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13. All shader texture materials are successfully extracted and written regardless of the shader (thank you @andysdds on GitHub)
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Internationalization
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IMPORTANT: If you use commas to denote decimals in your country, you must uncomment `#define International` in FBXExporter.cs. This will make sure objects are exported correctly for your computer.
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Editor Known Limitations
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@@ -72,6 +78,8 @@ Runtime Known Limitations
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2. Runtime needs read/write texture's enabled in the editor.
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3. Can not export static meshes since they have been written to a big group and are readonly.
13. All shader texture materials are successfully extracted and written regardless of the shader (thank you @andysdds on GitHub)
44
44
45
45
46
+
Internationalization
47
+
-------------------------
48
+
49
+
IMPORTANT: If you use commas to denote decimals in your country, you must uncomment `#define International` in FBXExporter.cs. This will make sure objects are exported correctly for your computer.
50
+
51
+
46
52
Editor Known Limitations
47
53
-------------------------
48
54
@@ -72,6 +78,8 @@ Runtime Known Limitations
72
78
73
79
2. Runtime needs read/write texture's enabled in the editor.
74
80
81
+
3. Can not export static meshes since they have been written to a big group and are readonly.
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