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SettingWatchFace.h
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#pragma once
#include <array>
#include <cstdint>
#include <lvgl/lvgl.h>
#include "displayapp/screens/ScreenList.h"
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/screens/CheckboxList.h"
#include "displayapp/screens/WatchFaceInfineat.h"
#include "displayapp/screens/WatchFaceCasioStyleG7710.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingWatchFace : public Screen {
public:
SettingWatchFace(DisplayApp* app, Pinetime::Controllers::Settings& settingsController, Pinetime::Controllers::FS& filesystem);
~SettingWatchFace() override;
bool OnTouchEvent(TouchEvents event) override;
private:
DisplayApp* app;
auto CreateScreenList() const;
std::unique_ptr<Screen> CreateScreen(unsigned int screenNum) const;
Controllers::Settings& settingsController;
Pinetime::Controllers::FS& filesystem;
static constexpr const char* title = "Watch face";
static constexpr const char* symbol = Symbols::home;
static constexpr int settingsPerScreen = 4;
// Increment this when more space is needed
static constexpr int nScreens = 2;
std::array<Screens::CheckboxList::Item, settingsPerScreen * nScreens> watchfaces {
{{"Digital face", true},
{"Analog face", true},
{"PineTimeStyle", true},
{"Terminal", true},
{"Infineat face", Applications::Screens::WatchFaceInfineat::IsAvailable(filesystem)},
{"Casio G7710", Applications::Screens::WatchFaceCasioStyleG7710::IsAvailable(filesystem)},
{"", false},
{"", false}}};
ScreenList<nScreens> screens;
};
}
}
}