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Snake Class medium gunboat (#1861)
* ports snake * Atmos for engineering. * shuttle cradles * Debuging * debugging and spawns. * Lights, cameras, and intercoms * QA checking * tweaks * Bokkie's initial pass * fixing file names. * the map works again * renames files to appropriately convey which deck is up and which is down * muni-supply linkage tweaks * hull plates and repair juice * pixel 0 removals. * Please oh please god mapmerger work. * pixel_y = 0 * z levels are still fucked, but this is a bunch of patches Added EVA storage, ammo rack control console, vault, multideck tcomm relay, cryo tube in medbay, removed some plating from maint, added some VLS boards, added ammo to armory, CMO office access has been corrected, ore silo added in science. * attempt at resolving z linkage issues * Public tool vending, moves ORM to face public. * More tweaks * This should be most of the roundstart critical bugs * trash bins * Adds cargo status display. * mining gets pilot encryption keys * Adds a stairwell, stars to add disposals. * upper deck disposals * I forgot the switch on a conveyor. * Fixes CMO's door for real * adds a sink, space cleaner, and a mirror to medbay. * Adds a cargo dradis console, because apparently that's important. * adds tech storage boards to heads of staff's offices. * Rebuilds engine, possibly fixes cargo missions * Renames tcomms door to reflect it is tcomms. Adds duranium to armor pump * Corrects misnamed gunpowder storage * changes from missile to patrol cruiser. * tweaks bugs, fixes areas * Fixes ORM output direction. Mining Door Firelocks. Medbay Window Shuttrs * squad vendors * Adds two bot nav beacons on the lower deck for limited pathing ability * removes the spare cargo launcher that nobody told me about. breaks SD#2 This commit intentionally places Stormdrive 2 of Snake in a blown-out configuration, permitting it to remain on the map, but be non-functional at round start to sate Karmic's bloodthirsty rage. * density of squad vendors should be 0. It's a wall mounted item. KMC why! * why did that even change? * adds newlines to the .dm and .json * adds more viewscreens to R&D, Med, Engi. Adds more firelocks.
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_maps/_basemap.dm

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#include "map_files\Vago\vagodeck1.dmm"
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#include "map_files\Vago\vagodeck2.dmm"
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//Snake
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#include "map_files\Snake\snake_lower.dmm"
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#include "map_files\Snake\snake_upper.dmm"
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#ifdef CIBUILDING
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#include "templates.dm"
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#endif

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