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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "RichTextEffect",
"class": "HideTextFX",
"language": "GDScript",
"path": "res://richtexteffects/hide.gd"
}, {
"base": "RichTextEffect",
"class": "RichTextGhost",
"language": "GDScript",
"path": "res://richtexteffects/ghost.gd"
}, {
"base": "RichTextEffect",
"class": "RichTextMatrix",
"language": "GDScript",
"path": "res://richtexteffects/matrix.gd"
}, {
"base": "RichTextEffect",
"class": "RichTextPulse",
"language": "GDScript",
"path": "res://richtexteffects/pulse.gd"
} ]
_global_script_class_icons={
"HideTextFX": "",
"RichTextGhost": "",
"RichTextMatrix": "",
"RichTextPulse": ""
}
[application]
config/name="Rich-Text-Plus"
run/main_scene="res://scenes/TestEnvironment.tscn"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://default_env.tres"