-
Notifications
You must be signed in to change notification settings - Fork 15
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Idea for multible types of notes #340
Comments
Some of this is covered by #1 We don't and prolly will not use combo colours to represent minion types. The specific minion type will likely be determined via a unique hitobject property. Std maps switch colours every 4 ish notes, so I don't think it would be a good conversion rule without making maps look like an incoherent mess. |
I don't know if you're interested, but we do have some concepts/artwork that may help towards a visual overhaul of rush, if you're up for it. |
oh i meant for dedicated charts conversions would be hell for combo color |
I could try to make some stuff but wont promise that they will be more that placeholder assets until later |
just realized that Rush! only has one type of minion yet muse dash has multiple
my idea to have a chart use multiple minion types is using the combo colors so if the combo color changed the minion type would also change (though there might need to be a limit on the types of combo colors) this could also be used for the miniboss or the boss themselves but i see that to be left more towards skinning than having Rush! do it
The text was updated successfully, but these errors were encountered: