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Developer guide

This guide helps you get started developing Grafana.

Before you begin, you might want to read How to contribute to Grafana as a junior dev by Ivana Huckova.

Dependencies

Make sure you have the following dependencies installed before setting up your developer environment:

macOS

We recommend using Homebrew for installing any missing dependencies:

brew install git
brew install go
brew install node@14

npm install -g yarn

Windows

If you are running Grafana on Windows 10, we recommend installing the Windows Subsystem for Linux (WSL). For installation instructions, refer to our Grafana setup guide for Windows environment.

Download Grafana

We recommend using the Git command-line interface to download the source code for the Grafana project:

  1. Open a terminal and run git clone https://github.com/grafana/grafana.git. This command downloads Grafana to a new grafana directory in your current directory.
  2. Open the grafana directory in your favorite code editor.

For alternative ways of cloning the Grafana repository, please refer to GitHub's cloning a repository documentation.

Warning: Do not use go get to download Grafana. Recent versions of Go have added behavior which isn't compatible with the way the Grafana repository is structured.

Build Grafana

Grafana consists of two components; the frontend, and the backend.

Frontend

Before we can build the frontend assets, we need to install the dependencies:

yarn install --pure-lockfile

After the command has finished, we can start building our source code:

yarn start

Once yarn start has built the assets, it will continue to do so whenever any of the files change. This means you don't have to manually build the assets every time you change the code.

Next, we'll build the web server that will serve the frontend assets we just built.

Backend

Build and run the backend by running make run in the root directory of the repository. This command compiles the Go source code and starts a web server.

Are you having problems with too many open files?

By default, you can access the web server at http://localhost:3000/.

Log in using the default credentials:

username password
admin admin

When you log in for the first time, Grafana asks you to change your password.

Building on Windows

The Grafana backend includes SQLite which requires GCC to compile. So in order to compile Grafana on Windows you need to install GCC. We recommend TDM-GCC. Eventually, if you use Scoop, you can install GCC through that.

You can simply build the back-end as follows: go run build.go build. The Grafana binaries will be in bin\windows-amd64. Alternately, if you wish to use the make command, install Make for Windows and use it in a Unix shell (f.ex. Git Bash).

Test Grafana

The test suite consists of three types of tests: Frontend tests, backend tests, and end-to-end tests.

Run frontend tests

We use jest for our frontend tests. Run them using Yarn:

yarn test

Run backend tests

If you're developing for the backend, run the tests with the standard Go tool:

go test -v ./pkg/...

On Windows

Running the backend tests on Windows currently needs some tweaking, so use the build.go script:

go run build.go test

Run end-to-end tests

The end to end tests in Grafana use Cypress to run automated scripts in a headless Chromium browser. Read more about our e2e framework.

To run the tests:

yarn e2e

By default, the end-to-end tests starts a Grafana instance listening on localhost:3001. To use a specific URL, set the BASE_URL environment variable:

BASE_URL=http://localhost:3333 yarn e2e

To follow the tests in the browser while they're running, use the yarn e2e:debug.

yarn e2e:debug

If you want to pick a test first, use the yarn e2e:dev, to pick a test and follow the test in the browser while it runs.

yarn e2e:dev

Configure Grafana for development

The default configuration, defaults.ini, is located in the conf directory.

To override the default configuration, create a custom.ini file in the conf directory. You only need to add the options you wish to override.

Enable the development mode, by adding the following line in your custom.ini:

app_mode = development

Add data sources

By now, you should be able to build and test a change you've made to the Grafana source code. In most cases, you need to add at least one data source to verify the change.

To set up data sources for your development environment, go to the devenv directory in the Grafana repository:

cd devenv

Run the setup.sh script to set up a set of data sources and dashboards in your local Grafana instance. The script creates a set of data sources called gdev-<type>, and a set of dashboards located in a folder called gdev dashboards.

Some of the data sources require databases to run in the background.

Installing and configuring databases can be a tricky business. Grafana uses Docker to make the task of setting up databases a little easier. Make sure you install Docker before proceeding to the next step.

In the root directory of your Grafana repository, run the following command:

make devenv sources=influxdb,loki

The script generates a Docker Compose file with the databases you specify as sources, and runs them in the background.

See the repository for all the available data sources. Note that some data sources have specific Docker images for macOS, e.g. prometheus_mac.

Build a Docker image

To build a Docker image, run:

make build-docker-full

The resulting image will be tagged as grafana/grafana:dev.

Note: If you've already set up a local development environment, and you're running a linux/amd64 machine, you can speed up building the Docker image:

  1. Build the frontend: go run build.go build-frontend.
  2. Build the Docker image: make build-docker-dev.

Note: If you are using Docker for macOS, be sure to set the memory limit to be larger than 2 GiB. Otherwise, grunt build may fail. The memory limit settings are available under Docker Desktop -> Preferences -> Advanced.

Troubleshooting

Are you having issues with setting up your environment? Here are some tips that might help.

Too many open files when running make run

Depending on your environment, you may have to increase the maximum number of open files allowed. For the rest of this section, we will assume you are on a Unix like OS (e.g. Linux/macOS), where you can control the maximum number of open files through the ulimit shell command.

To see how many open files are allowed, run:

ulimit -a

To change the number of open files allowed, run:

ulimit -S -n 2048

The number of files needed may be different on your environment. To determine the number of open files needed by make run, run:

find ./conf ./pkg ./public/views | wc -l

Another alternative is to limit the files being watched. The directories that are watched for changes are listed in the .bra.toml file in the root directory.

To retain your ulimit configuration, i.e. so it will be remembered for future sessions, you need to commit it to your command line shell initialization file. Which file this will be depends on the shell you are using, here are some examples:

  • zsh -> ~/.zshrc
  • bash -> ~/.bashrc

Commit your ulimit configuration to your shell initialization file as follows ($LIMIT being your chosen limit and $INIT_FILE being the initialization file for your shell):

echo ulimit -S -n $LIMIT >> $INIT_FILE

Your command shell should read the initialization file in question every time it gets started, and apply your ulimit command.

For some people, typically using the bash shell, ulimit fails with an error similar to the following:

ulimit: open files: cannot modify limit: Operation not permitted

If that happens to you, chances are you've already set a lower limit and your shell won't let you set a higher one. Try looking in your shell initialization files (~/.bashrc typically), if there's already a ulimit command that you can tweak.

Next steps