#User Feedback from lab
-
Give descriptions for components and skills when you hover over them so the user knows what to expect
-
There are 2 refresh buttons when creating a sprite, so get rid of the old one and only put the new one.
-
Don't force the user to type in a string when choosing an image for the sprite. Either a file chooser or a dropdown box
-
If file chooser is closed, then a stacktrace is printed
-
Visual recognition of which tab you're currently on (like tab numbers)
-
General data sends to all different screen creation classes
-
Add attribute doesn't automatically close the pop up windown it is in
-
Weird refresh button in the add attribute window. Don't need
-
Nested panes in the sprite editor which is bad looking. Don't want this in final version
-
Cannot re-open the general data tab. No button for this
-
Implementation in all the attributes; no one knows what this is
-
Maybe accordion windows for the different attributes
-
Need cohesive GUI look
-
The "sprite creation tab" has the same name as the "new sprite creation tab"
-
Visually see sprite during creation
-
Path does not work for some spots when you are clicking and not dragging
-
The path squares are not extremely distinctly outlined
-
Use more common sense naming (like what is implementation), resource file
-
Authoring environment GUI should be more centralized - sprite creation/ all the other things we could edit should be centered around the grid so you can visually see things as you create them. For example, if we create a sprite that should pop up a window that allows us to create the sprite and then saving that sprite should have it show up in the central GUI.