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build.yml
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name: Cesium for Unity
on: [push]
jobs:
QuickChecks:
name: "Quick Checks"
runs-on: ubuntu-latest
steps:
- name: Check out repository code
uses: actions/checkout@v4
- name: Install clang-format
run: pip install clang-format
- name: Check source formatting
run: |
find native~/Runtime native~/Editor native~/Shared \( -iname '*.cpp' -o -iname '*.h' \) -print0 | xargs -0 clang-format --dry-run -Werror
Documentation:
runs-on: ubuntu-latest
steps:
- name: Install Doxygen
run: |
sudo apt install -y doxygen
- name: Check out repository code
uses: actions/checkout@v4
with:
submodules: recursive
- name: Generate Documentation
run: |
doxygen ./Documentation~/Doxyfile
- name: Publish Documentation Artifact
if: ${{ success() }}
uses: actions/upload-artifact@v4
with:
name: ReferenceDocumentation
path: Documentation~/Reference
Windows:
needs: [QuickChecks]
runs-on: windows-latest
# Only allow a single Windows build at a time, for Unity licensing reasons
concurrency: windows
steps:
- name: Check out repository code
uses: actions/checkout@v4
with:
submodules: recursive
- name: Cache vcpkg artifacts
uses: actions/cache@v4
with:
path: "d:/.ezvcpkg"
key: vcpkg-windows-${{ hashFiles('native~/vcpkg/ports/**/vcpkg.json', 'native~/vcpkg/triplets/**/*', 'native~/extern/*toolchain.cmake') }}-${{ hashFiles('native~/extern/cesium-native/CMakeLists.txt', 'native~/CMakeLists.txt') }}
restore-keys: |
vcpkg-windows-${{ hashFiles('native~/vcpkg/ports/**/vcpkg.json', 'native~/vcpkg/triplets/**/*', 'native~/extern/*toolchain.cmake') }}-
- name: Install Ninja
run: |
choco install -y ninja
- name: Install nasm
uses: ilammy/[email protected]
- name: Install wget
run: |
choco install -y wget
- name: Install Unity Hub
run: |
wget https://public-cdn.cloud.unity3d.com/hub/prod/UnityHubSetup.exe
Start-Process "./UnityHubSetup.exe" -Args "/S" -Wait
del ./UnityHubSetup.exe
- name: Install Unity
run: |
Start-Process -FilePath "C:/Program Files/Unity Hub/Unity Hub.exe" -Args "-- --headless install --version 2022.3.41f1 --changeset 0f988161febf" -Wait
Start-Process -FilePath "C:/Program Files/Unity Hub/Unity Hub.exe" -Args "-- --headless install-modules --version 2022.3.41f1 --changeset 0f988161febf --module android android-sdk-ndk-tools android-open-jdk-11.0.14.1+1 universal-windows-platform" -Wait
- name: Create SSH tunnel to Unity License Server
env:
