diff --git a/common/src/main/resources/locales/zh-cn.yml b/common/src/main/resources/locales/zh-cn.yml index 7e17a219..1e4c2b08 100644 --- a/common/src/main/resources/locales/zh-cn.yml +++ b/common/src/main/resources/locales/zh-cn.yml @@ -1,83 +1,83 @@ locales: - town_created: '[成功建立城镇](#00fb9a) [%1%](#00fb9a bold)[! 可以开始圈地了](#00fb9a) [/town claim](#00fb9a italic show_text=�fb9a&点击复制 suggest_command=/husktowns:town claim) [如果要邀请同伴](#00fb9a) [/town invite](#00fb9a italic show_text=�fb9a&点击复制 suggest_command=/husktowns:town invite )[!](#00fb9a)' - town_deleted: '[成功删除城镇](#00fb9a) [%1%](#00fb9a bold) [和它所有的地盘](#00fb9a)' - town_economy_deposit: '[成功存入 %1% 到城镇金库 (金库余额: %2%)](#00fb9a)' - town_economy_withdraw: '[成功从城镇金库取出 %1% (金库余额: %2%)](#00fb9a)' - town_economy_set: '成功将 %1% 镇的金库余额设置为 %2% ' - plot_members: '[在地皮 (x: %1%, z: %2%) 上被信任的成员:](#00fb9a) [%3%](gray)' - plot_manager_mark: '(管理)' + town_created: '[成功建立公社](#00fb9a) [%1%](#00fb9a bold)[! 可以开始圈地了](#00fb9a) [/town claim](#00fb9a italic show_text=�fb9a&点击复制 suggest_command=/husktowns:town claim) [如果要邀请同伴](#00fb9a) [/town invite](#00fb9a italic show_text=�fb9a&点击复制 suggest_command=/husktowns:town invite )[!](#00fb9a)' + town_deleted: '[成功删除公社](#00fb9a) [%1%](#00fb9a bold) [和它所有的地盘](#00fb9a)' + town_economy_deposit: '[成功存入 %1% 到公社金库 (金库余额: %2%)](#00fb9a)' + town_economy_withdraw: '[成功从公社金库取出 %1% (金库余额: %2%)](#00fb9a)' + town_economy_set: '[成功将 %1% 公社的金库余额设置为 %2%](#00fb9a) ' + plot_members: '[在公社分地 (x: %1%, z: %2%) 上被信任的社员:](#00fb9a) [%3%](gray)' + plot_manager_mark: '(分地管理)' evicted_user: '[成功驱逐曾隶属于 %2% 的 %1%](#00fb9a)' town_flag_set: '[对领地类型是%3%的地皮成功设置 %1% 为 %2%](#00fb9a)' - inspect_chunk_claimed_claim: '[区块 (x: %1%, z: %2%) 被 %3% 控制](#00fb9a)' - inspect_chunk_claimed_farm: '[区块 (x: %1%, z: %2%) 被 %3% 作为农场控制](#00fb9a)' - inspect_chunk_claimed_plot: '[区块 (x: %1%, z: %2%) 被 %3% 作为城镇地皮控制](#00fb9a)' - inspect_chunk_admin_claim: '[区块 (x: %1%, z: %2%) 被服务器管理员保护](#00fb9a)' - inspect_chunk_not_claimed: '[区块当前没有被控制](#00fb9a)' - inspect_nearby_claims: '[在(x:%4%,z:%5%)附近%3%个区块内,有%2%个城镇共%1%个领地](#00fb9a)' - inspect_nearby_no_claims: '[在(x:%2%,z:%3%)附近%1%个区块内没有领地](#00fb9a)' + inspect_chunk_claimed_claim: '[区块 (x: %1%, z: %2%) 被 %3% 作为公社领土(Claim)控制](#00fb9a)' + inspect_chunk_claimed_farm: '[区块 (x: %1%, z: %2%) 被 %3% 作为公社农场(Farm)控制](#00fb9a)' + inspect_chunk_claimed_plot: '[区块 (x: %1%, z: %2%) 被 %3% 作为公社分地(Plot)控制](#00fb9a)' + inspect_chunk_admin_claim: '[区块 (x: %1%, z: %2%) 被NKVD保护](#00fb9a)' + inspect_chunk_not_claimed: '[区块 (x: %1%, z: %2%) 当前没有被控制](#00fb9a)' + inspect_nearby_claims: '[在(x:%4%,z:%5%)附近%3%个区块内,有%2%个公社共%1%个领地](#00fb9a)' + inspect_nearby_no_claims: '[在(x:%2%,z:%3%)附近%1%个区块内没有公社领地](#00fb9a)' operation_cancelled_claimed: '[区块已经被 %1% 控制](#ff7e5e)' operation_cancelled_privileges: '[你在这个领地上面没有权限这样做](#ff7e5e)' - operation_cancelled_friendly: '[You can''t do that to %1% as they''re friendly!](#ff7e5e)' + operation_cancelled_friendly: '[你不能对 %1% 这样做,因为他们是盟友!](#ff7e5e)' operation_cancelled: '[你在这里没有权限这样做](#ff7e5e)' - plot_member_added: '[%1%](#00fb9a) [已被添加到地皮 (x: %2%, z: %3%)](#00fb9a)' - plot_member_removed: '[%1%](#00fb9a) [已被移除出地皮 (x: %2%, z: %3%)](#00fb9a)' - plot_claimed: '[成功认领了位于 (x: %1%, z: %2%) 的空闲城镇地皮](#00fb9a)' - claim_made_plot: '[成功设置区块 (x: %1%, z: %2%) 作为城镇地皮](#00fb9a)' - claim_made_farm: '[成功设置区块 (x: %1%, z: %2%) 作为城镇农场](#00fb9a)' - claim_made_regular: '[成功设置区块 (x: %1%, z: %2%) 做为普通领地](#00fb9a)' + plot_member_added: '[%1%](#00fb9a) [已被添加到公社分地 (x: %2%, z: %3%)](#00fb9a)' + plot_member_removed: '[%1%](#00fb9a) [已被移除出公社分地 (x: %2%, z: %3%)](#00fb9a)' + plot_claimed: '[成功认领了位于 (x: %1%, z: %2%) 的空闲公社分地](#00fb9a)' + claim_made_plot: '[成功设置区块 (x: %1%, z: %2%) 作为公社分地](#00fb9a)' + claim_made_farm: '[成功设置区块 (x: %1%, z: %2%) 作为公社农场](#00fb9a)' + claim_made_regular: '[成功设置区块 (x: %1%, z: %2%) 作为公社集体领土](#00fb9a)' auto_claim_enabled: '[现在当你进入一个区块时自动圈地](#00fb9a) [[⏸ 切换…]](#c8ff00 show_text=&#c8ff00&点击开关自动圈地 suggest_command=/husktowns:town autoclaim)' auto_claim_disabled: '[现在当你进入一个区块时不会圈地](#00fb9a) [[⏵ 切换…]](#c8ff00 show_text=&#c8ff00&点击开关自动圈地 