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linepath.xml
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<data.SerializableDeveloperData>
<gameData>
<entry>
<string>LEVEL_COMPLETION</string>
<string></string>
</entry>
<entry>
<string>GAME_ICON</string>
<string></string>
</entry>
<entry>
<string>NUM_LIVES</string>
<string></string>
</entry>
<entry>
<string>NUM_GOLD</string>
<string></string>
</entry>
<entry>
<string>BUILD_IN_GAME</string>
<string>false</string>
</entry>
<entry>
<string>GAME_NAME</string>
<string>TDTester</string>
</entry>
</gameData>
<mySprites/>
<myLevels>
<gamecreation.level.SerializableLevelData>
<name>level 1</name>
<winning class="newengine.managers.conditions.NoMonstersCondition"/>
<losing class="newengine.managers.conditions.NoLivesCondition"/>
<spawnTime>5.289256277163167</spawnTime>
<spawners/>
</gamecreation.level.SerializableLevelData>
<gamecreation.level.SerializableLevelData>
<name>level 2</name>
<winning class="newengine.managers.conditions.GoldMinimumCondition">
<goldMin>10</goldMin>
</winning>
<losing class="newengine.managers.conditions.NoLivesCondition"/>
<spawnTime>0.0</spawnTime>
<spawners/>
</gamecreation.level.SerializableLevelData>
<gamecreation.level.SerializableLevelData>
<name>level 3</name>
<winning class="newengine.managers.conditions.GoldMinimumCondition">
<goldMin>50</goldMin>
</winning>
<losing class="newengine.managers.conditions.NoLivesCondition"/>
<spawnTime>0.0</spawnTime>
<spawners/>
</gamecreation.level.SerializableLevelData>
</myLevels>
</data.SerializableDeveloperData>