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removed calls
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main.bz

+30-30
Original file line numberDiff line numberDiff line change
@@ -126,7 +126,7 @@ embed "assets/v2/display1.png" as img_display1
126126
fn loadTexture(byte[] imageData) texture {
127127
let image img = LoadImageFromMemory(".png", imageData, imageData.len)
128128
let texture t = LoadTextureFromImage(img)
129-
call UnloadImage(img)
129+
UnloadImage(img)
130130
ret t
131131
}
132132

@@ -140,15 +140,15 @@ fn expandRect(rect@ r, float factor) {
140140
fn restartGame(cell[][]@ grid, int gxOff, int gyOff, int cellSize, int gridWidth, int gridHeight, bool@ init, bool@ end, bool@ won, bool@ lost, float@ gtime) {
141141

142142
for i from 0 until [email protected] {
143-
call free(grid@[i].ptr)
144-
} call free([email protected])
143+
free(grid@[i].ptr)
144+
145145

146146
mut gtime@ = 0
147147
mut init@ = false
148148
mut end@ = false
149149
mut lost@ = false
150150
mut won@ = false
151-
call SetWindowSize(gxOff*2 + cellSize*gridWidth, gyOff+gxOff+cellSize*gridHeight)
151+
SetWindowSize(gxOff*2 + cellSize*gridWidth, gyOff+gxOff+cellSize*gridHeight)
152152

153153
mut grid@ = &*gridWidth
154154
for i from 0 until [email protected] {
@@ -160,7 +160,7 @@ fn restartGame(cell[][]@ grid, int gxOff, int gyOff, int cellSize, int gridWidth
160160
}
161161

162162
fn main() {
163-
call srand(time(0))
163+
srand(time(0))
164164

165165
let int gxOff = 30
166166
let int gyOff = 150
@@ -172,8 +172,8 @@ fn main() {
172172

173173
let float gameTime = 0
174174

175-
call InitWindow(gxOff*2 + cellSize*gridWidth, gyOff+gxOff+cellSize*gridHeight, "Minesweeper")
176-
call SetTargetFPS(60)
175+
InitWindow(gxOff*2 + cellSize*gridWidth, gyOff+gxOff+cellSize*gridHeight, "Minesweeper")
176+
SetTargetFPS(60)
177177

178178
let color bg = color!{ 215, 215, 215, 255 }
179179

@@ -249,7 +249,7 @@ fn main() {
249249

250250

251251
let cell[][] grid = *0
252-
call restartGame(@grid, gxOff, gyOff, cellSize, gridWidth, gridHeight, @isInitialized, @gameEnded, @gameWon, @gameLost, @gameTime)
252+
restartGame(@grid, gxOff, gyOff, cellSize, gridWidth, gridHeight, @isInitialized, @gameEnded, @gameWon, @gameLost, @gameTime)
253253

254254

255255

@@ -268,7 +268,7 @@ fn main() {
268268
mut acceptInput = !gameEnded
269269

270270

271-
call BeginDrawing()
271+
BeginDrawing()
272272

273273

274274
# TODO: GetFrameTime() doesnt work for some reason
@@ -279,7 +279,7 @@ fn main() {
279279
mut gameTime = gameTime + dt
280280

281281

282-
call ClearBackground(bg)
282+
ClearBackground(bg)
283283

284284
let rect mouse = rect!{GetMouseX()->float, GetMouseY()->float, 0, 0}
285285
let bool click = IsMouseButtonPressed(0)
@@ -300,10 +300,10 @@ fn main() {
300300
let bool hover = CheckCollisionRecs(r, mouse)
301301

302302
if hover
303-
call expandRect(@r, focus->float)
303+
expandRect(@r, focus->float)
304304

305305
if hover and click and isInitialized {
306-
call restartGame(@grid, gxOff, gyOff, cellSize, gridWidth, gridHeight, @isInitialized, @gameEnded, @gameLost, @gameWon, @gameTime)
306+
restartGame(@grid, gxOff, gyOff, cellSize, gridWidth, gridHeight, @isInitialized, @gameEnded, @gameLost, @gameWon, @gameTime)
307307
continue
308308
}
309309

@@ -371,7 +371,7 @@ fn main() {
371371
if gameWon mut faceT = texFaceWin
372372
if gameLost mut faceT = texFaceLoss
373373

374-
call DrawTexturePro(faceT, faceSize, r, origin, 0, tint)
374+
DrawTexturePro(faceT, faceSize, r, origin, 0, tint)
375375

376376

377377

@@ -396,7 +396,7 @@ fn main() {
396396

397397
let float mineCountX = gxOff->float
398398
let rect mineCountRect = rect!{mineCountX,displayCountY,displayCountWidth,displayCountHeight}
399-
call DrawTexturePro(display1, display1rect, mineCountRect, origin, 0, tint)
399+
DrawTexturePro(display1, display1rect, mineCountRect, origin, 0, tint)
400400

401401
let int remainingMinesTrue = (mineCount - countFlags(grid))
402402
let int remainingMines = mabs(remainingMinesTrue)
@@ -418,10 +418,10 @@ fn main() {
418418
let float digitGap = 7
419419
let float mineCountDigitsWidth = digitWidth*4 + digitGap*3
420420
let float mineCountDigitXOffset = mineCountX + (displayCountWidth - mineCountDigitsWidth)/2
421-
call DrawTexturePro(digits[rmThou], digitSize, rect!{mineCountDigitXOffset + digitGap*0 + digitWidth*0,digitY,digitWidth,digitHeight},origin,0,tint)
422-
call DrawTexturePro(digits[rmHndr], digitSize, rect!{mineCountDigitXOffset + digitGap*1 + digitWidth*1,digitY,digitWidth,digitHeight},origin,0,tint)
423-
call DrawTexturePro(digits[rmTens], digitSize, rect!{mineCountDigitXOffset + digitGap*2 + digitWidth*2,digitY,digitWidth,digitHeight},origin,0,tint)
424-
call DrawTexturePro(digits[rmOnes], digitSize, rect!{mineCountDigitXOffset + digitGap*3 + digitWidth*3,digitY,digitWidth,digitHeight},origin,0,tint)
421+
DrawTexturePro(digits[rmThou], digitSize, rect!{mineCountDigitXOffset + digitGap*0 + digitWidth*0,digitY,digitWidth,digitHeight},origin,0,tint)
422+
DrawTexturePro(digits[rmHndr], digitSize, rect!{mineCountDigitXOffset + digitGap*1 + digitWidth*1,digitY,digitWidth,digitHeight},origin,0,tint)
423+
DrawTexturePro(digits[rmTens], digitSize, rect!{mineCountDigitXOffset + digitGap*2 + digitWidth*2,digitY,digitWidth,digitHeight},origin,0,tint)
424+
DrawTexturePro(digits[rmOnes], digitSize, rect!{mineCountDigitXOffset + digitGap*3 + digitWidth*3,digitY,digitWidth,digitHeight},origin,0,tint)
425425

426426

427427

@@ -430,7 +430,7 @@ fn main() {
430430

431431
let float timeCountX = (gxOff+gridWidth*cellSize)->float - displayCountWidth
432432
let rect timeCountRect = rect!{timeCountX,displayCountY,displayCountWidth,displayCountHeight}
433-
call DrawTexturePro(display1, display1rect, timeCountRect, origin, 0, tint)
433+
DrawTexturePro(display1, display1rect, timeCountRect, origin, 0, tint)
434434

435435
let int intTime = (gameTime-0.5)->int
436436
let int seconds = intTime %% 60
@@ -463,13 +463,13 @@ fn main() {
463463
}
464464
}
465465

466-
call DrawTexturePro(digits[minutesTens], digitSize, rect!{timeCountDigitXOffset + timeDigitGap*0 + digitWidth*0,digitY,digitWidth,digitHeight},origin,0,tint)
467-
call DrawTexturePro(digits[minutesOnes], digitSize, rect!{timeCountDigitXOffset + timeDigitGap*1 + digitWidth*1,digitY,digitWidth,digitHeight},origin,0,tint)
466+
DrawTexturePro(digits[minutesTens], digitSize, rect!{timeCountDigitXOffset + timeDigitGap*0 + digitWidth*0,digitY,digitWidth,digitHeight},origin,0,tint)
467+
DrawTexturePro(digits[minutesOnes], digitSize, rect!{timeCountDigitXOffset + timeDigitGap*1 + digitWidth*1,digitY,digitWidth,digitHeight},origin,0,tint)
468468

469-
call DrawTexturePro(colonTexture, digitColonSize, rect!{timeCountDigitXOffset + timeDigitGap*2 + digitWidth*2,digitY,timeColonWidth,digitHeight},origin,0,tint)
469+
DrawTexturePro(colonTexture, digitColonSize, rect!{timeCountDigitXOffset + timeDigitGap*2 + digitWidth*2,digitY,timeColonWidth,digitHeight},origin,0,tint)
470470

471-
call DrawTexturePro(digits[secondsTens], digitSize, rect!{timeCountDigitXOffset + timeDigitGap*3 + timeColonWidth + digitWidth*2,digitY,digitWidth,digitHeight},origin,0,tint)
472-
call DrawTexturePro(digits[secondsOnes], digitSize, rect!{timeCountDigitXOffset + timeDigitGap*4 + timeColonWidth + digitWidth*3,digitY,digitWidth,digitHeight},origin,0,tint)
471+
DrawTexturePro(digits[secondsTens], digitSize, rect!{timeCountDigitXOffset + timeDigitGap*3 + timeColonWidth + digitWidth*2,digitY,digitWidth,digitHeight},origin,0,tint)
472+
DrawTexturePro(digits[secondsOnes], digitSize, rect!{timeCountDigitXOffset + timeDigitGap*4 + timeColonWidth + digitWidth*3,digitY,digitWidth,digitHeight},origin,0,tint)
473473
}
474474

475475

@@ -483,11 +483,11 @@ fn main() {
483483
let bool hover = CheckCollisionRecs(r, mouse)
484484

485485
if hover
486-
call expandRect(@r, focus->float)
486+
expandRect(@r, focus->float)
487487

488488
if acceptInput {
489489
if hover and click and !isInitialized {
490-
call populateGrid(grid, i, j, mineCount)
490+
populateGrid(grid, i, j, mineCount)
491491
mut isInitialized = true
492492
}
493493

@@ -501,7 +501,7 @@ if acceptInput {
501501

502502
mut gameLost = !result
503503
mut gameWon = !gameLost and checkWin(grid)
504-
if gameWon call flagAllMines(grid)
504+
if gameWon flagAllMines(grid)
505505

506506
mut gameEnded = gameLost or gameWon
507507

@@ -532,11 +532,11 @@ if acceptInput {
532532
mut t = texIncorrectFlag
533533
}
534534

535-
call DrawTexturePro(t, tileSize, r, origin, 0, tint)
535+
DrawTexturePro(t, tileSize, r, origin, 0, tint)
536536
}
537537
}
538538

539-
call EndDrawing()
539+
EndDrawing()
540540
}
541541
}
542542

@@ -674,7 +674,7 @@ fn recursivelyOpen(cell[][] grid, int x, int y) bool {
674674

675675
for i from -1 until 2 {
676676
for j from -1 until 2 {
677-
call recursivelyOpen(grid, x+i, y+j)
677+
recursivelyOpen(grid, x+i, y+j)
678678
}
679679
}
680680

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