suggest_command=/husktowns:town autoclaim)' entering_town: '[你来到了 %1%…](%2%)' - entering_admin_claim: '你来到了服务器保护的区域…' + entering_admin_claim: '你来到了NKVD保护的区域…' leaving_town: '[你离开了 %1%…](%2%)' - leaving_admin_claim: '你离开了服务器保护的区域…' + leaving_admin_claim: '你离开了NKVD保护的区域…' wilderness: '[野外](gray)' - town_spawn_set: '[⚑ 城镇的传送点已经设置为你当前位置](#00fb9a)' - town_spawn_privacy_set_public: '[⚑ 城镇的传送点设置为公开](#00fb9a)' - town_spawn_privacy_set_private: '[⚑ 城镇的传送点设置为私密](#00fb9a)' - town_spawn_cleared: '[⚑ 已清除城镇传送点](#00fb9a)' - town_bio_set: '[成功设置城镇签名为:](#00fb9a)\n[✎ %1%](#d580ff)' - town_greeting_set: '[成功设置城镇欢迎语为:](#00fb9a)\n[%1%](%2%)' - town_farewell_set: '[成功设置城镇告别语为:](#00fb9a)\n[%1%](%2%)' - town_renamed: '[城镇被重新命名为](#00fb9a) [%1%](#00fb9a bold)[!](#00fb9a)' - claim_created: '[成功认领区块 (x: %1%, z: %2%) 为 %3%的土地](#00fb9a)' + town_spawn_set: '[⚑ 公社的传送点已经设置为你当前位置](#00fb9a)' + town_spawn_privacy_set_public: '[⚑ 公社的传送点设置为公开](#00fb9a)' + town_spawn_privacy_set_private: '[⚑ 公社的传送点设置为私密](#00fb9a)' + town_spawn_cleared: '[⚑ 已清除公社传送点](#00fb9a)' + town_bio_set: '[成功设置公社签名为:](#00fb9a)\n[✎ %1%](#d580ff)' + town_greeting_set: '[成功设置公社欢迎语为:](#00fb9a)\n[%1%](%2%)' + town_farewell_set: '[成功设置公社告别语为:](#00fb9a)\n[%1%](%2%)' + town_renamed: '[公社被重新命名为](#00fb9a) [%1%](#00fb9a bold)[!](#00fb9a)' + claim_created: '[成功认领区块 (x: %1%, z: %2%) 为 %3%公社的集体领土](#00fb9a)' claim_deleted: '[成功放弃区块 (x: %1%, z: %2%)](#00fb9a)' - delete_all_claims_confirm: '[⚠ 你确定要删除你所在城镇的所有宣称区块吗?](#ff7e5e) [[❌ 确认]](#ff3300 show_text=&#ff7e5e&⚠ 此操作是 &#ff3300&不可逆的\n&#ff3300&点击确认 suggest_command=/husktowns:town unclaim all confirm)' - delete_all_claims_confirm_other: '[⚠ 您确定要删除 %1% 的所有宣称区块吗?](#ff7e5e) [[❌ 确认]](#ff3300 show_text=&#ff7e5e&⚠ 此操作是 &#ff3300&不可逆的\n&#ff3300点击确认 suggest_command=/husktowns:admintown unclaim all %1% confirm)' - deleted_all_claims_notification: '[%1% 的所有宣称区块都已删除。](#00fb9a)' - admin_claim_created: '[成功认领服务器保护区块 (x: %1%, z: %2%)](#00fb9a)' - town_overview_title: '[总览](#00fb9a) [%1%](#00fb9a bold show_text=�fb9a&城镇ID:\n&8⚡ %2%)[:](#00fb9a)' - town_overview_meta: '[⌚ 建立日: %1%](#ababab show_text=&#ababab&创立:\n&8城镇建立于\n%2%) [❄ 镇长: %3%](#2bc6ff show_text=bc6ff&镇长:\n&8城镇的领导者)' - town_overview_bio: '[✎ %1%](#d580ff show_text=&#d580ff&城镇签名:\n&8%2%)' - town_overview_at_war: '[🏹 At war with: %1%](#ff3300 show_text=&#ff3300&At war with:\n&8This town is currently at war with %1% run_command=/husktowns:town war status %1%)' - town_overview_stats: '[⚓ ʟᴠ. %1%](#55ff2b show_text=7ff2b&城镇等级:\n&8城镇的等级\n\(Next level cost: %10%\)) [⛨ 金库: %2%](#ffc62b show_text=&#ffc62b&金库:\n&8城镇金库的余额) [█ 领地: %3%/%4%](%5% show_text=&%5%&领地:\n&8该城镇控制的区块数量\n\(❤ +%6% 奖励区块\)) [☻ 人口: %7%/%8%](#b0ff55 show_text=&#b0ff55&人口:\n&8城镇成员数量\n\(❤ +%9% 奖励人数上限\))' - town_overview_spawn: '[⚑ x: %1%, y: %2%, z: %3% (%4%)](#ffc43b-#f5c962 show_text=&#ffc43b&城镇传送点:\n&8城镇传送点的位置\n&8俯仰: %5%, 偏航: %6%) ' - town_overview_spawn_private: '[☆ 私密](#ff3300 show_text=&#ff3300&只有城镇的成员可以使用城镇传送点)' - town_overview_spawn_public: '[⭐ 公开](#00fb9a show_text=�fb9a&城镇传送点公开给所有人)' + delete_all_claims_confirm: '[⚠ 你确定要删除你所在公社的所有宣称领土吗?](#ff7e5e) [[❌ 确认]](#ff3300 show_text=&#ff7e5e&⚠ 此操作是 &#ff3300&不可逆的\n&#ff3300&点击确认 suggest_command=/husktowns:town unclaim all confirm)' + delete_all_claims_confirm_other: '[⚠ 您确定要删除 %1% 的所有公社领土吗?](#ff7e5e) [[❌ 确认]](#ff3300 show_text=&#ff7e5e&⚠ 此操作是 &#ff3300&不可逆的\n&#ff3300点击确认 suggest_command=/husktowns:admintown unclaim all %1% confirm)' + deleted_all_claims_notification: '[%1% 的所有公社领土都已删除。](#00fb9a)' + admin_claim_created: '[成功认领服务器保护领土 (x: %1%, z: %2%)](#00fb9a)' + town_overview_title: '[总览](#00fb9a) [%1%](#00fb9a bold show_text=�fb9a&公社ID:\n&8⚡ %2%)[:](#00fb9a)' + town_overview_meta: '[⌚ 建立日: %1%](#ababab show_text=&#ababab&创立:\n&8此公社建立于\n%2%) [❄ 社长: %3%](#2bc6ff show_text=bc6ff&社长:\n&8公社的领导者,社员们团结在社长的领导下)' + town_overview_bio: '[✎ %1%](#d580ff show_text=&#d580ff&公社签名:\n&8%2%)' + town_overview_at_war: '[🏹 战争中: %1%](#ff3300 show_text=&#ff3300&战争中:\n&8该公社正在与 %1% 交战中 run_command=/husktowns:town war status %1%)' + town_overview_stats: '[⚓ ʟᴠ. %1%](#55ff2b show_text=7ff2b&公社等级:\n&8公社的等级\n\(Next level cost: %10%\)) [⛨ 粮库: %2%](#ffc62b show_text=&#ffc62b&粮库:\n&8公社余粮) [█ 领地: %3%/%4%](%5% show_text=&%5%&领地:\n&8该公社控制的区块数量\n\(❤ +%6% 奖励区块\)) [☻ 人口: %7%/%8%](#b0ff55 show_text=&#b0ff55&人口:\n&8公社成员数量\n\(❤ +%9% 奖励人数上限\))' + town_overview_spawn: '[⚑ x: %1%, y: %2%, z: %3% (%4%)](#ffc43b-#f5c962 show_text=&#ffc43b&公社传送点:\n&8公社传送点的位置\n&8俯仰: %5%, 偏航: %6%) ' + town_overview_spawn_private: '[☆ 私密](#ff3300 show_text=&#ff3300&只有公社的社员可以使用公社传送点)' + town_overview_spawn_public: '[⭐ 公开](#00fb9a show_text=�fb9a&公社传送点公开给所有人)' town_button_group_view: '[查看:](#ababab)' town_button_group_edit: '[修改:](#ababab)' town_button_group_spawn: '[传送:](#ababab)' - town_button_bio: '[[✎ 签名…]](#d580ff show_text=&#d580ff&设置城镇签名 suggest_command=/husktowns:town bio )' - town_button_greeting: '[[🔔 问候…]](#d580ff show_text=&#d580ff&设置城镇问候语 suggest_command=/husktowns:town greeting )' - town_button_farewell: '[[🔔 告别…]](#d580ff show_text=&#d580ff&设置城镇告别语 suggest_command=/husktowns:town farewell )' - town_button_rules: '[[🛡 保护…]](#00fb9a show_text=�fb9a&设置城镇保护规则 run_command=/husktowns:town rules)' - town_button_members: '[[☻ 成员…]](#b0ff55 show_text=&#b0ff55&查看城镇的成员 run_command=/husktowns:town census %1%)' - town_button_claims: '[[█ 领地…]](%2% show_text=&%2%&查看城镇的领土 run_command=/husktowns:town deeds %1%)' - town_button_relations: '[[☯ Relations…]](#00ff00 show_text=�ff00&View the relations of this town run_command=/husktowns:town relations view %1%)' - town_button_spawn_teleport: '[[⚑ 传送…]](#00fb9a show_text=�fb9a&传送到城镇传送点 run_command=/husktowns:town spawn %1%)' - town_button_spawn_make_private: '[[☆ 设置为私密…]](#ff3300 show_text=&#ff3300&设置城镇传送为私密 run_command=/husktowns:town privacy private)' - town_button_spawn_make_public: '[[⭐ 设置为公开…]](#00fb9a show_text=�fb9a&设置城镇传送为公开 run_command=/husktowns:town privacy public)' - town_rules_config_title: '[✎ 城镇保护规则为 %1%:](#00fb9a) [(领地/农场/地皮…)](gray)' + town_button_bio: '[[✎ 签名…]](#d580ff show_text=&#d580ff&设置公社签名 suggest_command=/husktowns:town bio )' + town_button_greeting: '[[🔔 问候…]](#d580ff show_text=&#d580ff&设置公社问候语 suggest_command=/husktowns:town greeting )' + town_button_farewell: '[[🔔 告别…]](#d580ff show_text=&#d580ff&设置公社告别语 suggest_command=/husktowns:town farewell )' + town_button_rules: '[[🛡 保护…]](#00fb9a show_text=�fb9a&设置公社保护规则 run_command=/husktowns:town rules) [[⚑ 节点…]](#00fb9a show_text=�fb9a&设置公社传送点 run_command=/husktowns:town setspawn )' + town_button_members: '[[☻ 成员…]](#b0ff55 show_text=&#b0ff55&查看公社的成员 run_command=/husktowns:town census %1%)' + town_button_claims: '[[█ 领地…]](%2% show_text=&%2%&查看公社的领土 run_command=/husktowns:town deeds %1%)' + town_button_relations: '[[☯ 关系…]](#00ff00 show_text=�ff00&查看此公社的关系 run_command=/husktowns:town relations view %1%)' + town_button_spawn_teleport: '[[⚑ 传送…]](#00fb9a show_text=�fb9a&传送到公社传送点 run_command=/husktowns:town spawn %1%)' + town_button_spawn_make_private: '[[☆ 设置为私有…]](#ff3300 show_text=&#ff3300&设置公社传送为私有 run_command=/husktowns:town privacy private)' + town_button_spawn_make_public: '[[⭐ 设置为公开…]](#00fb9a show_text=�fb9a&设置公社传送为公开 run_command=/husktowns:town privacy public)' + town_rules_config_title: '[✎ 公社 %1% 保护规则为:](#00fb9a) \n[(领土/农场/分地)](gray)\n[(Claim/Farm/Plot)](gray)' town_rules_config_flag_name: '[%1%](#ababab show_text=�fb9a&项目名字)' town_rule_name_monster_spawning: '允许怪物生成' town_rule_name_public_build_access: '公开建造权限' town_rule_name_public_interact_access: '公开交互权限' town_rule_name_public_container_access: '公开访问容器权限' - town_rule_name_fire_damage: '允许火焰保护' + town_rule_name_fire_damage: '允许火焰蔓延' town_rule_name_mob_griefing: '允许生物破坏' town_rule_name_public_farm_access: '公开农场的使用' town_rule_name_explosion_damage: '允许爆炸破坏' - town_rule_name_pvp: '允许玩家间战斗' + town_rule_name_pvp: '允许社员间战斗' town_rules_config_flag_hover: '[点击切换项目的设置给类型: %1%](#00fb9a)' town_rules_config_flag_true: '[☑](#00fb9a)' town_rules_config_flag_false: '[☐](#ff3300)' @@ -86,31 +86,31 @@ locales: town_level_up_confirm: '[花费 %1% 升级 %2% 公社到等级 %3%?](#00fb9a) [[⚓ 批准]](#55ff2b show_text=7ff2b&test\n7ff2b&点击确认 suggest_command=/husktowns:town level confirm)' town_levelled_up: '[⚓ %1% 