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DeltaFire15 updated:
Spawn_ship no longer floods system_contents with typepaths.
Overmap firing should be a bit more resilient to turf-related oddities.
-
- 06 December 2024
- DeltaFire15 updated:
-
- - Ship interior loading now uses a queue system (for virtual z using things like Sabres & Asteroids)
- - Some overmap z generation handling is ever so slightly cleaner now.
- - Should resolve certain atom init issues (that manifested as broken sparks, among many other things).
-
GoonStation 13 Development Team