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Fixed linter and added signal names to keybinds
1 parent 9a99e98 commit 582888c

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-91
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61 files changed

+104
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_maps/Eclipse.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
#define FORCE_MAP "_maps/eclipse.json"
1+
#define FORCE_MAP "_maps/eclipse.json"

_maps/Vago.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
#define FORCE_MAP "_maps/vago.json"
1+
#define FORCE_MAP "_maps/vago.json"

_maps/aetherwhisp.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
#define FORCE_MAP "_maps/aetherwhisp.json"
1+
#define FORCE_MAP "_maps/aetherwhisp.json"

_maps/atlas.json

+1-1
Original file line numberDiff line numberDiff line change
@@ -26,4 +26,4 @@
2626
},
2727
"mine_disable": 1,
2828
"ship_type": "/obj/structure/overmap/nanotrasen/missile_cruiser/starter"
29-
}
29+
}

_maps/gladius.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
#define FORCE_MAP "_maps/gladius.json"
1+
#define FORCE_MAP "_maps/gladius.json"

_maps/map_files/Instanced/admiralship.json

+1-1
Original file line numberDiff line numberDiff line change
@@ -4,4 +4,4 @@
44
"map_file": ["admiralroyalty.dmm"],
55
"traits": [{"Linkage": "Self", "Boardable Ship": 1}],
66
"ship_type": "/obj/structure/overmap/nanotrasen/gunstar"
7-
}
7+
}

_maps/multiz_debug.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
#define FORCE_MAP "_maps/multiz_debug.json"
1+
#define FORCE_MAP "_maps/multiz_debug.json"

_maps/tycoon.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
#define FORCE_MAP "_maps/tycoon.json"
1+
#define FORCE_MAP "_maps/tycoon.json"

code/__DEFINES/nsv13.dm

+15
Original file line numberDiff line numberDiff line change
@@ -98,3 +98,18 @@ GLOBAL_DATUM_INIT(conquest_role_handler, /datum/conquest_role_handler, new)
9898
#define MUNITIONS_SUPPORT "Munitions Support"
9999
#define CIC_OPS "CIC Ops"
100100
#define SQUAD_TYPES list(DC_SQUAD, MEDICAL_SQUAD, SECURITY_SQUAD, COMBAT_AIR_PATROL, MUNITIONS_SUPPORT, CIC_OPS)
101+
102+
// Keybindings
103+
#define COMSIG_KB_OVERMAP_ROTATELEFT_DOWN "keybinding_overmap_rotateleft_down"
104+
#define COMSIG_KB_OVERMAP_ROTATERIGHT_DOWN "keybinding_overmap_rotateright_down"
105+
#define COMSIG_KB_OVERMAP_BOOST_DOWN "keybinding_overmap_boost_down"
106+
#define COMSIG_KB_OVERMAP_TOGGLEBRAKES_DOWN "keybinding_overmap_togglebrakes_down"
107+
#define COMSIG_KB_OVERMAP_TOGGLEINERTIA_DOWN "keybinding_overmap_toggleinertia_down"
108+
#define COMSIG_KB_OVERMAP_TOGGLEMOUSEMOVE_DOWN "keybinding_overmap_togglemousemove_down"
109+
#define COMSIG_KB_OVERMAP_CYCLEFIREMODE_DOWN "keybinding_overmap_cyclefiremode_down"
110+
#define COMSIG_KB_OVERMAP_COUNTERMEASURE_DOWN "keybinding_overmap_countermeasure_down"
111+
#define COMSIG_KB_OVERMAP_TOGGLESAFETY_DOWN "keybinding_overmap_togglesafety_down"
112+
#define COMSIG_KB_OVERMAP_WEAPON1_DOWN "keybinding_overmap_weapon1_down"
113+
#define COMSIG_KB_OVERMAP_WEAPON2_DOWN "keybinding_overmap_weapon2_down"
114+
#define COMSIG_KB_OVERMAP_WEAPON3_DOWN "keybinding_overmap_weapon3_down"
115+
#define COMSIG_KB_OVERMAP_WEAPON4_DOWN "keybinding_overmap_weapon4_down"

code/__HELPERS/type2type.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -569,4 +569,4 @@ Takes a string and a datum. The string is well, obviously the string being check
569569
if(isnull(c))
570570
return null
571571
r += ascii2text(c)
572-
return r
572+
return r

code/controllers/subsystem/stickyban.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -213,4 +213,4 @@ SUBSYSTEM_DEF(stickyban)
213213
SSdbcore.MassInsert(format_table_name("stickyban_matched_ip"), sqlips, ignore_errors = TRUE)
214214