现在是一个等级](#00fb9a) [%2%](#00fb9a bold) [公社!](#00fb9a)' invite_sent: '[成功邀请](#00fb9a) [%1%](#00fb9a bold) [来加入 %2%](#00fb9a)' - invite_received: '[%1% 邀请你加入城镇](#00fb9a) [%2%](#00fb9a bold)' - invite_buttons: '[选项:](gray) [[✔ 接受…]](#00fb9a show_text=�fb9a&接受城镇邀请\n&8点击接受 %1%的邀请 run_command=/husktowns:town invite accept %1%) [[❌ 拒绝…]](#ff3300 show_text=&#ff3300&拒绝城镇邀请\n&8点击拒绝 %1%的邀请 run_command=/husktowns:town invite decline %1%)' + invite_received: '[%1% 邀请你加入公社](#00fb9a) [%2%](#00fb9a bold)' + invite_buttons: '[选项:](gray) [[✔ 接受…]](#00fb9a show_text=�fb9a&接受公社邀请\n&8点击接受 %1% 的邀请 run_command=/husktowns:town invite accept %1%) [[❌ 拒绝…]](#ff3300 show_text=&#ff3300&拒绝公社邀请\n&8点击拒绝 %1%的邀请 run_command=/husktowns:town invite decline %1%)' invite_accepted: '[成功接收邀请并加入了](#00fb9a) [%1%](#00fb9a bold)' invite_declined: '[成功拒绝了邀请而没有加入](#00fb9a) [%1%](#00fb9a bold)' user_joined_town: '[☻ %1% 接受了邀请加入了 %2%!](#00fb9a)' - invite_declined_by: '[%1% 拒绝了你的城镇邀请](#ff7e5e)' + invite_declined_by: '[%1% 拒绝了你的公社邀请](#ff7e5e)' command_list_title: '[HuskTowns](#00fb9a bold) [| 命令列表](#00fb9a)\n' - town_list_title: '%1% [城镇列表 (%2%):](#00fb9a) %3%\n' + town_list_title: '%1% [公社列表 (%2%):](#00fb9a) %3%\n' town_list_sort_options: '[(](white)%1%[)](white)' town_list_sort_option_separator: '[/](white)' town_list_sort_option: '[%1%](white show_text=&7点击排序按 %1% run_command=/husktowns:town list %2% %3% %4%)' town_list_sort_option_selected: '[%1%](#00fb9a underlined show_text=�fb9a&排序 %1%)' - town_list_sort_option_label_founded: '创建时间' + town_list_sort_option_label_founded: '成立时间' town_list_sort_option_label_name: '名称' town_list_sort_option_label_level: '等级' - town_list_sort_option_label_claims: '领地数量' + town_list_sort_option_label_claims: '领土数量' town_list_sort_option_label_members: '成员数量' - town_list_sort_option_label_money: '资金' + town_list_sort_option_label_money: '余粮' town_list_sort_ascending: '[▲](#00fb9a show_text=�fb9a&上升排序 run_command=/husktowns:town list %1% descending %2%)' town_list_sort_descending: '[▼](#00fb9a show_text=�fb9a&下降排序 run_command=/husktowns:town list %1% ascending %2%)' child_command_list_title: '[HuskTowns](#00fb9a bold) [| 命令帮助: %1%](#00fb9a)\n' town_audit_log_list_title: '[审计日志](#00fb9a) [%1%](#00fb9a bold)[:](#00fb9a) [(悬停鼠标查看…)](gray)\n' town_audit_log_list_item: '[⌚ %1%](#ababab show_text=&#ababab&时间戳:\n&8%2%) [☻ %3%](#00fb9a show_text=�fb9a&玩家:\n&8做出行为的玩家) [⚡ %4%](#ff9f0f show_text=&#ff9f0f&行为类型:\n&8做出该行为的类型) [✎ %5%](#c160ff show_text=&#c160ff&详细:\n&8%6%)' command_list_item: '[%1%](#00fb9a show_text=&7点击复制命令 suggest_command=%2%) [%3%](gray show_text=�fb9a&%1%\n&7%4%)' - town_list_item: '[%1%](#00fb9a show_text=�fb9a&%1%\n&8%3% run_command=/husktowns:town info %1%) [⚓ ʟᴠ. %4%](#55ff2b show_text=7ff2b&城镇等级:\n&8该城镇的等级) [█ %5%/%6%](%2% show_text=&%2%&领地:\n&8该城镇领地的数量) [☻ %7%/%8%](#b0ff55 show_text=&#b0ff55&人口:\n&8该城镇的成员数量) [⌚ %9%](#ababab show_text=&#ababab&建立:\n&8该城镇的建立日期)' + town_list_item: '[%1%](#00fb9a show_text=�fb9a&%1%\n&8%3% run_command=/husktowns:town info %1%) [⚓ ʟᴠ. %4%](#55ff2b show_text=7ff2b&公社等级:\n&8该公社的等级) [█ %5%/%6%](%2% show_text=&%2%&公社:\n&8该公社分配土地的数量) [☻ %7%/%8%](#b0ff55 show_text=&#b0ff55&人口:\n&8该公社的成员数量) [⌚ %9%](#ababab show_text=&#ababab&建立:\n&8该公社的建立日期)' list_item_divider: ' [•](gray) ' list_footer: '\n%1%[页](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%' list_previous_page_button: '[◀](white show_text=&7查看上一页 run_command=%2% %1%) ' @@ -120,20 +120,20 @@ locales: list_page_jumper_current_page: '[%1%](#00fb9a)' list_page_jumper_separator: ' ' list_page_jumper_group_separator: '…' - town_color_picker_title: '[✎ 选择一个新城镇颜色:](#00fb9a)\n' - town_color_changed: '[成功设置 %1% 的城镇颜色为](#00fb9a) [%2%](%2%)' - claim_map_title: '[在这附近的城镇地图 (x: %1%, z: %2%):](#00fb9a) [↑N](gray bold show_text=&7↑ 北) [(悬停查看详情…)](gray)\n' + town_color_picker_title: '[✎ 选择一个新公社颜色:](#00fb9a)\n' + town_color_changed: '[成功设置 %1% 的公社颜色为](#00fb9a) [%2%](%2%)' + claim_map_title: '[在这附近的公社地图 (x: %1%, z: %2%):](#00fb9a) [↑N](gray bold show_text=&7↑ 北) [(悬停查看详情…)](gray)\n' claim_map_square_wilderness: '[野外](#2e2e2e)' claim_map_square_unclaimable: '[无法圈地](#780000)' claim_map_square_town_name: '[%1%](%2%)' claim_map_square_currently_here: '[▽ 你在这里 ▽](#b0b0b0)' - claim_map_square_admin: '[Ⓐ](%1%) [服务器保护区块](#b0b0b0)' - claim_map_square_farm: '[Ⓕ](%1%) [城镇农场](#b0b0b0)' - claim_map_square_plot: '[Ⓟ](%1%) [城镇地皮](#b0b0b0)' + claim_map_square_admin: '[Ⓐ](%1%) [NKVD保护区块](#b0b0b0)' + claim_map_square_farm: '[Ⓕ](%1%) [公社农场](#b0b0b0)' + claim_map_square_plot: '[Ⓟ](%1%) [公社分地](#b0b0b0)' claim_map_square_coordinates: '[区块 (x: %1%, z: %2%)](#b0b0b0)' town_deeds_title: '[土地控制于](#00fb9a) [%1%](#00fb9a bold) [(█ %2%/%3%):](#00fb9a) [(悬停查看详情…)](gray)\n' town_deeds_other_servers: '[(+ %1% 更多块土地…)](gray)' - town_census_title: '[城镇人口情况](#00fb9a) [%1%](#00fb9a bold) [(☻ %2%/%3%):](#00fb9a)\n' + town_census_title: '[公社人口情况](#00fb9a) [%1%](#00fb9a bold) [(☻ %2%/%3%):](#00fb9a)\n' town_census_line: '[%1% (%2%):](#00fb9a) [%3%](gray)' town_census_user_offline: '[%1%](gray show_text=&#ff3300&● 离线)' town_census_user_online: '[%1%](#55ff2b show_text=7ff2b&● 在线)' @@ -142,30 +142,30 @@ locales: demoted_you: '[☻ 你被 %2% 降职为 %1%.](#00fb9a)' promoted_you: '[☻ 你被 %2% 升职为 %1%!](#00fb9a)' evicted_you: '[☻ 你被 %2% 移除出了%1%.](#00fb9a)' - user_left_town: '[☻ %1% 离开了城镇.](#00fb9a)' - left_town: '[☻ 你离开了城镇 %1%.](#00fb9a)' + user_left_town: '[☻ %1% 离开了公社.](#00fb9a)' + left_town: '[☻ 你离开了公社 %1%.](#00fb9a)' town_delete_confirm: '[⚠ 你确定想要删除 %1%?](#ff7e5e) [[❌ 确认删除]](#ff3300 show_text=&#ff7e5e&⚠ 这个行动是 &#ff3300&不可撤回的\n&#ff3300&点击来确认 run_command=/husktowns:town delete confirm)' - town_deleted_notification: '[城镇 %1% 已经不复存在.](#00fb9a)' + town_deleted_notification: '[公社 %1% 已经不复存在.](#00fb9a)' town_transferred: '[❄ %1% 的管理权被移交给了 %2%.](#00fb9a)' town_assumed_ownership: '[❄ 你已取得所有权](#00fb9a) [%1%](#00fb9a bold)' - ignoring_claims_enabled: '[✔ 你现在忽略城镇保护.](#00fb9a) [[⏸ 切换…]](#c8ff00 show_text=&#c8ff00&切换忽略城镇保护 suggest_command=/husktowns:admintown ignoreclaims)' - ignoring_claims_disabled: '[✔ 你现在遵守城镇保护.](#00fb9a) [[⏵ 切换…]](#c8ff00 show_text=&#c8ff00&切换忽略城镇保护 suggest_command=/husktowns:admintown ignoreclaims)' - town_chat_spy_enabled: '[✉ 你现在监听城镇私密聊天.](#00fb9a) [[⏸ 切换…]](#c8ff00 show_text=&#c8ff00&切换监听城镇私密聊天 suggest_command=/husktowns:admintown chatspy)' - town_chat_spy_disabled: '[✉ 你现在不再监听城镇聊天.](#00fb9a) [[⏵ 切换…]](#c8ff00 show_text=&#c8ff00&切换监听城镇私密聊天 suggest_command=/husktowns:admintown chatspy)' - town_chat_reminder: '[☄ 你现在加入了城镇私聊频道.](#00fb9a)' - town_chat_talking: '[你现在使用城镇私聊频道.](#00fb9a) [[☄ 切换…]](#c8ff00 show_text=&#c8ff00&切换是否使用城镇聊天 suggest_command=/husktowns:town chat)' - town_chat_not_talking: '[你现在不再使用城镇私聊.](#00fb9a) [[☄ 切换…]](#c8ff00 show_text=&#c8ff00&切换是否使用城镇聊天 suggest_command=/husktowns:town chat)' - town_chat_message_format: '[[%1%]](%2% show_text=&%2%&城镇私密频道) [%3%:](gray show_text=&7%4%) %5%' - town_chat_spy_message_format: '[[%1%/Spy]](gray show_text=&7城镇聊天) [%2%:](gray show_text=&7%3%) [%4%](dark_gray)' - town_player_info: '[%1% 目前是 %3% 的成员](#00fb9a) [%2%](#00fb9a bold show_text=�fb9a&%2%\n7ff2b&⚓ 等级: %5%\n&#ffc62b&⛨ 资金: %6%\n&%4%&█ 分配土地: %7%/%8%\n&#b0ff55&☻ 公社人口: %9%/%10%\n\n&7✎ 个人简介: %11% run_command=/husktowns:town info %2%) [[⚓ 更多信息…]](%4% show_text=&%4%&点击查看 %2% 的预览 run_command=/husktowns:town info %2%)' - town_player_info_not_in_town: '[%1% 目前不是任何城镇的社员。](#00fb9a)' - town_bonus_set: '[❤ 设置奖励](#00fb9a) [%1%](#00fb9a italic show_text=�fb9a&奖励类型) [给城镇 %2% 为 %3%.](#00fb9a)' - town_bonus_cleared: '[❤ 奖励](#00fb9a) [%1%](#00fb9a italic show_text=�fb9a&奖励类型) [城镇 %2% 被删除.](#00fb9a)' - town_bonus_list: '[❤ 城镇奖励列表 %1%:](#00fb9a)' + ignoring_claims_enabled: '[✔ 你现在忽略公社保护.](#00fb9a) [[⏸ 切换…]](#c8ff00 show_text=&#c8ff00&切换忽略公社保护 suggest_command=/husktowns:admintown ignoreclaims)' + ignoring_claims_disabled: '[✔ 你现在遵守公社保护.](#00fb9a) [[⏵ 切换…]](#c8ff00 show_text=&#c8ff00&切换忽略公社保护 suggest_command=/husktowns:admintown ignoreclaims)' + town_chat_spy_enabled: '[✉ [NKVD内务人民委员会系统]:你现在监听公社私密聊天.](#00fb9a) [[⏸ 切换…]](#c8ff00 show_text=&#c8ff00&切换监听公社私密聊天 suggest_command=/husktowns:admintown chatspy)' + town_chat_spy_disabled: '[✉ [NKVD内务人民委员会系统]你现在不再监听公社聊天.](#00fb9a) [[⏵ 切换…]](#c8ff00 