From b7367a999a3199c48464af44ad53ab299509938d Mon Sep 17 00:00:00 2001 From: Steven Garcia Date: Sat, 25 Nov 2023 12:39:25 -0600 Subject: [PATCH] Use correct node --- io_scene_halo/global_functions/shader_processing.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/io_scene_halo/global_functions/shader_processing.py b/io_scene_halo/global_functions/shader_processing.py index eb51ad2d4..8f42b07c9 100644 --- a/io_scene_halo/global_functions/shader_processing.py +++ b/io_scene_halo/global_functions/shader_processing.py @@ -261,14 +261,14 @@ def generate_biased_add_node(tree): multiply_node_a_0 = biased_add_logic_group.nodes.new("ShaderNodeMath") multiply_node_a_0.operation = 'MULTIPLY' multiply_node_a_0.use_clamp = True - multiply_node_b_0.location = Vector((-600, 525)) + multiply_node_a_0.location = Vector((-600, 525)) connect_inputs(biased_add_logic_group, base_seperate_node, "Red", multiply_node_a_0, 0) connect_inputs(biased_add_logic_group, x_node, "Value", multiply_node_a_0, 1) multiply_node_a_1 = biased_add_logic_group.nodes.new("ShaderNodeMath") multiply_node_a_1.operation = 'MULTIPLY' multiply_node_a_1.use_clamp = True - multiply_node_b_1.location = Vector((-600, 350)) + multiply_node_a_1.location = Vector((-600, 350)) connect_inputs(biased_add_logic_group, base_seperate_node, "Green", multiply_node_a_1, 0) connect_inputs(biased_add_logic_group, x_node, "Value", multiply_node_a_1, 1)