From 6c3121cfc6c261eefb02ef9bb5c4f5bc3bf2fb39 Mon Sep 17 00:00:00 2001
From: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com>
Date: Fri, 7 Feb 2025 00:17:18 +0000
Subject: [PATCH] Automatic changelog compile [ci skip]
---
html/changelog.html | 8 --------
1 file changed, 8 deletions(-)
diff --git a/html/changelog.html b/html/changelog.html
index 0e8e14fed71..edb9aad1c3b 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -184,14 +184,6 @@
DeltaFire15 updated:
Spawn_ship no longer floods system_contents with typepaths.
Overmap firing should be a bit more resilient to turf-related oddities.
-
- 06 December 2024
- DeltaFire15 updated:
-
- - Ship interior loading now uses a queue system (for virtual z using things like Sabres & Asteroids)
- - Some overmap z generation handling is ever so slightly cleaner now.
- - Should resolve certain atom init issues (that manifested as broken sparks, among many other things).
-
GoonStation 13 Development Team