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This idea came to me yesterday, and I think it's got legs.
Usually in our typical game of Worms Armageddon we tend to have one or two players who are massively winning, and other teams on a knife edge. This usually results in the weaker players forming a makeshift alliance to take down the other players.
We could be creative here and track which players are doing well, and the weaker players might be offered the one-time chance of allying up which will grant them:
Bonus damage against teams with more health.
but perhaps comes with a disadvantage like:
Death pact: If the allied player kills a player who they share an allegiance with, they also take damage.
The text was updated successfully, but these errors were encountered:
Half-Shot
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Design ideas
Ideas that might be turned into features, but aren't fleshedo ut enough to count as an enhancement.
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Mar 10, 2025
This idea came to me yesterday, and I think it's got legs.
Usually in our typical game of Worms Armageddon we tend to have one or two players who are massively winning, and other teams on a knife edge. This usually results in the weaker players forming a makeshift alliance to take down the other players.
We could be creative here and track which players are doing well, and the weaker players might be offered the one-time chance of allying up which will grant them:
but perhaps comes with a disadvantage like:
The text was updated successfully, but these errors were encountered: