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generate-puzzle.cpp
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// Copyright 2018 Dennis Nienhüser
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include "puzzle.h"
#include <iostream>
#include <set>
#include <random>
#include <functional>
#include <algorithm>
using namespace std;
void swapRows(Board &board, size_t rowA, size_t rowB)
{
for (size_t col = 0, n = board.size(); col < n; ++col) {
swap(board.at(rowA, col), board.at(rowB, col));
}
}
void swapCols(Board &board, size_t colA, size_t colB)
{
for (size_t row = 0, n = board.size(); row < n; ++row) {
swap(board.at(row, colA), board.at(row, colB));
}
}
bool isNice(Solution const &solution, Layouts const & layouts, size_t &num_solutions)
{
Stones stones;
set<string> values;
for (auto const &value : solution) {
stones.push_back(value.second);
values.insert(value.second.value());
}
if (values.size() != solution.size()) {
return false;
}
num_solutions = 0;
for (auto const &layout : layouts) {
num_solutions += Solver(layout, stones).findAssignment().size();
}
return num_solutions > 0;
}
int main(int argc, char* argv[])
{
vector<size_t> stones(size_t(argc), 0);
for (size_t i = 1; i < size_t(argc); ++i) {
stones[i] = stoull(argv[i]);
}
if (stones.empty()) {
cout << "Usage: " << argv[0] << " STONE1 STONE2 STONE3 ...\n";
cout << "A STONE is a string where each character represents a certain color, e.g. GRB for green red blue.\n";
cout << "Pass e.g. GRB BGR RBG for a 3x3 board." << endl;
return 0;
}
auto const layouts = LayoutGenerator::findAll(stones);
string const colors = "BDGYRVOMPSTWCFIKL";
for (auto const &layout : layouts) {
auto const size = layout.boardSize();
if (size >= colors.size()) {
cerr << "Board is too large: " << layout.boardSize() << " exceeds maximum board size " << colors.size() << "." << endl;
return 1;
}
Board board(size);
size_t index = 0;
for (size_t row = 0; row < size; ++row) {
for (size_t col = 0; col < size; ++col) {
index = (index + 1) % size;
board.assign(row, col, colors[index]);
}
++index;
}
std::default_random_engine generator;
std::uniform_int_distribution<size_t> distribution(0, size - 1);
auto dice = std::bind(distribution, generator);
for (int i = 0; i < 10; ++i) {
if (dice() > size / 2) {
swapRows(board, dice(), dice());
} else {
swapCols(board, dice(), dice());
}
}
Solution solution;
for (auto const &position : layout.positions()) {
size_t row = position.row;
size_t col = position.col;
string fields;
fields.reserve(position.size);
Counter counter;
for (size_t i = 0, n = position.size; i < n; ++i) {
auto const value = board.at(row, col);
fields.push_back(value);
counter.add(value);
row += position.horizontal ? 0 : 1;
col += position.horizontal ? 1 : 0;
}
if (position.reverse) {
reverse(fields.begin(), fields.end());
}
Stone const stone(fields);
solution.push_back(make_pair(position, stone));
}
size_t solutions = 0;
if (isNice(solution, layouts, solutions)) {
cout << "Found " << solutions << " solutions, among them this one:" << endl;
Solver::printSolution(solution);
cout << "The board looks like this:" << endl;
board.print();
}
}
}