show_text=&#c8ff00&切换监听公社私密聊天 suggest_command=/husktowns:admintown chatspy)' + town_chat_reminder: '[☄ 你现在加入了公社私聊频道.](#00fb9a)' + town_chat_talking: '[你现在使用公社私聊频道.](#00fb9a) [[☄ 切换…]](#c8ff00 show_text=&#c8ff00&切换是否使用公社聊天 suggest_command=/husktowns:town chat)' + town_chat_not_talking: '[你现在不再使用公社私聊.](#00fb9a) [[☄ 切换…]](#c8ff00 show_text=&#c8ff00&切换是否使用公社聊天 suggest_command=/husktowns:town chat)' + town_chat_message_format: '[[%1%]](%2% show_text=&%2%&公社私密频道) [%3%:](gray show_text=&7%4%) %5%' + town_chat_spy_message_format: '[[%1%/Spy]](gray show_text=&7公社聊天) [%2%:](gray show_text=&7%3%) [%4%](dark_gray)' + town_player_info: '[%1% 目前是 %3% 的成员](#00fb9a) [%2%](#00fb9a bold show_text=�fb9a&%2%\n7ff2b&⚓ 等级: %5%\n&#ffc62b&⛨ 余粮资金: %6%\n&%4%&█ 分配土地: %7%/%8%\n&#b0ff55&☻ 公社人口: %9%/%10%\n\n&7✎ 个人简介: %11% run_command=/husktowns:town info %2%) [[⚓ 更多信息…]](%4% show_text=&%4%&点击查看 %2% 的预览 run_command=/husktowns:town info %2%)' + town_player_info_not_in_town: '[%1% 目前不是任何公社的社员。](#00fb9a)' + town_bonus_set: '[❤ 设置奖励](#00fb9a) [%1%](#00fb9a italic show_text=�fb9a&奖励类型) [给公社 %2% 为 %3%.](#00fb9a)' + town_bonus_cleared: '[❤ 奖励](#00fb9a) [%1%](#00fb9a italic show_text=�fb9a&奖励类型) [公社 %2% 被删除.](#00fb9a)' + town_bonus_list: '[❤ 公社奖励列表 %1%:](#00fb9a)' town_bonus_entry: '• [%1%:](#00fb9a) [%2%](gray)' town_relations_title: '[☯ 关系:](#00fb9a) [%1%](#00fb9a bold)[:](#00fb9a)\n' town_relations_allies: '[☺ 盟友:](#55ff2b) %1%' - town_relations_enemies: '[☹ 敌对:](#ff3300) %1%' + town_relations_enemies: '[☹ 敌对:](#ff3300) %1% (左壬特有的无限可分)' town_relation_item: '[%1%](%2% show_text=&%2%&%1%\n&7%3% run_command=/town info %1%)' town_relation_set_ally: '[%1%现在是%2%的盟友!](#00fb9a)' town_relation_set_neutral: '[%1%现在对%2%保持中立。](#00fb9a)' @@ -176,85 +176,85 @@ locales: war_status_start_time: '[⌚ 开始时间:](#ffc62b) [%1%](gray)\n' war_status_location: '[⚓ 位置:](#ffc62b) [x: %1%, y: %2%, z: %3% (%4%)](gray)\n' war_status_bar_block: '[■](%1% show_text=&%1%&%2%\n&7存活:\n%3% run_command=/town info %2%)' - war_declaration_notification: '[🏹](#00fb9a) [%1%](#00fb9a bold show_text=�fb9a&点击查看信息 run_command=/town info %1%) [宣战了](#00fb9a italic) [%2%](#00fb9a bold show_text=�fb9a&点击查看信息 run_command=/town info %2%)[!\n\n• 如果 %2% 选择接受,两个公社的在线成员将被传送到战斗地点。\n• 押注金额为 %3% 。\n• 宣战声明将在 %4% 分钟后过期。](#00fb9a)\n' + war_declaration_notification: '[🏹](#00fb9a) [%1%](#00fb9a bold show_text=�fb9a&点击查看信息 run_command=/town info %1%) [宣战了](#00fb9a italic) [%2%](#00fb9a bold show_text=�fb9a&点击查看信息 run_command=/town info %2%)[!\n\n• 如果%2%选择接受,两个公社的在线成员将被传送到战斗地点。\n• 押注金额为%3%。\n• 宣战声明将在%4%分钟后过期。](#00fb9a)\n' war_declaration_options: '[选项:](gray) [[⚔ 接受并参战…]](#00fb9a show_text=�fb9a&接受宣战\n&8点击接受 %1% 的宣战 run_command=/husktowns:town war accept)' war_declaration_accepted: '[🏹 %1%已接受%2%的宣战!让战斗开始!\n\n• 所有在线成员现在必须战斗到死!\n• 战斗者不能离开%1%重生点的%3%方块半径,否则他们将被移出战斗。\n• 当用户死亡时,他们将被移出战斗。\n• 如果一个公社没有剩余(在线)战斗者,它将输掉战争!](#00fb9a)' war_surrendered: '[🏳 %1%已投降了战争。](#00fb9a)' war_user_fled: '[☠ %1%在为%2%而战时逃离了战区,已从战斗中被移出!](%3%)' war_user_died: '[☠ %1%在为%2%而战时被击败。](%3%)' - war_over_winner: '\n[🏹 战争已结束!](#00fb9a) [%1%](#00fb9a bold show_text=�fb9a&点击查看信息 run_command=/town info %1%) [赢得了对](#00fb9a) [%2%](#00fb9a bold show_text=�fb9a&点击查看信息 run_command=/town info %1%)[的战争。](#00fb9a)\n' - war_over_stalemate: '\n[🏹 %1%和%2%之间的战争已经结束,以和局告终。](#00fb9a)' + war_over_winner: '\n''[🏹 战争已结束!](#00fb9a) [%1%](#00fb9a bold show_text=�fb9a&点击查看信息 run_command=/town info %1%) [赢得了对](#00fb9a) [%2%](#00fb9a bold show_text=�fb9a&点击查看信息 run_command=/town info %1%)[的战争。](#00fb9a)\n' + war_over_stalemate: '\n''[🏹 %1%和%2%之间的战争已经结束,以和局告终。](#00fb9a)''' town_points_format: '%1%pts' advancements_list_title: '[HuskTowns](#00fb9a bold) [| 进展](#00fb9a)\n' advancements_list_title_user: '[HuskTowns](#00fb9a bold) [| %1%完成的进展](#00fb9a)\n' advancements_reset_user: '[成功重置了%1%的HuskTowns进展缓存。