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56 | 56 | -->
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57 | 57 | <div class="commit sansserif">
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58 | 58 |
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| 59 | + <h2 class="date">10 March 2023</h2> |
| 60 | + <h3 class="author">DrDuckedGoose updated:</h3> |
| 61 | + <ul class="changes bgimages16"> |
| 62 | + <li class="tweak">Tweaks Hypodermic injections rates from 5, 10, 15 > (7, 14 , 21 * metabolization_rate).</li> |
| 63 | + <li class="tweak">Changes C.D.E knockout from 5 Seconds > 2 Seconds</li> |
| 64 | + <li class="tweak">Barreled will no longer always target east when not given a specific direction, instead it will pick a random direction.</li> |
| 65 | + <li class="tweak">Lamp now has a visible message which aids in identifying it in well-lit rooms</li> |
| 66 | + <li class="tweak">Changes logging xyz > area</li> |
| 67 | + <li class="tweak">Change research point reward from 2.3 * final price > 2.5 * final price</li> |
| 68 | + <li class="tweak">Change discovery point reward from 350*final_price/initial_price > 350*(final price/initial price)) * max(1, final price/1000)</li> |
| 69 | + <li class="tweak">Aggressively lowers stun times on all related traits</li> |
| 70 | + <li class="tweak">Artifacts will now target the user too. The only way to avoid this is to be inside science & wearing safety-pinchers.</li> |
| 71 | + <li class="tweak">Slightly lower sentient buffs to arfiacts</li> |
| 72 | + <li class="tweak">Blacklist aura from destabilizing.</li> |
| 73 | + <li class="tweak">Artifacts malfunction more often.</li> |
| 74 | + <li class="tweak">All artifacts get an extra slot for malfunctions, 1 > 2</li> |
| 75 | + <li class="tweak">Extend sentient play offer</li> |
| 76 | + <li class="tweak">Wall trait now points randomly east or north if it is 3x1</li> |
| 77 | + <li class="tweak">Increase bananium malfunction chance</li> |
| 78 | + <li class="tweak">Ghosts can take control of player-less artifacts</li> |
| 79 | + <li class="tweak">Artifact consoles now have a stability meter that stops spam-buying.</li> |
| 80 | + <li class="tweak">Sentient artifacts are more common, slightly,</li> |
| 81 | + <li class="tweak">Ghosts can activate haunted artifacts.</li> |
| 82 | + <li class="tweak">Tweaks labeler UI to show elements in alphabetical order.</li> |
| 83 | + <li class="tweak">Tweak console UI to have less clutter.</li> |
| 84 | + <li class="bugfix">Swaps over to AREACOORD for logging.</li> |
| 85 | + <li class="bugfix">Fix cheeky runtime on Weighted. No longer checks all gloves for safety variable.</li> |
| 86 | + <li class="bugfix">Fix issue with weighted signal order preventing activation.</li> |
| 87 | + <li class="bugfix">Fix lamp trait runtiming</li> |
| 88 | + <li class="bugfix">Fix anti_artifact runtiming</li> |
| 89 | + <li class="bugfix">Fix fragile artifacts not breaking due to byond being beyond illogical.</li> |
| 90 | + <li class="bugfix">Fix strip malfunction from stripping non-removable clothing..</li> |
| 91 | + <li class="rscadd">Adds anti-clone malfunction. Creates an evil twin of the target.</li> |
| 92 | + <li class="rscadd">Add better functions for adding malfunctions that support typing</li> |
| 93 | + <li class="rscadd">Add exploding malfunction delaminating, unique to bananium.</li> |
| 94 | + <li class="rscadd">Add all artifact smoke screen trait.</li> |
| 95 | + <li class="rscadd">Add Plasma & Bluespace trait, Marker trait, colors the target</li> |
| 96 | + <li class="rscadd">Add all artifact malfunction absorbing. Absorbs nearby gasses, suffocating small rooms. Will spit gasses back out when destroyed.</li> |
| 97 | + <li class="rscadd">Add Honked activator. Only clowns, and clown related items, can activate this artifact.</li> |
| 98 | + <li class="rscadd">Add Emotional major. Makes target perform a random emote, from a curated list.</li> |
| 99 | + <li class="rscadd">Add Desynced minor. Makes the artifact disappear for a short period after activating.</li> |
| 100 | + <li class="rscadd">Add Hallucinogenic malfunction. Makes the target experience a random hallucination.</li> |
| 101 | + <li class="rscadd">Add bar to UI that shows thread stability.</li> |
| 102 | + <li class="bugfix">Fix flammable trait not activating</li> |
| 103 | + <li class="bugfix">Fix haunted activation.</li> |
| 104 | + <li class="bugfix">Fix blacklisting on explosive malfunction</li> |
| 105 | + <li class="tweak">Add limit to clone & bear malfunction.</li> |
| 106 | + </ul> |
| 107 | + <h3 class="author">Ghommie, RKz updated:</h3> |
| 108 | + <ul class="changes bgimages16"> |
| 109 | + <li class="bugfix">new advancements in Object Permanence Theory at NT Labs have been discovered! Lizard snoots will no longer disappear when wearing certain hoods or helmets.</li> |
| 110 | + </ul> |
| 111 | + <h3 class="author">SerynEngi updated:</h3> |
| 112 | + <ul class="changes bgimages16"> |
| 113 | + <li class="tweak">Doubled Ethereal light radius.</li> |
| 114 | + </ul> |
| 115 | + <h3 class="author">benbot16 updated:</h3> |
| 116 | + <ul class="changes bgimages16"> |
| 117 | + <li class="code_imp">Adds virtual Zs to dropships.</li> |
| 118 | + </ul> |
| 119 | + <h3 class="author">covertcorvid updated:</h3> |
| 120 | + <ul class="changes bgimages16"> |
| 121 | + <li class="balance">Separated KNPC detection range from attack range. Set detection range equal to normal humans.</li> |
| 122 | + </ul> |
| 123 | + |
59 | 124 | <h2 class="date">06 March 2023</h2>
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60 | 125 | <h3 class="author">Ikalpo updated:</h3>
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61 | 126 | <ul class="changes bgimages16">
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