UNITY_LICENSE_SERVER_SSH_KEY: ${{ secrets.UNITY_LICENSE_SERVER_SSH_KEY }}
run: |
$ENV:UNITY_LICENSE_SERVER_SSH_KEY | Set-Content ~/unity-client-ssh-key
# Without StrictHostKeyChecking, OpenSSH will sit forever waiting for local input to confirm the server key is ok.
# We don't really care if the server is authentic, because we're not sending anything sensitive to it.
# The license server VM's sshd_config also needed to be modified with the following options, in order to prevent
# the tunnel from being closed between here and when we're ready to use it.
# TCPKeepAlive yes
# ClientAliveInterval 30
# ClientAliveCountMax 9999
start -FilePath ssh -ArgumentList "-o StrictHostKeyChecking=no -i ~/unity-client-ssh-key -L 127.0.0.1:12331:127.0.0.1:8080 [email protected]"
sleep 5
- name: Test Connection to Unity License Server
run: |
wget.exe http://127.0.0.1:12331/v1/admin/status
cat status
rm status
- name: Configure Unity to Use the License Server
run: |
mkdir -p $ENV:PROGRAMDATA/Unity/config
$filename="$ENV:PROGRAMDATA/Unity/config/services-config.json"
$text='{"licensingServiceBaseUrl":"http://localhost:12331","enableEntitlementLicensing":true,"clientConnectTimeoutSec":120,"clientHandshakeTimeoutSec":60}'
[IO.File]::WriteAllLines($filename,$text)
- name: Update the version in Cesium.cpp
run: |
$VERSION = (Get-Content -path package.json | ConvertFrom-Json).version
$COMMIT = $(git rev-parse --short HEAD)
((Get-Content -path native~/Shared/src/Cesium.cpp -Raw) -replace 'Cesium::version = "Development Build"',"Cesium::version = ""$VERSION""") | Set-Content -Path native~/Shared/src/Cesium.cpp
((Get-Content -path native~/Shared/src/Cesium.cpp -Raw) -replace 'Cesium::commit = "Unknown"',"Cesium::commit = ""$COMMIT""") | Set-Content -Path native~/Shared/src/Cesium.cpp
# Sanity check that the replacements happened
if (-Not ((Get-Content -path native~/Shared/src/Cesium.cpp -Raw) -match "$COMMIT")) { throw "Commit does not exist in file after replacement" }
if (-Not ((Get-Content -path native~/Shared/src/Cesium.cpp -Raw) -match "$VERSION")) { throw "Version does not exist in file after replacement" }
- name: Move cesium-unity Repo Under Empty Project
run: |
mkdir -p d:\cesium\CesiumForUnityBuildProject\Packages\com.cesium.unity
mv $ENV:GITHUB_WORKSPACE/* d:\cesium\CesiumForUnityBuildProject\Packages\com.cesium.unity
# Disable Unity audio
mkdir -p d:\cesium\CesiumForUnityBuildProject\Packages\com.cesium.unity\ProjectSettings
$text="%YAML 1.1`n%TAG !u! tag:unity3d.com,2011:`n--- !u!11 &1`nAudioManager:`n m_DisableAudio: 1`n"
[IO.File]::WriteAllLines("d:/cesium/CesiumForUnityBuildProject/Packages/com.cesium.unity/ProjectSettings/AudioManager.asset",$text)
- name: Build Reinterop
run: |
cd d:\cesium\CesiumForUnityBuildProject\Packages\com.cesium.unity
dotnet publish Reinterop~ -o .
- name: Build Package
run: |
cd d:\cesium\CesiumForUnityBuildProject\Packages\com.cesium.unity
mkdir -p d:\cesium\temp
# Store temp files on the D drive, which is much faster than the EBS-backed C drive.
$ENV:TEMP="d:\cesium\temp"
# We only need a release build of vcpkg dependencies
$ENV:CESIUM_VCPKG_RELEASE_ONLY="TRUE"
# Clear ANDROID_NDK_ROOT so that we use Unity's version
Remove-Item Env:ANDROID_NDK_ROOT
# Explicitly set the ezvcpkg path. Otherwise it will be `/.ezvcpkg` and the drive letter is ambiguous.
$ENV:EZVCPKG_BASEDIR="D:/.ezvcpkg"
# Run the build
dotnet run --project Build~
- name: Publish Logs
if: success() || failure() # run this step even if previous step failed
uses: actions/upload-artifact@v4
with:
name: Native Build Logs - Windows
path: d:/cesium/CesiumForUnityBuildProject/Packages/com.cesium.unity/native~/build-*/build.log
- name: Publish package artifact
if: ${{ success() }}
uses: actions/upload-artifact@v4
with:
name: Windows Package
path: d:\cesium\CesiumForUnityBuildProject\*.tgz
- name: Run Tests
run: |
start -FilePath "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Unity.exe" -ArgumentList "-runTests -batchmode -projectPath d:\cesium\CesiumForUnityBuildProject -testResults d:\cesium\temp\TestResults.xml -testPlatform PlayMode -logFile d:\cesium\temp\test-log.txt" -Wait
cat d:\cesium\temp\test-log.txt
- name: Test Report
uses: kring/[email protected]
if: success() || failure() # run this step even if previous step failed
with:
name: Tests - Windows
path: d:/cesium/temp/TestResults.xml
reporter: dotnet-nunit
MacOS:
needs: [QuickChecks]
runs-on: macos-latest
# Only allow a single macOS build at a time, for Unity licensing reasons
concurrency: mac
steps:
- name: Check out repository code
uses: actions/checkout@v4
with:
submodules: recursive
- name: Cache vcpkg artifacts
uses: actions/cache@v4
with:
path: "~/.ezvcpkg"
key: vcpkg-mac-${{ hashFiles('native~/vcpkg/ports/**/vcpkg.json', 'native~/vcpkg/triplets/**/*', 'native~/extern/*toolchain.cmake') }}-${{ hashFiles('native~/extern/cesium-native/CMakeLists.txt', 'native~/CMakeLists.txt') }}
restore-keys: |
vcpkg-mac-${{ hashFiles('native~/vcpkg/ports/**/vcpkg.json', 'native~/vcpkg/triplets/**/*', 'native~/extern/*toolchain.cmake') }}-
- name: Install nasm
uses: ilammy/[email protected]
