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Updated Engine Logo
* HD logo * Update README.md with new logo * Saving SVG file as plain SVG
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.media/logo.svg

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Dungeoneer/assets/data/splash.dat

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"backgroundLevel": "levels/splash.bin",
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"backgroundImage": "splash/Delver-Menu-BG.png",
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"logoImage": "splash/Delver-Logo.png",
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"logoFilter": true,
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"music": "title.mp3"
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}
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Dungeoneer/src/com/interrupt/dungeoneer/screens/SplashScreen.java

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splashText = splashTexts[r.nextInt(splashTexts.length)];
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if(splashScreenInfo.logoImage != null)
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if(splashScreenInfo.logoImage != null) {
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logoTexture = Art.loadTexture(splashScreenInfo.logoImage);
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if(splashScreenInfo.logoFilter) {
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logoTexture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
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}
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}
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fadeStartTick = 0;
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fadeEndTick = 200;
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isFadingOut = false;
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package com.interrupt.dungeoneer.screens;
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import com.badlogic.gdx.graphics.Color;
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public class SplashScreenInfo {
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public SplashScreenInfo() { }
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public String backgroundLevel = "levels/temple-splash.bin";
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public String backgroundImage = "splash/Delver-Menu-BG.png";
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public String logoImage = "splash/Delver-Logo.png";
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public boolean logoFilter = false;
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public String music = "title.mp3";
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public float fogEnd = 15;
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public float fogStart = 3;
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}
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}

README.md

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# Delver Open Source
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# [![delverengine](.media/logo.svg?sanitize=true)](https://github.com/interrupt/delverengine)
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# Delver Engine Open Source
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Delver engine and editor source code release
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This source release does not contain or cover the game data from Delver, the game data remains subject to the original copyright and applicable law.

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