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gdre_export.log
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GDRE Tools v0.7.3
Windows 10.0.22631, NVIDIA GeForce RTX 3060 Laptop GPU, opengl3
Extracted 185 files, no errors detected!
WARNING: Converting lossy imports, you may lose fidelity for indicated assets when re-importing upon loading the project
at: ImportExporter::_export_imports (modules\gdsdecomp\utility\import_exporter.cpp:96)
Script version 3.5.2 (rev 0xa7aad78) detected
Saved project config project.godot.
WARNING: Export of Godot 2/3.x models/imported scenes currently unimplemented
at: ImportExporter::_export_imports (modules\gdsdecomp\utility\import_exporter.cpp:282)
WARNING: Conversion for Resource of type 3.x PackedScene and format glb not implemented
at: ImportExporter::report_unsupported_resource (modules\gdsdecomp\utility\import_exporter.cpp:1294)
Did not convert 3.x PackedScene resource res://.import/Sans Rig.glb-dcf5a13a03e5b4af784e38ab9246a3da.scn
Saved project config project.godot.
********************************EXPORT REPORT********************************
Totals:
Decompiled scripts: 15
Failed scripts: 0
Imported resources for export session: 185
Successfully converted: 62
Lossy: 0
Rewrote metadata: 0
Non-importable conversions: 0
Not converted: 1
Failed conversions: 0
-------------
------
The following files were not converted because support has not been implemented yet:
res://.import/Sans Rig.glb-dcf5a13a03e5b4af784e38ab9246a3da.scn
---------------------------------IMPORTANT NOTES----------------------------------
Unsupported Resources Detected:
The following resource types were detected in the project that conversion is not implemented for yet.
See Export Report to see which resources were not exported.
You will still be able to edit the project in the editor regardless.
- Resource Type: 3.x PackedScene, Format: glb
------------------------------------------------------------------------------------
Use Godot editor version 3.5.2 to edit the project.
Note: the project may be using a custom version of Godot. Detection for this has not been implemented yet.
If you find that you have many non-import errors upon opening the project
(i.e. scripts or shaders have many errors), use the original game's binary as the export template.
*******************************************************************************