215215

216-
return TRUE
216+
return TRUE

code/datums/armor.dm

+22-12
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,10 @@
1-
#define ARMORID "armor-[melee]-[bullet]-[laser]-[energy]-[bomb]-[bio]-[rad]-[fire]-[acid]-[magic]-[stamina]"
1+
//NSV13 - added overmap_light, overmap_medium, and overmap_heavy
2+
#define ARMORID "armor-[melee]-[bullet]-[laser]-[energy]-[bomb]-[bio]-[rad]-[fire]-[acid]-[magic]-[stamina]-[overmap_light]-[overmap_medium]-[overmap_heavy]"
23

3-
/proc/getArmor(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0, stamina = 0)
4+
/proc/getArmor(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0, stamina = 0, overmap_light = 0, overmap_medium = 0, overmap_heavy = 0)
45
. = locate(ARMORID)
56
if (!.)
6-
. = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic, stamina)
7+
. = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic, stamina, overmap_light, overmap_medium, overmap_heavy)
78

89
/datum/armor
910
datum_flags = DF_USE_TAG
@@ -18,8 +19,11 @@
1819
var/acid
1920
var/magic
2021
var/stamina
22+
var/overmap_light
23+
var/overmap_medium
24+
var/overmap_heavy
2125

22-
/datum/armor/New(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0, stamina = 0)
26+
/datum/armor/New(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0, stamina = 0, overmap_light = 0, overmap_medium = 0, overmap_heavy = 0)
2327
src.melee = melee
2428
src.bullet = bullet
2529
src.laser = laser
@@ -31,15 +35,18 @@
3135
src.acid = acid
3236
src.magic = magic
3337
src.stamina = stamina
38+
src.overmap_light = overmap_light
39+
src.overmap_medium = overmap_medium
40+
src.overmap_heavy = overmap_heavy
3441
tag = ARMORID
3542

36-
/datum/armor/proc/modifyRating(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0, stamina = 0)
37-
return getArmor(src.melee+melee, src.bullet+bullet, src.laser+laser, src.energy+energy, src.bomb+bomb, src.bio+bio, src.rad+rad, src.fire+fire, src.acid+acid, src.magic+magic, src.stamina+stamina)
43+
/datum/armor/proc/modifyRating(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0, stamina = 0, overmap_light = 0, overmap_medium = 0, overmap_heavy = 0)
44+
return getArmor(src.melee+melee, src.bullet+bullet, src.laser+laser, src.energy+energy, src.bomb+bomb, src.bio+bio, src.rad+rad, src.fire+fire, src.acid+acid, src.magic+magic, src.stamina+stamina, src.overmap_light+overmap_light, src.overmap_medium+overmap_medium, src.overmap_heavy+overmap_heavy)
3845

3946
/datum/armor/proc/modifyAllRatings(modifier = 0)
40-
return getArmor(melee+modifier, bullet+modifier, laser+modifier, energy+modifier, bomb+modifier, bio+modifier, rad+modifier, fire+modifier, acid+modifier, magic+modifier, stamina+modifier)
47+
return getArmor(melee+modifier, bullet+modifier, laser+modifier, energy+modifier, bomb+modifier, bio+modifier, rad+modifier, fire+modifier, acid+modifier, magic+modifier, stamina+modifier, overmap_light+modifier, overmap_medium+modifier, overmap_heavy+modifier)
4148

42-
/datum/armor/proc/setRating(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
49+
/datum/armor/proc/setRating(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic, stamina, overmap_light, overmap_medium, overmap_heavy)
4350
return getArmor((isnull(melee) ? src.melee : melee),\
4451
(isnull(bullet) ? src.bullet : bullet),\
4552
(isnull(laser) ? src.laser : laser),\
@@ -50,19 +57,22 @@
5057
(isnull(fire) ? src.fire : fire),\
5158
(isnull(acid) ? src.acid : acid),\
5259
(isnull(magic) ? src.magic : magic),\
53-
(isnull(stamina) ? src.stamina : stamina))
60+
(isnull(stamina) ? src.stamina : stamina),\
61+
(isnull(overmap_light) ? src.overmap_light : overmap_light), \
62+
(isnull(overmap_medium) ? src.overmap_medium : overmap_medium), \
63+
(isnull(overmap_heavy) ? src.overmap_heavy : overmap_heavy))
5464

5565
/datum/armor/proc/getRating(rating)
5666
return vars[rating]
5767

5868
/datum/armor/proc/getList()
59-
return list("melee" = melee, "bullet" = bullet, "laser" = laser, "energy" = energy, "bomb" = bomb, "bio" = bio, "rad" = rad, "fire" = fire, "acid" = acid, "magic" = magic, "stamina" = stamina)
69+
return list("melee" = melee, "bullet" = bullet, "laser" = laser, "energy" = energy, "bomb" = bomb, "bio" = bio, "rad" = rad, "fire" = fire, "acid" = acid, "magic" = magic, "stamina" = stamina, "overmap_light" = overmap_light, "overmap_medium" = overmap_medium, "overmap_heavy" = overmap_heavy)
6070

6171
/datum/armor/proc/attachArmor(datum/armor/AA)
62-
return getArmor(melee+AA.melee, bullet+AA.bullet, laser+AA.laser, energy+AA.energy, bomb+AA.bomb, bio+AA.bio, rad+AA.rad, fire+AA.fire, acid+AA.acid, magic+AA.magic, stamina+AA.stamina)
72+
return getArmor(melee+AA.melee, bullet+AA.bullet, laser+AA.laser, energy+AA.energy, bomb+AA.bomb, bio+AA.bio, rad+AA.rad, fire+AA.fire, acid+AA.acid, magic+AA.magic, stamina+AA.stamina, overmap_light+AA.overmap_light, overmap_medium+AA.overmap_medium, overmap_heavy+AA.overmap_heavy)
6373

6474
/datum/armor/proc/detachArmor(datum/armor/AA)
65-
return getArmor(melee-AA.melee, bullet-AA.bullet, laser-AA.laser, energy-AA.energy, bomb-AA.bomb, bio-AA.bio, rad-AA.rad, fire-AA.fire, acid-AA.acid, magic-AA.magic, stamina-AA.stamina)
75+
return getArmor(melee-AA.melee, bullet-AA.bullet, laser-AA.laser, energy-AA.energy, bomb-AA.bomb, bio-AA.bio, rad-AA.rad, fire-AA.fire, acid-AA.acid, magic-AA.magic, stamina-AA.stamina, overmap_light-AA.overmap_light, overmap_medium-AA.overmap_medium, overmap_heavy-AA.overmap_heavy)
6676

6777
/datum/armor/vv_edit_var(var_name, var_value)
6878
if (var_name == NAMEOF(src, tag))

code/game/objects/structures/extinguisher.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -174,4 +174,4 @@
174174

175175
/obj/structure/extinguisher_cabinet/east
176176
dir = EAST
177-
pixel_x = 27 //NSV13 End
177+
pixel_x = 27 //NSV13 End

code/game/objects/structures/signs/signs_maps.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -109,4 +109,4 @@
109109
/obj/structure/sign/directions/plaque/stairs
110110
name = "ship's stairs"
111111
desc = "A direction sign, pointing out which way the nearest ship's stairs are."
112-
icon_state = "minskydirection_stairs"
112+
icon_state = "minskydirection_stairs"

code/modules/admin/IsBanned.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -230,4 +230,4 @@ GLOBAL_LIST_EMPTY(ckey_redirects)
230230

231231
#undef STICKYBAN_MAX_MATCHES
232232
#undef STICKYBAN_MAX_EXISTING_USER_MATCHES
233-
#undef STICKYBAN_MAX_ADMIN_MATCHES
233+
#undef STICKYBAN_MAX_ADMIN_MATCHES

code/modules/mapping/space_management/multiz_helpers.dm

-1
Original file line numberDiff line numberDiff line change
@@ -87,4 +87,3 @@
8787
return ZTRAIT_STATION
8888
if(SSmapping.level_trait(z, ZTRAIT_SYNDIE_SHIP))
8989
return ZTRAIT_SYNDIE_SHIP
90-

code/modules/paperwork/filingcabinet.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -228,4 +228,4 @@ GLOBAL_LIST_EMPTY(employmentCabinets)
228228

229229
/obj/structure/filingcabinet/documents/Initialize(mapload)
230230
. = ..()
231-
new /obj/item/documents/nanotrasen(src)
231+
new /obj/item/documents/nanotrasen(src)

config/comms.txt

+1-1
Original file line numberDiff line numberDiff line change
@@ -42,4 +42,4 @@
4242
#MEDAL_HUB_ADDRESS Hubmakerckey.Hubname
4343

