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Automatic changelog compile [ci skip]
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html/changelog.html

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<div class="commit sansserif">
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<h2 class="date">10 March 2023</h2>
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<h3 class="author">DrDuckedGoose updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Tweaks Hypodermic injections rates from 5, 10, 15 > (7, 14 , 21 * metabolization_rate).</li>
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<li class="tweak">Changes C.D.E knockout from 5 Seconds > 2 Seconds</li>
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<li class="tweak">Barreled will no longer always target east when not given a specific direction, instead it will pick a random direction.</li>
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<li class="tweak">Lamp now has a visible message which aids in identifying it in well-lit rooms</li>
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<li class="tweak">Changes logging xyz > area</li>
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<li class="tweak">Change research point reward from 2.3 * final price > 2.5 * final price</li>
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<li class="tweak">Change discovery point reward from 350*final_price/initial_price > 350*(final price/initial price)) * max(1, final price/1000)</li>
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<li class="tweak">Aggressively lowers stun times on all related traits</li>
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<li class="tweak">Artifacts will now target the user too. The only way to avoid this is to be inside science & wearing safety-pinchers.</li>
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<li class="tweak">Slightly lower sentient buffs to arfiacts</li>
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<li class="tweak">Blacklist aura from destabilizing.</li>
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<li class="tweak">Artifacts malfunction more often.</li>
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<li class="tweak">All artifacts get an extra slot for malfunctions, 1 > 2</li>
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<li class="tweak">Extend sentient play offer</li>
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<li class="tweak">Wall trait now points randomly east or north if it is 3x1</li>
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<li class="tweak">Increase bananium malfunction chance</li>
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<li class="tweak">Ghosts can take control of player-less artifacts</li>
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<li class="tweak">Artifact consoles now have a stability meter that stops spam-buying.</li>
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<li class="tweak">Sentient artifacts are more common, slightly,</li>
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<li class="tweak">Ghosts can activate haunted artifacts.</li>
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<li class="tweak">Tweaks labeler UI to show elements in alphabetical order.</li>
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<li class="tweak">Tweak console UI to have less clutter.</li>
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<li class="bugfix">Swaps over to AREACOORD for logging.</li>
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<li class="bugfix">Fix cheeky runtime on Weighted. No longer checks all gloves for safety variable.</li>
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<li class="bugfix">Fix issue with weighted signal order preventing activation.</li>
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<li class="bugfix">Fix lamp trait runtiming</li>
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<li class="bugfix">Fix anti_artifact runtiming</li>
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<li class="bugfix">Fix fragile artifacts not breaking due to byond being beyond illogical.</li>
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<li class="bugfix">Fix strip malfunction from stripping non-removable clothing..</li>
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<li class="rscadd">Adds anti-clone malfunction. Creates an evil twin of the target.</li>
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<li class="rscadd">Add better functions for adding malfunctions that support typing</li>
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<li class="rscadd">Add exploding malfunction delaminating, unique to bananium.</li>
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<li class="rscadd">Add all artifact smoke screen trait.</li>
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<li class="rscadd">Add Plasma & Bluespace trait, Marker trait, colors the target</li>
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<li class="rscadd">Add all artifact malfunction absorbing. Absorbs nearby gasses, suffocating small rooms. Will spit gasses back out when destroyed.</li>
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<li class="rscadd">Add Honked activator. Only clowns, and clown related items, can activate this artifact.</li>
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<li class="rscadd">Add Emotional major. Makes target perform a random emote, from a curated list.</li>
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<li class="rscadd">Add Desynced minor. Makes the artifact disappear for a short period after activating.</li>
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<li class="rscadd">Add Hallucinogenic malfunction. Makes the target experience a random hallucination.</li>
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<li class="rscadd">Add bar to UI that shows thread stability.</li>
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<li class="bugfix">Fix flammable trait not activating</li>
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<li class="bugfix">Fix haunted activation.</li>
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<li class="bugfix">Fix blacklisting on explosive malfunction</li>
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<li class="tweak">Add limit to clone & bear malfunction.</li>
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</ul>
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<h3 class="author">Ghommie, RKz updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">new advancements in Object Permanence Theory at NT Labs have been discovered! Lizard snoots will no longer disappear when wearing certain hoods or helmets.</li>
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</ul>
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<h3 class="author">SerynEngi updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Doubled Ethereal light radius.</li>
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</ul>
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<h3 class="author">benbot16 updated:</h3>
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<ul class="changes bgimages16">
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<li class="code_imp">Adds virtual Zs to dropships.</li>
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</ul>
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<h3 class="author">covertcorvid updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Separated KNPC detection range from attack range. Set detection range equal to normal humans.</li>
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</ul>
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<h2 class="date">06 March 2023</h2>
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<h3 class="author">Ikalpo updated:</h3>
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<ul class="changes bgimages16">

html/changelogs/.all_changelog.yml

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@@ -898,3 +898,68 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: bottles now show its names in vending machines
899899
someone543:
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- bugfix: Starmaps in local servers now load properly
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2023-03-10:
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DrDuckedGoose:
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- tweak: Tweaks Hypodermic injections rates from 5, 10, 15 > (7, 14 , 21 * metabolization_rate).
904+
- tweak: Changes C.D.E knockout from 5 Seconds > 2 Seconds
905+
- tweak: Barreled will no longer always target east when not given a specific direction,
906+
instead it will pick a random direction.
907+
- tweak: Lamp now has a visible message which aids in identifying it in well-lit
908+
rooms
909+
- tweak: Changes logging xyz > area
910+
- tweak: Change research point reward from 2.3 * final price > 2.5 * final price
911+
- tweak: Change discovery point reward from 350*final_price/initial_price > 350*(final
912+
price/initial price)) * max(1, final price/1000)
913+
- tweak: Aggressively lowers stun times on all related traits
914+
- tweak: Artifacts will now target the user too. The only way to avoid this is to
915+
be inside science & wearing safety-pinchers.
916+
- tweak: Slightly lower sentient buffs to arfiacts
917+
- tweak: Blacklist aura from destabilizing.
918+
- tweak: Artifacts malfunction more often.
919+
- tweak: All artifacts get an extra slot for malfunctions, 1 > 2
920+
- tweak: Extend sentient play offer
921+
- tweak: Wall trait now points randomly east or north if it is 3x1
922+
- tweak: Increase bananium malfunction chance
923+
- tweak: Ghosts can take control of player-less artifacts
924+
- tweak: Artifact consoles now have a stability meter that stops spam-buying.
925+
- tweak: Sentient artifacts are more common, slightly,
926+
- tweak: Ghosts can activate haunted artifacts.
927+
- tweak: Tweaks labeler UI to show elements in alphabetical order.
928+
- tweak: Tweak console UI to have less clutter.
929+
- bugfix: Swaps over to AREACOORD for logging.
930+
- bugfix: Fix cheeky runtime on Weighted. No longer checks all gloves for safety
931+
variable.
932+
- bugfix: Fix issue with weighted signal order preventing activation.
933+
- bugfix: Fix lamp trait runtiming
934+
- bugfix: Fix anti_artifact runtiming
935+
- bugfix: Fix fragile artifacts not breaking due to byond being beyond illogical.
936+
- bugfix: Fix strip malfunction from stripping non-removable clothing..
937+
- rscadd: Adds anti-clone malfunction. Creates an evil twin of the target.
938+
- rscadd: Add better functions for adding malfunctions that support typing
939+
- rscadd: Add exploding malfunction delaminating, unique to bananium.
940+
- rscadd: Add all artifact smoke screen trait.
941+
- rscadd: Add Plasma & Bluespace trait, Marker trait, colors the target
942+
- rscadd: Add all artifact malfunction absorbing. Absorbs nearby gasses, suffocating
943+
small rooms. Will spit gasses back out when destroyed.
944+
- rscadd: Add Honked activator. Only clowns, and clown related items, can activate
945+
this artifact.
946+
- rscadd: Add Emotional major. Makes target perform a random emote, from a curated
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list.
948+
- rscadd: Add Desynced minor. Makes the artifact disappear for a short period after
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activating.
950+
- rscadd: Add Hallucinogenic malfunction. Makes the target experience a random hallucination.
951+
- rscadd: Add bar to UI that shows thread stability.
952+
- bugfix: Fix flammable trait not activating
953+
- bugfix: Fix haunted activation.
954+
- bugfix: Fix blacklisting on explosive malfunction
955+
- tweak: Add limit to clone & bear malfunction.
956+
Ghommie, RKz:
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- bugfix: new advancements in Object Permanence Theory at NT Labs have been discovered!
958+
Lizard snoots will no longer disappear when wearing certain hoods or helmets.
959+
SerynEngi:
960+
- tweak: Doubled Ethereal light radius.
961+
benbot16:
962+
- code_imp: Adds virtual Zs to dropships.
963+
covertcorvid:
964+
- balance: Separated KNPC detection range from attack range. Set detection range
965+
equal to normal humans.

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