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i am developing a multiplayer online game, and the real-time requirements are very high. If multiple retransmissions have not been successful, it is meaningless to send the data again. It is hoped that the untransmitted data can be directly discarded when the number of retransmissions reaches a certain threshold (xmit).
The text was updated successfully, but these errors were encountered:
i am developing a multiplayer online game, and the real-time requirements are very high. If multiple retransmissions have not been successful, it is meaningless to send the data again. It is hoped that the untransmitted data can be directly discarded when the number of retransmissions reaches a certain threshold (xmit).
The text was updated successfully, but these errors were encountered: