Releases: Inochi2D/inochi2d
Releases · Inochi2D/inochi2d
Beta 0.7.0
Inochi2D Beta 0.7
- Parameters have been implemented, for both 1 and 2 dimensions
- Added .INX extension as an allowed extension for Inochi Creator
- New Automation system with the following Automation types
- Sine Automation (Adjust parameters based on sine, cosine and tangents)
- Physics Automation (Adjust parameters based on verlet integrated string physics.
- Switched Inochi2D over to a fork of ASDF, which we've called FGHJ
- Deformation Stack is fully implemented and will additively deform meshes.
- New Lock to Root setting replacing the old locking mechanism
- Inochi2D now uses Premultiplied Alpha by default.
- New blending modes, Linear Dodge, Color Dodge and Screen have been implemented.
- A new option to tint Part nodes
- Inochi2D will now automatically use dedicated GPUs on laptops
- Added inDumpViewport that allows dumping an image (with transparency) of the currently drawn viewport to a file.
- Supported file types are .PNG and .TGA
- There's been some under-the-hood performance improvements to Inochi2D's transform system.
- Added smaller unit tests to the project to automate some testing.
- Bumped required gl3n version
0.5.0
New release with a bunch of under-the-hood changes, such as
- Inochi2D now uses premultiplied alpha
- Inochi2D now has blending modes
- Under-the-hood changes to facilitate editing of meshes in Inochi Creator.
v0.4.0-beta
(Recreated against proper commit)