要完全清除他们的HuskTowns进展数据,请使用](#00fb9a) [/advancements命令](#00fb9a italic show_text=�fb9a&点击复制 suggest_command=/minecraft:advancement revoke %1% through husktowns:%2%)' - prune_inactive_towns_confirm: '[⚠ 您确定要删除所有在过去%1%天内没有玩家在线的城镇(及其声明的领地)吗?](#ff7e5e) [[❌ 确认]](#ff3300 show_text=&#ff7e5e&⚠ 此操作是不可逆的\n&#ff3300&点击确认 run_command=/husktowns:admintown prune %1% confirm)' + prune_inactive_towns_confirm: '[⚠ 您确定要删除所有在过去%1%天内没有社员登录的公社(及其关联的领地)吗?](#ff7e5e) [[❌ 确认]](#ff3300 show_text=&#ff7e5e&⚠ 此操作是不可逆的\n&#ff3300&点击确认 run_command=/husktowns:admintown prune %1% confirm)' prune_inactive_towns_success: '[✔ 成功删除了在过去%2%天内没有活动的%1%个公社。关联的领地也已被移除。](#00fb9a)' reloading_system: '[HuskTowns](#00fb9a bold) [| 重新载入缓存及本地化文件 需要重启服务器使配置的更新得到应用.](#00fb9a)' up_to_date: '[HuskTowns](#00fb9a bold) [| 你再运行最新版本的HuskTowns (v%1%).](#00fb9a)' update_available: '[HuskTowns](#ff7e5e bold) [| 新版本的 HuskTowns 可以下载了: v%1% (running: v%2%).](#ff7e5e)' not_applicable: 'N/A' - placeholder_not_in_town: '不在城镇内' + placeholder_not_in_town: '不在公社内' placeholder_wilderness: '野外' placeholder_player_offline: '玩家离线' - placeholder_not_claimed: '没有圈地' - placeholder_not_a_plot: '不是地皮' + placeholder_not_claimed: '没有宣称领土' + placeholder_not_a_plot: '不是分地' error_not_loaded: '[错误:](#ff3300) [请等候HuskTowns缓存完数据](#ff7e5e)' error_no_online_players: '[错误:](#ff3300) [没有在线玩家.](#ff7e5e)' - error_already_in_town: '[错误:](#ff3300) [你已经在城镇中了](#ff7e5e)' - error_other_already_in_town: '[错误:](#ff3300) [该玩家已经在城镇中了](#ff7e5e)' - error_invalid_town_name: '[错误:](#ff3300) [该城镇名不可用](#ff7e5e)' + error_already_in_town: '[错误:](#ff3300) [你已经在公社中了](#ff7e5e)' + error_other_already_in_town: '[错误:](#ff3300) [该玩家已经在公社中了](#ff7e5e)' + error_invalid_town_name: '[错误:](#ff3300) [该公社名不可用](#ff7e5e)' error_invalid_meta: '[错误:](#ff3300) [输入内容不要超过 %1% 字符.](#ff7e5e)' - error_not_town_mayor: '[错误:](#ff3300) [只有 %1% 的镇长可以这样做](#ff7e5e)' - error_not_in_town: '[错误:](#ff3300) [你还没有加入一个城镇! 这样创建一个城镇](#ff7e5e) [/town create](#ff7e5e italic show_text=&#ff7e5e&点击复制 suggest_command=/husktowns:town create )[, 或者寻求加入一个!](#ff7e5e)' - error_other_not_in_town: '[错误:](#ff3300) [%1% 不是你城镇的一员!](#ff7e5e)' + error_not_town_mayor: '[错误:](#ff3300) [只有 %1% 的社长可以这样做](#ff7e5e)' + error_not_in_town: '[错误:](#ff3300) [你还没有加入一个公社! 这样创建一个公社](#ff7e5e) [/town create](#ff7e5e italic show_text=&#ff7e5e&点击复制 suggest_command=/husktowns:town create )[, 或者寻求加入一个公社!](#ff7e5e)' + error_other_not_in_town: '[错误:](#ff3300) [%1% 不是你公社的一员!](#ff7e5e)' error_insufficient_privileges: '[错误:](#ff3300) [你的权限不允许你这样做](#ff7e5e)' - error_plot_manager_privilege: '[错误:](#ff3300) [你的权限不允许你设置一个玩家为该地皮的管理者](#ff7e5e)' + error_plot_manager_privilege: '[错误:](#ff3300) [你的权限不允许你设置一个社员为该集体领土包产到户(作为管理者)](#ff7e5e)' error_plot_not_vacant: '[错误:](#ff3300) [这块地不是空的](#ff7e5e)' error_no_permission: '[错误:](#ff3300) [你没有权限使用这个指令](#ff7e5e)' error_command_in_game_only: '[错误:](#ff3300) [这个指令只能在游戏内使用](#ff7e5e)' - error_user_not_found: '[错误:](#ff3300) [找不到该用户](#ff7e5e)' + error_user_not_found: '[错误:](#ff3300) [找不到该社员](#ff7e5e)' error_no_invites: '[错误:](#ff3300) [你没有被邀请](#ff7e5e)' error_invalid_syntax: '[错误:](#ff3300) [错误的格式. 用法: %1%](#ff7e5e)' error_unknown_command: '[错误:](#ff3300) [未知指令. 使用](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&点击查看指令列表 run_command=%1%) [查看指令列表](#ff7e5e)' error_invalid_color: '[错误:](#ff3300) [不可用的十六进制颜色代码](#ff7e5e)' - error_town_not_found: '[错误:](#ff3300) [找不到叫做 %1% 的城镇](#ff7e5e)' - error_town_no_longer_exists: '[错误:](#ff3300) [该城镇不存在](#ff7e5e)' - error_no_towns: '[错误:](#ff3300) [没有城镇被创立](#ff7e5e)' + error_town_not_found: '[错误:](#ff3300) [找不到叫做 %1% 的公社](#ff7e5e)' + error_town_no_longer_exists: '[错误:](#ff3300) [该公社不存在](#ff7e5e)' + error_no_towns: '[错误:](#ff3300) [没有公社被创立](#ff7e5e)' error_world_not_claimable: '[错误:](#ff3300) [这个世界内无法圈地](#ff7e5e)' error_chunk_claimed_by: '[错误:](#ff3300) [这个区块已经被 %1% 控制](#ff7e5e)' error_claim_too_close_to: '[错误:](#ff3300) [这个圈地区域距离 %1%的控制区域太近](#ff7e5e)' - error_claim_not_adjacent: '[错误:](#ff3300) [在那里认领将不会与你现有的认领相邻.](#ff7e5e)' + error_claim_not_adjacent: '[Error:](#ff3300) [那里的声明不会与您现有的声明相邻。](#ff7e5e)' error_operation_not_allowed: '[错误:](#ff3300) [你无法在这里这样做!](#ff7e5e)' - error_claim_limit_reached: '[错误:](#ff3300) [该城镇已经使用了所有的土地. (%1%/%2%)](#ff7e5e)' - error_town_member_limit_reached: '[错误:](#ff3300) [该城镇已经满员了. (%1%/%2%)](#ff7e5e)' - error_town_max_level: '[错误:](#ff3300) [城镇已达到最高等级.](#ff7e5e)' + error_claim_limit_reached: '[错误:](#ff3300) [该公社已经使用了所有的土地. (%1%/%2%)](#ff7e5e)' + error_town_member_limit_reached: '[错误:](#ff3300) [该公社已经满员了. (%1%/%2%)](#ff7e5e)' + error_town_max_level: '[错误:](#ff3300) [公社已达到最高等级.](#ff7e5e)' error_claim_out_of_range: '[错误:](#ff3300) [该区块太远了! 