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Investigate behavior in multiplayer applications #1560

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j9liu opened this issue Nov 27, 2024 · 1 comment
Open

Investigate behavior in multiplayer applications #1560

j9liu opened this issue Nov 27, 2024 · 1 comment
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research Explore an idea or prototype a concept and share the results

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@j9liu
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j9liu commented Nov 27, 2024

The team doesn't have much experience developing multiplayer games in Unreal, but users have reported some difficulties trying to get it to work. It may be worth taking some time to figure out what happens and to see if there are reasonable ways to troubleshoot.

Some systems could get complicated by multiplayer -- for example, having players be at different locations on the globe and wanting to move the georeference to their respective locations. It's also not clear how we would have to manage tileset selection between the cameras of multiple clients.

@j9liu j9liu added the research Explore an idea or prototype a concept and share the results label Nov 27, 2024
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j9liu commented Nov 27, 2024

See #1558 as well as https://community.cesium.com/t/current-state-of-multiplayer-server-dedicated-hosted-support/36898. The post links to other forum threads about multiplayer as well.

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