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main.js
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class Player {
constructor(data) {
this.times = data?.times || 0;
this.time = data?.time || 0;
this.money = {
total: data?.money?.total || 0,
receive: data?.money?.receive || 1,
multiplier: data?.money?.multiplier || 1.01,
chance: data?.money?.chance || 95,
sleep: data?.money?.sleep || 3000,
};
this.result = data?.result || 0;
this.upgrade1 = {
cost: data?.upgrade1?.cost || 1,
level: data?.upgrade1?.level || 0,
};
this.upgrade2 = {
cost: data?.upgrade2?.cost || 10,
level: data?.upgrade2?.level || 0,
effect: data?.upgrade2?.effect || 3000,
};
this.upgrade3 = {
cost: data?.upgrade3?.cost || 1800,
level: data?.upgrade3?.level || 0,
};
this.upgrade4 = {
bought: data?.upgrade4?.bought || false,
};
this.upgrade5 = {
cost: data?.upgrade5?.cost || 1000000,
level: data?.upgrade5?.level || 0,
};
};
};
var player = new Player();
var mainGameLoop = window.setInterval(function() {
if (OmegaNum.cmp(player.money.sleep, 0) > 0) {
player.money.sleep = OmegaNum.sub(player.money.sleep, 7);
};
if (isNaN(player.money.sleep)) {
player.money.sleep = new OmegaNum(player.upgrade2.effect);
};
if (OmegaNum.cmp(player.money.sleep, 0) < 0) {
player.money.sleep = 0;
};
player.upgrade2.effect = OmegaNum.pow(3000, OmegaNum.pow(0.994, player.upgrade2.level));
if (player.upgrade4.bought == true) {
add();
};
if (isNaN(player.upgrade3.cost)) {
player.upgrade3.cost = player.upgrade3.cost.array[0];
};
player.time = OmegaNum.add(player.time, 0.007);
/// makes part of 1st upgrade
player.money.chance = OmegaNum.div(95, OmegaNum.pow(1.0106, player.upgrade1.level));
/// end
if (OmegaNum.cmp(player.money.total, 1e6) >= 0) {
player.money.multiplier = OmegaNum.div(0.01, OmegaNum.pow(OmegaNum.sub(OmegaNum.log10(player.money.total), 5), 0.7)).add(1);
}
}, 7);
function add() {
if (OmegaNum.cmp(player.money.sleep, 0) == 0) {
player.result = Math.random() * 100;
player.money.sleep = new OmegaNum(player.upgrade2.effect);
player.times += 1;
if (OmegaNum.cmp(player.result, player.money.chance) >= 0) {
player.money.total = OmegaNum.add(player.money.total, player.money.receive);
player.money.receive = OmegaNum.times(player.money.receive, player.money.multiplier);
};
};
};
function upgrade1() {
if (OmegaNum.cmp(player.money.total, player.upgrade1.cost) >= 0) {
player.money.total = OmegaNum.sub(player.money.total, player.upgrade1.cost);
player.upgrade1.cost = OmegaNum.pow(player.upgrade1.cost, 1.04).times(1.009);
player.upgrade1.level = Math.floor(OmegaNum.add(player.upgrade1.level, 1)).toLocaleString("pt-PT");
};
};
function upgrade2() {
if (OmegaNum.cmp(player.money.total, player.upgrade2.cost) >= 0) {
player.money.total = OmegaNum.sub(player.money.total, player.upgrade2.cost);
player.upgrade2.cost = OmegaNum.pow(player.upgrade2.cost, 1.055);
player.upgrade2.level = Math.floor(OmegaNum.add(player.upgrade2.level, 1)).toLocaleString("pt-PT");
};
};
function upgrade3() {
if (OmegaNum.cmp(player.time, player.upgrade3.cost) >= 0) {
player.upgrade3.level += 1;
if (OmegaNum.cmp(player.upgrade3.cost, 86400) < 0) {
player.upgrade3.cost = OmegaNum.mul(player.upgrade3.cost, 1.02).add(60);
} else {
player.upgrade3.cost = OmegaNum.mul(player.upgrade3.cost, 1.1);
};
player.money.receive = OmegaNum.mul(player.money.receive, OmegaNum.pow(1.02, OmegaNum.div(player.times, 200)));
};
};
function upgrade4() {
if (OmegaNum.cmp(player.money.total, 1000) >= 0) {
if (player.upgrade4.bought == false) {
player.money.total = player.money.total = OmegaNum.sub(player.money.total, 1000);
player.upgrade4.bought = true
};
};
};
function upgrade5() {
if (OmegaNum.cmp(player.money.total, player.upgrade5.cost) >= 0) {
player.money.total = OmegaNum.sub(player.money.total, player.upgrade5.cost);
player.upgrade5.level += 1;
player.upgrade5.cost = OmegaNum.mul(1e6, OmegaNum.pow(1000, player.upgrade5.level));
player.money.receive = OmegaNum.mul(player.money.receive, 2);
};
};
function reset() {
var r = confirm("Are you sure do you want to reset?");
if (r == true) {
player.time = 0;
player.money.total = 0;
player.money.receive = 1;
player.money.multiplier = 1.01;
player.money.chance = 95;
player.money.sleep = 3000;
player.result = 0;
player.upgrade1.cost = 1;
player.upgrade1.level = 0;
player.upgrade2.cost = 10;
player.upgrade2.level = 0;
player.upgrade2.effect = 3000;
player.upgrade3.cost = 600;
player.upgrade3.level = 0;
player.upgrade4.bought = false;
document.getElementById("upgrade4").style.backgroundColor = `white`;
player.times = 0;
player.time = 0;
player.upgrade5.cost = 1e6;
player.upgrade5.level = 0;
};
};
function Save() {
localStorage.player = JSON.stringify(player);
};
function Load() {
player = new Player(JSON.parse(localStorage.player));
console.log("Save loaded");
return player.obj || "default";
};
var mainGameLoop = window.setInterval(function() {
Save();
}, 3 * 1000);
Load();