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[MDB IGNORE] NSV Shrike (#1643)
* map creation * basic engineering * basic outline * continued engineering development * little bit more filling out the shape * bridge * cargo * common? * basic medical * medical service lift * clown * basic science * basic munitions * full basic implementation of all departments and outline * progress? * maint flesh out p1 * telecomms plus other stuff * floors * chemicals * medical populated * b * wiring part 1 * partial recovery * wires p2 recovery * armoury * pre pipes * distro piping * scrubbers * bottom deck disposals * top deck disposals haha funny space loop * disposals and mailing * vents and scrubbers * atmos reshuffle hard reset * sort types * atmos config p1 * apcs p1 * art direction? * closets + eva * device setup + windoor access * lifts * requests * fire alarms * more floors + icons * more floors * code distraction time I guess * actually use ship shutters * doors and doubts * more floors * door access pass 1 * airlocks and extinguishers * basic outside space * madness * c * AI rework * helpers, spawners and map start * rig v0.1 * custom areas * cameras + fleshed out rig a little * spawns * arrival shuttle * prep * firelocks * d * named doors * all shuttles aligned * safety save * the curse begins * sofas, plating and holopads * mood lightinig * jobs * forgot save * code stuff * tgui hell * why you no work? * misc and tech boards and more misc * almost ready for first review * aux dock * hybrid rails * couple more things * js bundle * cleanup pass * cryo fix * js bundle * error removal * orange * pre-tgm * *scream * tgm conversion * S H R I K E * 10 tiles left * pistol * packs cleanup * missed one * pixel_y = 1 because the linter bot is really stupidf * stamps * ams console * more cleaning up * dodgy connector ports * addressing some issues * relays * as jank as it gets * should have done that ages ago * cargo lift * maa suitstorage * access changes and stuff * more stuff * check * test round 3 updates * missed one * typo * TGUI 4000 compliance * cap spare * a couple fixes * features galore! CC recovery ship point vendors canister helper map edits! * proper disables * chem packs take 2 * tgui bundle * eh fix this later * Not dead yet * wire cleanup * tiny stuff while i'm here * fix spiderling * PDC, Hangar, Cargo Tube * bunch o cleanup * dodgy sprite and waypoints * okay linters * vasily2013 compliance * more fire alarms * rusted floors * reverting someone's bad advice * pilot fix and SMES for SM * minor fixes * a few mapping changes * h2o filter * on * prevent delete * fix parent ship weapon maint issue * sprite + "character" * bridge tweaks * js bundle * replaces all 3d grilles (broken) * cargo torp update * tool boxes for rig
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_maps/map_files/Mining/nsv13/rig.dmm

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_maps/map_files/Shrike/Shrike1.dmm

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_maps/map_files/Shrike/Shrike2.dmm

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_maps/map_files/Shrike/job_changes.dm

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//Medical Research
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MAP_REMOVE_JOB(geneticist)
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MAP_REMOVE_JOB(virologist)
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MAP_REMOVE_JOB(chemist)
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//Ivory Tower Research
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MAP_REMOVE_JOB(scientist)
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MAP_REMOVE_JOB(roboticist)
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//Civilian
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MAP_REMOVE_JOB(hydro)
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MAP_REMOVE_JOB(curator)
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MAP_REMOVE_JOB(lawyer)
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MAP_REMOVE_JOB(chaplain)
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MAP_REMOVE_JOB(mime)
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//Security
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MAP_REMOVE_JOB(warden)
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MAP_REMOVE_JOB(detective)
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MAP_REMOVE_JOB(deputy)
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MAP_REMOVE_JOB(brig_phys)
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//Munitions
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MAP_REMOVE_JOB(pilot)
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MAP_REMOVE_JOB(air_traffic_controller)
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//Shuttles Disabled - All
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/datum/map_template/shuttle/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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can_be_bought = FALSE
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//Disabled objects
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/obj/item/circuitboard/machine/ore_silo/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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build_path = null
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/obj/item/circuitboard/machine/ore_redemption/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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build_path = null
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/obj/item/circuitboard/machine/chem_dispenser/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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build_path = null
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//Bottle Chemistry Packs
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/datum/supply_pack/medical/chemical_supply_compounds/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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hidden = FALSE
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/datum/supply_pack/medical/chemical_supply_metals/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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hidden = FALSE
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/datum/supply_pack/medical/chemical_supply_alkali_metals/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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hidden = FALSE
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/datum/supply_pack/medical/chemical_supply_pnictogens/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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hidden = FALSE
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/datum/supply_pack/medical/chemical_supply_tetrels/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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hidden = FALSE
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/datum/supply_pack/medical/chemical_supply_alkaline_earth_metals_triels/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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hidden = FALSE
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/datum/supply_pack/medical/chemical_supply_halogens/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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hidden = FALSE
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/datum/supply_pack/medical/chemical_supply_chalcogens/New()
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.=..()
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if(SSmapping?.config?.map_name != JOB_MODIFICATION_MAP_NAME)
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return
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hidden = FALSE
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//Job Changes
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/datum/job/bridge/New()
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..()
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MAP_JOB_CHECK
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total_positions = 2
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spawn_positions = 2
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/datum/job/atmos/New()
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..()
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MAP_JOB_CHECK
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minimal_access += ACCESS_ENGINE
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total_positions = 1
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spawn_positions = 1
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/datum/job/engineer/New()
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..()
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MAP_JOB_CHECK
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total_positions = 1
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spawn_positions = 1
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/datum/job/cyborg/New()
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..()
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MAP_JOB_CHECK
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total_positions = 2
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spawn_positions = 2
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/datum/job/mining/New()
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..()
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MAP_JOB_CHECK
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total_positions = 3
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spawn_positions = 3
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/datum/job/clown/New()
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..()
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MAP_JOB_CHECK
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total_positions = 1
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spawn_positions = 1
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/datum/job/officer/New()
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..()
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MAP_JOB_CHECK
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total_positions = 3
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spawn_positions = 3
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/datum/job/emt/New()
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..()
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MAP_JOB_CHECK
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total_positions = 1
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spawn_positions = 1
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/datum/job/doctor/New()
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..()
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MAP_JOB_CHECK
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total_positions = 2
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spawn_positions = 2
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/datum/job/munitions_tech/New()
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..()
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MAP_JOB_CHECK
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total_positions = 2
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spawn_positions = 2
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/datum/job/cargo_tech/New()
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..()
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MAP_JOB_CHECK
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total_positions = 4
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spawn_positions = 4
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/datum/job/bartender/New()
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..()
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MAP_JOB_CHECK
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total_positions = 1
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spawn_positions = 1
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/datum/job/cook/New()
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..()
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MAP_JOB_CHECK
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total_positions = 1
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spawn_positions = 1
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/datum/job/rd/New()
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..()
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MAP_JOB_CHECK
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total_positions = 0
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spawn_positions = 0
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#undef JOB_MODIFICATION_MAP_NAME

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