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Tetris.java
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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/**
* Tetris runs the tetris game
*
* @author David Melisso
* @version 1/11/16
*/
public class Tetris implements ArrowListener
{
MyBoundedGrid<Block> grid;
BlockDisplay display;
Tetrad activeTetrad;
boolean stop;
private static boolean gameOver;
/**
* Constructor for objects of class Tetris
*/
public Tetris()
{
grid = new MyBoundedGrid<Block>(20, 10);
display = new BlockDisplay(grid);
display.setTitle("Tetris");
display.setArrowListener(this);
activeTetrad = new Tetrad(grid);
display.showBlocks();
stop = false;
play();
gameOver = false;
}
/**
* Constructor for Tetris that allows for immediate GameOver.
*
* @param gameover whether or not the game is over
*/
public Tetris(boolean gameover)
{
if (gameover)
{
grid = new MyBoundedGrid<Block>(11, 15);
display = new BlockDisplay(grid);
activeTetrad = new Tetrad(grid, true);
display.setArrowListener(this);
display.showBlocks();
display.setTitle("Game Over");
}
else
{
new Tetris();
}
}
/**
* Whether or not the game is o
*/
public boolean isGameOver()
{
return gameOver;
}
/**
* Rotates the active Tetrad when the up-arrow is pressed
*/
public void upPressed()
{
activeTetrad.rotate();
display.showBlocks();
}
/**
* Translates the block down when the down-arrow is pressed
*/
public void downPressed()
{
try
{
activeTetrad.translate(1,0);
display.showBlocks();
}
catch (NullPointerException n)
{
gameOver();
}
}
/**
* If the game is not over, It moves the current tetrad to the bottom.
* If the game is over, it restarts the game.
*/
public void spacePressed()
{
if(activeTetrad.isGameOverTetrad())
{
//restart game, no longer in function
}
else
{
//move down
while (activeTetrad.translate(1,0))
{
display.showBlocks();
}
}
}
/**
* Translates the block to the right when the right-arrow is pressed
*/
public void rightPressed()
{
activeTetrad.translate(0,1);
display.showBlocks();
}
/**
* Translates the block to the left when the left-arrow is pressed
*/
public void leftPressed()
{
activeTetrad.translate(0,-1);
display.showBlocks();
}
/**
* Rotates the block counterclockwise when the q-key is pressed
*/
public void qPressed()
{
activeTetrad.rotate(false);
display.showBlocks();
}
/**
* Rotates the block clockwise when the e-key is pressed
*/
public void ePressed()
{
activeTetrad.rotate(true);
display.showBlocks();
}
/**
* Plays the game
*/
public void play()
{
while(!stop)
{
try
{
Thread.sleep(1000);
}
catch(InterruptedException e)
{
//ignore
}
display.showBlocks();
try
{
if (!activeTetrad.translate(1,0))
{
activeTetrad = new Tetrad(grid);
display.showBlocks();
}
}
catch (NullPointerException n)
{
gameOver();
}
clearCompletedRows();
display.showBlocks();
}
}
/**
* Checks to see if a row is completed
*
* @param row the row to check
* @return true if the row is completed; otherwise,
* false
*/
private boolean isCompletedRow(int row)
{
for (int curCol = 0; curCol < grid.getNumCols(); curCol++)
{
if (grid.get(new Location(row, curCol))==null)
{
return false;
}
}
return true;
}
/**
* Clears a row
*
* @param row the row to check
*/
private void clearRow(int row)
{
//clear the row
for (int col = 0; col < grid.getNumCols(); col++)
{
grid.remove(new Location(row, col));
}
//move everything down one block
for (int delRow = row-1; delRow >= 0; delRow--)
{
for (int col = 0; col < grid.getNumCols(); col++)
{
boolean dontStop = true;
while (dontStop)
{
try
{
grid.get(new Location(delRow, col)).moveTo(new Location(delRow+1, col));
}
catch (NullPointerException n)
{
dontStop = false;
}
catch (IndexOutOfBoundsException i)
{
dontStop = false;
}
}
}
}
}
/**
* Clears all the completed rows
*/
private void clearCompletedRows()
{
for (int row=0; row < grid.getNumRows(); row++)
{
if(isCompletedRow(row))
{
clearRow(row);
}
}
}
/**
* Stops the game and sets the title to Game Over
*/
public void gameOver()
{
stop = true;
display.closeWindow();
grid = new MyBoundedGrid<Block>(11, 15);
display = new BlockDisplay(grid);
activeTetrad = new Tetrad(grid, true);
display.setArrowListener(this);
display.showBlocks();
display.setTitle("Game Over");
}
public static void main(String[] args)
{
Tetris tet = new Tetris();
while (true)
{
while(!tet.isGameOver())
{
}
System.out.print("GameOver");
}
}
}