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Copy file name to clipboardexpand all lines: FFG-SWRPG-DestinyTracker/0.1.0/FFG-SWRPG-DestinyTracker.js
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The inspiration for this (and base code!) came from: https://gist.github.com/dyent/6b25dbf9d52843b5bb83
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Many, many, many thanks to The Aaron for his ever patient help with making some updates and quality of life changes to the code.
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Also more kudos to The Aaron for enabling the handout tracking aspect
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Optimum use requires a character to have an ability called 'destiny' with the contents of: !eed characterID(@{character_id}) label(skill:Destiny) 1w (gmdice)
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**/
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// Provides a way to track and manage light and dark side destiny points.
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// !destiny addlight [optional value] (adds light side points or 1 by default)
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// !destiny usedark [optional value] (spends dark side points and adds them to light side, 1 by default)
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// !destiny uselight [optional value] (spends light side points and adds them to dark side, 1 by default)
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