4444
## Password for the hub page
45-
#MEDAL_HUB_PASSWORD defaultpass
45+
#MEDAL_HUB_PASSWORD defaultpass

config/donators.txt

+1-1
Original file line numberDiff line numberDiff line change
@@ -2,4 +2,4 @@
22
#One control key per line, Whitespace and lines beginning with # are ignored.
33
#You know how these basic config files work by now.
44
francinum
5-
kmc2000
5+
kmc2000

config/ranks/pecking_order.txt

+1-1
Original file line numberDiff line numberDiff line change
@@ -15,4 +15,4 @@ MID
1515
CIV
1616
OC
1717
VIP
18-
CPU
18+
CPU

nsv13.dme

-1
Original file line numberDiff line numberDiff line change
@@ -3579,7 +3579,6 @@
35793579
#include "nsv13\code\_globalvars\lists\names.dm"
35803580
#include "nsv13\code\_globalvars\lists\weapons.dm"
35813581
#include "nsv13\code\_onclick\adjacent.dm"
3582-
#include "nsv13\code\_onclick\hud\ai.dm"
35833582
#include "nsv13\code\_onclick\hud\parallax.dm"
35843583
#include "nsv13\code\controllers\configuration\entries\game_options.dm"
35853584
#include "nsv13\code\controllers\subsystem\overmap_mode.dm"

nsv13/code/__DEFINES/medal.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
11
#define MEDAL_CREW_COMPETENT "Patrolling the border"
22
#define MEDAL_CREW_VERYCOMPETENT "On the frontlines"
33
#define MEDAL_CREW_EXTREMELYCOMPETENT "Pre-emptive strike"
4-
#define MEDAL_CREW_HYPERCOMPETENT "Cleared the Abassi Ridge"
4+
#define MEDAL_CREW_HYPERCOMPETENT "Cleared the Abassi Ridge"

nsv13/code/__HELPERS/maths.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -30,4 +30,4 @@
3030
output += buffer
3131
power++ //Transfer to output, increment power, repeat until the input pile is all used
3232

33-
return output
33+
return output

nsv13/code/__HELPERS/matrices.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -6,4 +6,4 @@
66
var/offset = 1+soft_cap(intensity*0.3, 1, 1, 0.8)
77
var/time = 2+soft_cap(intensity*0.3, 2, 1, 0.92)
88
animate(src, transform=turn(transform, rotation*shake_dir), pixel_x=init_px + offset*shake_dir, time=1)
9-
animate(transform=initial_transform, pixel_x=init_px, time=time, easing=ELASTIC_EASING)
9+
animate(transform=initial_transform, pixel_x=init_px, time=time, easing=ELASTIC_EASING)

nsv13/code/_onclick/adjacent.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -34,4 +34,4 @@
3434
return TRUE
3535
else if(loc.Adjacent(neighbor,neighbor,src))
3636
return TRUE
37-
return FALSE
37+
return FALSE

nsv13/code/_onclick/drag_drop.dm

+1-4
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,3 @@
1-
/obj/item/gun
2-
var/atom/autofire_target = null //What are we aiming at? This will change if you move your mouse whilst spraying.
3-
41
/obj/item/gun/proc/can_fire_at(atom/target, mob/user)
52
if(!target)
63
return FALSE
@@ -60,4 +57,4 @@
6057
autofire_target = over_object
6158
if(!automatic)
6259
autofire_target = null
63-
return FALSE
60+
return FALSE

nsv13/code/_onclick/hud/ai.dm

-19
This file was deleted.

nsv13/code/datums/keybinding/overmap.dm

+13
Original file line numberDiff line numberDiff line change
@@ -9,6 +9,7 @@
99
name = "rotate_left"
1010
full_name = "Rotate Left"
1111
description = ""
12+
keybind_signal = COMSIG_KB_OVERMAP_ROTATELEFT_DOWN
1213

1314
/datum/keybinding/overmap/rotate_left/down(client/user)
1415
if(!user.mob) return
@@ -37,6 +38,7 @@
3738
name = "rotate_right"
3839
full_name = "Rotate Right"
3940
description = ""
41+
keybind_signal = COMSIG_KB_OVERMAP_ROTATERIGHT_DOWN
4042

4143
/datum/keybinding/overmap/rotate_right/down(client/user)
4244
if(!user.mob) return
@@ -66,6 +68,7 @@
6668
name = "boost"
6769
full_name = "Boost"
6870
description = ""
71+
keybind_signal = COMSIG_KB_OVERMAP_BOOST_DOWN
6972

7073
/datum/keybinding/overmap/boost/down(client/user)
7174
if(!user.mob) return
@@ -91,6 +94,7 @@
9194
name = "toggle_brakes"
9295
full_name = "Toggle Brakes"
9396
description = ""
97+
keybind_signal = COMSIG_KB_OVERMAP_TOGGLEBRAKES_DOWN
9498