- name: Install Unity Hub
run: |
wget --quiet https://public-cdn.cloud.unity3d.com/hub/prod/UnityHubSetup.dmg
mkdir UnityHubSetup
hdiutil attach UnityHubSetup.dmg -mountpoint ./UnityHubSetup
sudo cp -R "./UnityHubSetup/Unity Hub.app" /Applications
hdiutil detach ./UnityHubSetup
rm ./UnityHubSetup.dmg
- name: Install Unity 2022.3.41f1
# This command sometimes returns exit code 130, despite actually succeeding.
continue-on-error: true
run: |
/Applications/Unity\ Hub.app/Contents/MacOS/Unity\ Hub -- --headless install --version 2022.3.41f1 --changeset 0f988161febf --architecture arm64
- name: Install Unity iOS Support
run: |
/Applications/Unity\ Hub.app/Contents/MacOS/Unity\ Hub -- --headless install-modules --version 2022.3.41f1 --changeset 0f988161febf --module ios --architecture arm64
- name: Configure Unity to Use the License Server
run: |
sudo mkdir -p "/Library/Application Support/Unity/config"
sudo chmod g+w "/Library/Application Support/Unity"
sudo chmod g+w "/Library/Application Support/Unity/config"
sudo echo '{"licensingServiceBaseUrl": "http://localhost:12331","enableEntitlementLicensing": true,"clientConnectTimeoutSec": 60,"clientHandshakeTimeoutSec": 120}' > "/Library/Application Support/Unity/config/services-config.json"
- name: Create SSH tunnel to Unity License Server
env:
UNITY_LICENSE_SERVER_SSH_KEY: ${{ secrets.UNITY_LICENSE_SERVER_SSH_KEY }}
run: |
echo "$UNITY_LICENSE_SERVER_SSH_KEY" > ~/unity-client-ssh-key
chmod 600 ~/unity-client-ssh-key
# Without StrictHostKeyChecking, OpenSSH will sit forever waiting for local input to confirm the server key is ok.
# We don't really care if the server is authentic, because we're not sending anything sensitive to it.
# The license server VM's sshd_config also needed to be modified with the following options, in order to prevent
# the tunnel from being closed between here and when we're ready to use it.
# TCPKeepAlive yes
# ClientAliveInterval 30
# ClientAliveCountMax 9999
ssh -fNT -o StrictHostKeyChecking=no -i ~/unity-client-ssh-key -L 127.0.0.1:12331:127.0.0.1:8080 [email protected]
sleep 5
- name: Test Connection to Unity License Server
run: |
wget http://127.0.0.1:12331/v1/admin/status
cat status
rm status
- name: Update the version in Cesium.cpp
run: |
export VERSION=$(jq -r ".version" package.json)
export COMMIT=$(git rev-parse --short HEAD)
sed -i '' 's/Cesium::version = "Development Build"/Cesium::version = "'$VERSION'"/g' native~/Shared/src/Cesium.cpp
sed -i '' 's/Cesium::commit = "Unknown"/Cesium::commit = "'$COMMIT'"/g' native~/Shared/src/Cesium.cpp
# Sanity check that the replacements happened
grep $VERSION native~/Shared/src/Cesium.cpp
grep $COMMIT native~/Shared/src/Cesium.cpp
- name: Move cesium-unity Repo Under Empty Project
run: |
mkdir -p ~/cesium/CesiumForUnityBuildProject/Packages/com.cesium.unity
mv $GITHUB_WORKSPACE/* ~/cesium/CesiumForUnityBuildProject/Packages/com.cesium.unity
# Disable Unity audio
mkdir -p ~/cesium/CesiumForUnityBuildProject/Packages/com.cesium.unity/ProjectSettings
echo '%YAML 1.1\n%TAG !u! tag:unity3d.com,2011:\n--- !u!11 &1\nAudioManager:\n m_DisableAudio: 1\n' > ~/cesium/CesiumForUnityBuildProject/Packages/com.cesium.unity/ProjectSettings/AudioManager.asset
- name: Build Reinterop
run: |
cd ~/cesium/CesiumForUnityBuildProject/Packages/com.cesium.unity
dotnet publish Reinterop~ -o .
