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Header.h
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#pragma once
#include<vector>
#include<iostream>
class Strategy {
public:
virtual ~Strategy() {}
virtual int use(int& current, const std::vector<int>& vect) const = 0;
};
class EveryEl : public Strategy {
private:
EveryEl(){}
EveryEl(const EveryEl& obj) = delete;
EveryEl& operator=(const EveryEl& obj) = delete;
public:
static EveryEl& getObj() {
static EveryEl instance;
return instance;
}
int use(int& current, const std::vector<int>& vect) const override {
return vect[++current];
}
};
class ThroughOneEl : public Strategy {
private:
ThroughOneEl(){}
ThroughOneEl(const ThroughOneEl& obj) = delete;
ThroughOneEl& operator=(const ThroughOneEl& obj) = delete;
public:
static ThroughOneEl& getObj() {
static ThroughOneEl instance;
return instance;
}
int use(int& current, const std::vector<int>& vect) const override {
return vect[current += 2];
}
};
class IController {
public:
virtual void cout17El() = 0;
virtual void activateView() const = 0;
virtual void sendElToView(int El) const = 0;
};
class Model {
private:
std::vector<int> vector_;
IController* controller_;
public:
Model(){}
void setVector(const std::vector<int>& vector) {
vector_ = vector;
}
void setController(IController* controller) {
controller_ = controller;
}
auto createIterator() const {
Iterator iter(this);
return iter;
}
class Iterator;
class Memento {
public:
Memento(int current, Strategy* str, Iterator* next, int size) {
current_ = current;
str_ = str;
next_ = next;
size_ = size;
}
private:
friend class Iterator;
int current_;
Strategy* str_;
Iterator* next_;
int size_;
};
class Iterator {
public:
Iterator(const Model* model) {
model_ = model;
current_ = 0;
str_ = nullptr;
next_ = new IteratorVectSizeLessThan10(model);
size_ = -1;
}
int getNext() {
int a = (model_->vector_).size();
if (a > size_) {
next_->setStrategy(str_);
int ret = next_->getNext();
current_ = next_->current_;
return ret;
}
else {
return str_->use(current_, model_->vector_);
}
}
void give17El() {
this->setStrategy(&ThroughOneEl::getObj());
int el;
while (current_ <= 15) {
el = getNext();
if (current_ % 2 == 0) createMemento();
}
if (current_ == 16) {
this->setStrategy(&EveryEl::getObj());
el = getNext();
}
model_->controller_->activateView();
model_->controller_->sendElToView(el);
}
void setStrategy(Strategy* str) {
str_ = str;
}
void createMemento() {
mems.push_back(new Memento(current_, str_, next_, size_));
}
void reinstateMemento(){
auto mem = mems[mems.size() - 1];
current_ = mem->current_;
str_ = mem->str_;
next_ = mem->next_;
size_ = mem->size_;
}
Iterator() {}
protected:
const Model* model_;
int current_;
Strategy* str_;
Iterator* next_;
int size_;
std::vector<Memento*> mems;
};
class IteratorVectSizeLessThan10 : public Iterator {
public:
IteratorVectSizeLessThan10(const Model* model) {
model_ = model;
current_ = 0;
str_ = nullptr;
next_ = new IteratorVectSizeAnyNumber(model);
size_ = 10;
}
};
class IteratorVectSizeAnyNumber : public Iterator {
public:
IteratorVectSizeAnyNumber(const Model* model) {
model_ = model;
current_ = 9;
str_ = nullptr;
next_ = nullptr;
size_ = 2147483646;
}
};
};
class ModelBuilder {
private:
Model* model_;
public:
ModelBuilder(Model* model, const std::vector<int>& vector, IController* controller) {
model_ = model;
model_->setVector(vector);
model_->setController(controller);
}
};
class Delegation {
public:
virtual void doStuff(Model::Iterator* it) = 0;
virtual ~Delegation(){}
Delegation(){}
};
class UseItMethod : public Delegation {
public:
void doStuff(Model::Iterator* it) override {
it->give17El();
}
};
class DoNothing : public Delegation {
public:
void doStuff(Model::Iterator* it) override {
std::cout << "I've done nothing, uups" << std::endl;
}
};
class DoStuff : public Delegation {
private:
Delegation* cur_way;
public:
DoStuff() {
cur_way = new DoNothing;
}
void toUsItWay() {
delete cur_way;
cur_way = new UseItMethod;
}
void toDoNothing() {
delete cur_way;
cur_way = new DoNothing;
}
void doStuff(Model::Iterator* it) override {
cur_way->doStuff(it);
}
};
class Command {
protected:
Model* model_;
public:
virtual ~Command() {}
virtual void notify() = 0;
void setModel(Model* model) {
model_ = model;
}
};
class Observer {
public:
virtual Model::Iterator handleEvent(Model* model, Model::Iterator* iter) = 0;
};
class CreateIterator : public Observer {
public:
Model::Iterator handleEvent(Model* model, Model::Iterator* iter) override {
return model->createIterator();
}
};
class SetIteratorStrategy : public Observer {
public:
Model::Iterator handleEvent(Model* model, Model::Iterator* iter) override {
iter->setStrategy(&EveryEl::getObj());
return *iter;
}
};
class Creator {
public:
virtual Observer* factoryMethod() = 0;
};
class CreatorForCreateIterator : public Creator {
public:
Observer* factoryMethod() override {
return new CreateIterator();
}
};
class CreatorForSetIteratorStrategy : public Creator {
public:
Observer* factoryMethod() override {
return new SetIteratorStrategy();
}
};
class Cout17El : public Command {
private:
std::vector<Creator*> observers_;
public:
Cout17El() {
observers_.push_back(new CreatorForCreateIterator);
observers_.push_back(new CreatorForSetIteratorStrategy);
}
void notify() override {
Model::Iterator* p = nullptr;
for (int i = 0; i < observers_.size(); ++i) {
p = &(observers_[i]->factoryMethod()->handleEvent(model_, p));
}
DoStuff obj;
obj.toUsItWay();
obj.doStuff(p);
}
};
class Visitor {
public:
virtual void visit(int El) const = 0;
};
class VisitToCout : public Visitor {
public:
void visit(int El) const override {
std::cout << El << std::endl;
}
};
class Decorator : public Visitor {
private:
Visitor* next_;
public:
Decorator(Visitor* next) {
next_ = next;
}
void visit(int El) const override {
std::cout << "The 17-th element of the vector: ";
next_->visit(El);
}
};
class State {
public:
virtual State* activateView() const = 0;
virtual void coutEl(int El) const = 0;
};
class ViewOn : public State {
public:
void accept(Visitor& v, int El) const {
v.visit(El);
}
State* activateView() const override {
return new ViewOn;
}
void coutEl(int El) const override {
Decorator obj(new VisitToCout);
this->accept(obj, El);
}
};
class ViewOff : public State {
public:
State* activateView() const override {
return new ViewOn;
}
void coutEl(int El) const override {
std::cout << "View is off :(" << std::endl;
}
};
class View {
private:
State* state_;
public:
View() {
state_ = new ViewOff;
}
void activateView() {
auto t = state_->activateView();
delete state_;
state_ = t;
}
void coutEl(int El) {
state_->coutEl(El);
}
};
class Controller : public IController {//Который ещё и медиатор, который ещё и фасад ¯\_(ツ)_/¯
private:
View* view_;
Model* model_;
std::vector<Command*> done_commands_;
Command* cur_command_;
public:
Controller(const std::vector<int>& vector, IController* proxy) {
model_ = new Model;
view_ = new View;
ModelBuilder obj(model_, vector, proxy);
cur_command_ = nullptr;
}
void cout17El() override {
cur_command_ = new Cout17El;
done_commands_.push_back(cur_command_);
cur_command_->setModel(model_);
cur_command_->notify();
}
void activateView() const override {
view_->activateView();
}
void sendElToView(int El) const override {
view_->coutEl(El);
}
};
class ProxyController : public IController {
private:
IController*controller_;
public:
ProxyController(const std::vector<int>& vector) {
controller_ = new Controller(vector, this);
}
void cout17El() override {
controller_->cout17El();
}
void activateView() const override {
controller_->activateView();
}
void sendElToView(int El) const override {
controller_->sendElToView(El);
}
};