9599
/datum/keybinding/overmap/toggle_brakes/down(client/user)
96100
if(!user.mob) return
@@ -120,6 +124,7 @@
120124
name = "toggle_inertia"
121125
full_name = "Toggle Inertial Assistance"
122126
description = ""
127+
keybind_signal = COMSIG_KB_OVERMAP_TOGGLEINERTIA_DOWN
123128

124129
/datum/keybinding/overmap/toggle_inertia/down(client/user)
125130
if(!user.mob) return
@@ -139,6 +144,7 @@
139144
name = "toggle_move_mode"
140145
full_name = "Toggle Mouse Movement"
141146
description = ""
147+
keybind_signal = COMSIG_KB_OVERMAP_TOGGLEMOUSEMOVE_DOWN
142148

143149
/datum/keybinding/overmap/toggle_move_mode/down(client/user)
144150
if(!user.mob) return
@@ -158,6 +164,7 @@
158164
name = "cycle_firemode"
159165
full_name = "Cycle Firemode"
160166
description = ""
167+
keybind_signal = COMSIG_KB_OVERMAP_CYCLEFIREMODE_DOWN
161168

162169
/datum/keybinding/overmap/cycle_firemode/down(client/user)
163170
if(!user.mob) return
@@ -179,6 +186,7 @@
179186
name = "deploy_countermeasure"
180187
full_name = "Deploy Countermeasure"
181188
description = ""
189+
keybind_signal = COMSIG_KB_OVERMAP_COUNTERMEASURE_DOWN
182190

183191
/datum/keybinding/overmap/deploy_countermeasure/down(client/user)
184192
if(!user.mob) return
@@ -195,6 +203,7 @@
195203
name = "toggle_safety"
196204
full_name = "Toggle Safeties"
197205
description = ""
206+
keybind_signal = COMSIG_KB_OVERMAP_TOGGLESAFETY_DOWN
198207

199208
/datum/keybinding/overmap/toggle_safety/down(client/user)
200209
if(!user.mob) return
@@ -215,6 +224,7 @@
215224
name = "weapon_1"
216225
full_name = "Weapon 1"
217226
description = ""
227+
keybind_signal = COMSIG_KB_OVERMAP_WEAPON1_DOWN
218228

219229
/datum/keybinding/overmap/weapon_1/down(client/user)
220230
if(!user.mob) return
@@ -231,6 +241,7 @@
231241
name = "weapon_2"
232242
full_name = "Weapon 2"
233243
description = ""
244+
keybind_signal = COMSIG_KB_OVERMAP_WEAPON2_DOWN
234245

235246
/datum/keybinding/overmap/weapon_2/down(client/user)
236247
if(!user.mob) return
@@ -247,6 +258,7 @@
247258
name = "weapon_3"
248259
full_name = "Weapon 3"
249260
description = ""
261+
keybind_signal = COMSIG_KB_OVERMAP_WEAPON3_DOWN
250262

251263
/datum/keybinding/overmap/weapon_3/down(client/user)
252264
if(!user.mob) return
@@ -263,6 +275,7 @@
263275
name = "weapon_4"
264276
full_name = "Weapon 4"
265277
description = ""
278+
keybind_signal = COMSIG_KB_OVERMAP_WEAPON4_DOWN
266279

267280
/datum/keybinding/overmap/weapon_4/down(client/user)
268281
if(!user.mob) return
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,3 @@
11
/datum/looping_sound/play(soundfile)
22
. = ..()
3-
SEND_SIGNAL(src, COMSIG_LOOPINGSOUND_PLAYED) //This is mostly used for radar so that it updates the radar "sweep" as you hear the sound.
3+
SEND_SIGNAL(src, COMSIG_LOOPINGSOUND_PLAYED) //This is mostly used for radar so that it updates the radar "sweep" as you hear the sound.

nsv13/code/datums/traits/negative.dm

+1-1
Original file line numberDiff line numberDiff line change
@@ -5,4 +5,4 @@
55
mob_trait = TRAIT_SEASICK
66
gain_text = "<span class='notice'>The thought of FTL travel makes you uneasy</span>"
77
lose_text = "<span class='notice'>The thought of FTL travel doesn't seem so bad anymore.</span>"
8-
medical_record_text = "Patient is vulnerable to bluespace currents and often gets sick during FTL travel."
8+
medical_record_text = "Patient is vulnerable to bluespace currents and often gets sick during FTL travel."

nsv13/code/game/area/hammerhead.dm

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@@ -50,4 +50,4 @@
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/area/engine/armor
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name = "Armor Management"
53-
icon_state = "engine"
53+
icon_state = "engine"

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