- name: Build Package
run: |
# We only need a release build of vcpkg dependencies
export CESIUM_VCPKG_RELEASE_ONLY="TRUE"
cd ~/cesium/CesiumForUnityBuildProject/Packages/com.cesium.unity
dotnet run --project Build~
ls -l ~/cesium/CesiumForUnityBuildProject
- name: Publish Logs
if: success() || failure() # run this step even if previous step failed
uses: actions/upload-artifact@v4
with:
name: Native Build Logs - macOS
path: ~/cesium/CesiumForUnityBuildProject/Packages/com.cesium.unity/native~/build-*/build.log
- name: Publish package artifact
if: ${{ success() }}
uses: actions/upload-artifact@v4
with:
name: macOS Package
path: ~/cesium/CesiumForUnityBuildProject/*.tgz
- name: Run Tests
run: |
/Applications/Unity/Hub/Editor/2022.3.41f1/Unity.app/Contents/MacOS/Unity -runTests -batchmode -projectPath ~/cesium/CesiumForUnityBuildProject -testResults ~/cesium/CesiumForUnityBuildProject/TestResults.xml -testPlatform PlayMode -logFile ~/cesium/CesiumForUnityBuildProject/test-log.txt
cat ~/cesium/CesiumForUnityBuildProject/test-log.txt
ls /Users/runner/cesium/CesiumForUnityBuildProject/TestResults.xml
- name: Test Report
uses: kring/[email protected]
if: success() || failure() # run this step even if previous step failed
with:
name: Tests - macOS
path: /Users/runner/cesium/CesiumForUnityBuildProject/TestResults.xml
reporter: dotnet-nunit
Combine:
runs-on: ubuntu-latest
needs: [Windows, MacOS]
steps:
- name: Check out repository code
uses: actions/checkout@v4
- name: Install jq
run: sudo apt install jq
- name: Download macOS build
uses: actions/download-artifact@v4
with:
name: macOS Package
path: combine/macos
- name: Extract macOS build
run: |
cd combine/macos
tar xzf *.tgz
rm *.tgz
- name: Download Windows build
uses: actions/download-artifact@v4
with:
name: Windows Package
path: combine/windows
- name: Extract Windows build
run: |
cd combine/windows
tar xzf *.tgz
rm *.tgz
- name: Create combined package
run: |
mkdir -p combine/merged
cd combine/merged
# Copy the everything. For files that exist in multiple packages, the Windows one will win.
cp -r ../macos/* .
cp -r ../windows/* .
# Remove the generated C# files
for file in $(find package/Runtime/generated -name '*.cs');
do
rm $file
done;
for file in $(find package/Editor/generated -name '*.cs');
do
rm $file
done;
# Merge the generated files by concatentation
cd ../macos
for file in $(find package/Runtime/generated -name '*.cs');
do
mkdir -p $(dirname "../merged/$file")
cp "$file" "../merged/$file"
done;
for file in $(find package/Editor/generated -name '*.cs');
do
mkdir -p $(dirname "../merged/$file")
cp "$file" "../merged/$file"
done;
cd ../windows
for file in $(find package/Runtime/generated -name '*.cs');
do
echo Merging $file
mkdir -p $(dirname "../merged/$file")
cat "$file" >> "../merged/$file"
done;
for file in $(find package/Editor/generated -name '*.cs');
do
echo Merging $file
mkdir -p $(dirname "../merged/$file")
cat "$file" >> "../merged/$file"
done;
# Create the package
cd ../merged
export NAME=$(jq -r ".name" $GITHUB_WORKSPACE/package.json)
export VERSION=$(jq -r ".version" $GITHUB_WORKSPACE/package.json)
tar czf $NAME-$VERSION.tgz package
- name: Publish combined package
if: ${{ success() }}
uses: actions/upload-artifact@v4
with:
name: Combined Package
path: combine/merged/*.tgz