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hardware.html
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<!-- saved from url=(0035)http://127.0.0.1:5500/hardware.html -->
<html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title></title>
<style>
* {
margin: 0;
padding: 0;
}
body {
background: radial-gradient(#fff, #f0edc9);
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, sans-serif;
height: 100vh;
}
canvas {
display: block;
height: 100vh;
width: 100vw;
}
#color-selector {
background: #fff;
border: #276b81 3px solid;
border-radius: 3px;
padding: 1rem;
position: absolute;
right: 1rem;
text-transform: uppercase;
top: 1rem;
z-index: 100;
}
button {
background: #222;
border: none;
color: #fff;
font-size: 1rem;
letter-spacing: 1px;
margin: 0.5rem 0 0;
padding: 1rem;
}
</style>
</head>
<body>
<div id="color-selector">
<h3>Select a Color</h3>
<button id="bronze">Bronze</button>
<button id="black">Matte Black</button>
<button id="anodized">Anodized</button>
<button id="gold">Gold</button>
<button id="white">Matte White</button>
</div>
<script src="./scripts/three.js"></script>
<script src="./scripts/orbit_control.js"></script>
<script src="./scripts/OBJLoader.js"></script>
<script src="./scripts/MTLLoader.js"></script>
<!-- <script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/GLTFLoader.js"></script> -->
<script>
// Create Scene where all objects and lighting goes.
var scene = new THREE.Scene();
// Create perspective camera. Params: Field of View (FOV), Aspect Ratio, and Near and Far Plane
var camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 500);
camera.position.x = 15;
camera.position.y = 0;
camera.position.z = 0;
// WebGLRenderer provides the most flexibility. Other renderer options include SVG, 2D CSS, and 3D CSS.
var renderer = new THREE.WebGLRenderer(
{
alpha: true, // Background transparency
antialias: true
}
);
var devicePixelRatio = window.devicePixelRatio || 1; // To handle high pixel density displays
// renderer.setClearColor('0xFFFFFF, 0'); // Background color.
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(devicePixelRatio);
// Create canvas element with above renderer settings.
document.body.appendChild(renderer.domElement);
// Make canvas responsive.
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
// Readjust camera aspect ratio as browser size changes.
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
// Needed to work out what objects in the 3D space the mouse is over, for clicking; etc.
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
// Add controls
var controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true; // Damping (or inertia) can be used to give a sense of weight to the controls. Default is false.
controls.dampingFactor = 0.25;
controls.enableZoom = true;
// Add Lights to view object color. Params: Color, Intensity, Distance, and Decay.
var light = new THREE.PointLight(0xFFFFFF, 1, 500);
light.position.set(0, 10, 25);
scene.add(light);
var light = new THREE.DirectionalLight(0xEEEEEE, 1, 500);
light.position.set(50, 0, 50);
scene.add(light);
var light = new THREE.DirectionalLight(0xAAAAAA, 1, 50);
light.position.set(0, -20, 0);
scene.add(light);
// Global Object Variable
var hardware = new THREE.Group();
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setTexturePath('./objects/');
mtlLoader.setPath('./objects/');
mtlLoader.load('decorative_hardware.mtl', function(materials) {
materials.preload();
console.log(materials);
// Import 3D model from .obj file.
var objLoader = new THREE.OBJLoader();
objLoader.setPath('./objects/');
objLoader.load('decorative_hardware.obj', function(object) {
object.position.x -= 1;
object.rotation.set(0, 0, 0);
hardware = object.getObjectByName('geo_ceilingMount_1', true); // Assign object child to the global variable inside the callback.
mohawk = object.getObjectByName('geo_fur', true);
// hardware.material.color = new THREE.Color(0xffffff * Math.random()); ZOMG
hardware.material.color.set(0xaaaaaa);
mohawk.material.color.set(0x222222);
scene.add(object);
console.log(hardware);
});
});
// object.traverse(function (child) {
// if (child instanceof THREE.Object3D) {}
// });
// object.getObjectByName('geo_ceilingMount_1').children[0].material.color.setHex( 0xff0000 );
// object.getObjectByName('geo_fur').children[1].material.color.setHex( 0x00ff00 );
// Prevent distortion of objects when resizing browser.
var render = function() {
// Redraws the renderer every time the browser refreshes.
requestAnimationFrame(render);
controls.update();
// Render the scene and camera.
renderer.render( scene, camera );
}
function colorBronze(event) {
event.preventDefault(); // necessary for click events.
console.log('Bronze selected');
hardware.material.color.setHex(0xc79726);
hardware.material.needsUpdate = true;
mohawk.material.color.setHex(0x222222);
mohawk.material.needsUpdate = true;
}
// function colorBlack(event) {
// event.preventDefault(); // necessary for click events.
// hardware.material.color.setHex(0x000000);
// hardware.material.needsUpdate = true;
// mohawk.material.color.setHex(0x111111);
// mohawk.material.needsUpdate = true;
// }
// function colorWhite(event) {
// event.preventDefault(); // necessary for click events.
// hardware.material.color.setHex(0xffffff);
// hardware.material.needsUpdate = true;
// mohawk.material.color.setHex(0x111111);
// mohawk.material.needsUpdate = true;
// }
// Animate on Click action.
document.getElementById('bronze').addEventListener('click', colorBronze);
// document.getElementById('bronze').addEventListener('click', colorBlack);
// document.getElementById('bronze').addEventListener('click', colorWhite);
render();
console.log("Call hardware child object outside loader")
console.log(hardware);
</script><canvas width="1920" height="888" style="width: 2560px; height: 1184px;"></canvas>
<!-- Code injected by live-server -->
<script type="text/javascript">
// <![CDATA[ <-- For SVG support
if ('WebSocket' in window) {
(function () {
function refreshCSS() {
var sheets = [].slice.call(document.getElementsByTagName("link"));
var head = document.getElementsByTagName("head")[0];
for (var i = 0; i < sheets.length; ++i) {
var elem = sheets[i];
var parent = elem.parentElement || head;
parent.removeChild(elem);
var rel = elem.rel;
if (elem.href && typeof rel != "string" || rel.length == 0 || rel.toLowerCase() == "stylesheet") {
var url = elem.href.replace(/(&|\?)_cacheOverride=\d+/, '');
elem.href = url + (url.indexOf('?') >= 0 ? '&' : '?') + '_cacheOverride=' + (new Date().valueOf());
}
parent.appendChild(elem);
}
}
var protocol = window.location.protocol === 'http:' ? 'ws://' : 'wss://';
var address = protocol + window.location.host + window.location.pathname + '/ws';
var socket = new WebSocket(address);
socket.onmessage = function (msg) {
if (msg.data == 'reload') window.location.reload();
else if (msg.data == 'refreshcss') refreshCSS();
};
if (sessionStorage && !sessionStorage.getItem('IsThisFirstTime_Log_From_LiveServer')) {
console.log('Live reload enabled.');
sessionStorage.setItem('IsThisFirstTime_Log_From_LiveServer', true);
}
})();
}
else {
console.error('Upgrade your browser. This Browser is NOT supported WebSocket for Live-Reloading.');
}
// ]]>
</script>
</body></html>