () => {
const camera = (await deviceManager.getCameras())[0];
if (camera) {
return new LocalVideoStream(camera);
} else {
console.error(`No camera device found on the system`);
}
}
// Display your local video stream preview in your UI
displayLocalVideoStream = async () => {
try {
localVideoStreamRenderer = new VideoStreamRenderer(localVideoStream);
const view = await localVideoStreamRenderer.createView();
localVideoContainer.hidden = false;
localVideoContainer.appendChild(view.target);
} catch (error) {
console.error(error);
}
}
// Remove your local video stream preview from your UI
removeLocalVideoStream = async() => {
try {
localVideoStreamRenderer.dispose();
localVideoContainer.hidden = true;
} catch (error) {
console.error(error);
}
}
// End the current call
hangUpCallButton.addEventListener("click", async () => {
// end the current call
await call.hangUp();
});