靠近点再试试.](#ff7e5e)' - error_chunk_not_claimed: '[错误:](#ff3300) [该区块还没有被人认领](#ff7e5e)' + error_chunk_not_claimed: '[错误:](#ff3300) [该区块还没有被宣称过!](#ff7e5e)' error_inspect_chunk_not_claimable: '[错误:](#ff3300) [该世界内无法圈地.](#ff7e5e)' - error_town_spawn_not_set: '[错误:](#ff3300) [城镇还没有设置传送点](#ff7e5e)' - error_town_spawn_not_public: '[错误:](#ff3300) [城镇的传送点不是公开的](#ff7e5e)' - error_claim_already_regular: '[错误:](#ff3300) [该区块已经是普通领地](#ff7e5e)' - error_claim_not_plot: '[错误:](#ff3300) [该区域不是一个城镇地皮](#ff7e5e)' - error_user_not_plot_member: '[错误:](#ff3300) [%1% 不在这个地皮内](#ff7e5e)' - error_town_no_claims: '[错误:](#ff3300) [城镇还没有领地! 使用](#ff7e5e) [/town claim](#ff7e5e italic show_text=&#ff7e5e&点击复制 suggest_command=/husktowns:town claim) [来控制一片领地!](#ff7e5e)' - error_cannot_delete_spawn_claim: '[错误:](#ff3300) [不能够移除这片领地,因为城镇的传送点在这里.](#ff7e5e)' + error_town_spawn_not_set: '[错误:](#ff3300) [公社还没有设置传送点](#ff7e5e)' + error_town_spawn_not_public: '[错误:](#ff3300) [公社的传送点不是公开的](#ff7e5e)' + error_claim_already_regular: '[错误:](#ff3300) [该区块已经是集体领土](#ff7e5e)' + error_claim_not_plot: '[错误:](#ff3300) [该区域不是一个公社分地](#ff7e5e)' + error_user_not_plot_member: '[错误:](#ff3300) [%1% 不在这个分地内](#ff7e5e)' + error_town_no_claims: '[错误:](#ff3300) [公社还没有集体领土! 使用](#ff7e5e) [/town claim](#ff7e5e italic show_text=&#ff7e5e&点击复制 suggest_command=/husktowns:town claim) [来分配一片领土!](#ff7e5e)' + error_cannot_delete_spawn_claim: '[错误:](#ff3300) [不能够移除这片领土,因为公社的传送点在这里.](#ff7e5e)' error_member_higher_role: '[错误:](#ff3300) [你不能够对和自己同级或更高的人这样做!](#ff7e5e)' error_invalid_money_amount: '[错误:](#ff3300) [数量错误,必须要高于 %1%](#ff7e5e)' error_economy_not_in_use: '[错误:](#ff3300) [经济系统没有使用](#ff7e5e)' - error_economy_insufficient_funds: '[错误:](#ff3300) [你没有钱这样做 (需要: %1%)](#ff7e5e)' - error_economy_town_insufficient_funds: '[错误:](#ff3300) [城镇没有足够的资金 (需要: %1%)](#ff7e5e)' - error_town_spawn_not_found: '[错误:](#ff3300) [找不到能够传送的城镇](#ff7e5e)' + error_economy_insufficient_funds: '[错误:](#ff3300) [你没有余粮这样做 (需要: %1%)](#ff7e5e)' + error_economy_town_insufficient_funds: '[错误:](#ff3300) [公社没有足够的资金 (需要: %1%)](#ff7e5e)' + error_town_spawn_not_found: '[错误:](#ff3300) [找不到能够传送的公社](#ff7e5e)' error_member_lowest_role: '[错误:](#ff3300) [%1% 已经是最低水平!](#ff7e5e)' - error_mayor_cannot_leave: '[错误:](#ff3300) [镇长无法离开城镇. 使用](#ff7e5e) [/town transfer](#ff7e5e italic show_text=&#ff7e5e&点击复制 suggest_command=/husktowns:town transfer ) [先移交镇长给另一位玩家.](#ff7e5e)' + error_mayor_cannot_leave: '[错误:](#ff3300) [社长无法离开公社. 使用](#ff7e5e) [/town transfer](#ff7e5e italic show_text=&#ff7e5e&点击复制 suggest_command=/husktowns:town transfer ) [先移交社长给另一位社员.](#ff7e5e)' error_no_town_bonuses: '[错误:](#ff3300) [没有奖励给 %1%](#ff7e5e)' - error_no_town_relations: '[错误:](#ff3300) [%1%与其他城镇没有盟友或敌对关系!](#ff7e5e)' + error_no_town_relations: '[错误:](#ff3300) [%1%与其他公社没有盟友或敌对关系!](#ff7e5e)' error_town_relation_already_set: '[错误:](#ff3300) [%1%已经与%2%建立了该关系!](#ff7e5e)' - error_town_not_at_war: '[错误:](#ff3300) [%1%当前与其他城镇没有交战!](#ff7e5e)' + error_town_not_at_war: '[错误:](#ff3300) [%1%当前与其他公社没有交战!](#ff7e5e)' error_town_already_at_war: '[错误:](#ff3300) [%1%已经处于战争状态!](#ff7e5e)' error_pending_war_declaration_exists: '[错误:](#ff3300) [%1%已经存在待处理的战争宣战! 你必须等待其过期。](#ff7e5e)' error_no_pending_war_declaration: '[错误:](#ff3300) [%1%没有待处理的战争宣战!](#ff7e5e)' error_war_declaration_expired: '[错误:](#ff3300) [待处理的战争宣战已过期!](#ff7e5e)' error_town_war_cooldown: '[错误:](#ff3300) [%1%处于战争冷却中。公社必须在发起战争之间等待%2%小时!](#ff7e5e)' - error_war_towns_not_mutual_enemies: '[错误:](#ff3300) [%1%和%2%不是互为敌对关系的城镇! 双方城镇必须被设置为敌对关系才能互相宣战。](#ff7e5e)' - error_cannot_start_civil_war: '[错误:](#ff3300) [你不能发动内战!](#ff7e5e)' \ No newline at end of file + error_war_towns_not_mutual_enemies: '[错误:](#ff3300) [%1%和%2%不是互为敌对关系的公社! 双方公社必须被设置为敌对关系才能互相宣战。](#ff7e5e)' + error_cannot_start_civil_war: '[错误:](#ff3300) [你不能发动内战!](#ff7e5e)'