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Copy file name to clipboardexpand all lines: falloutnv.html
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@@ -1153,19 +1153,17 @@ <h4>V-Sync</h4>
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<li>
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Framerate must be capped slightly below refresh rate to reduce latency.
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</li>
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<divclass="card-red">
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<p>
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V-Sync on its own is <i><u>NOT</u></i> a limiter. Using it as one introduces a <b>massive</b> latency penalty.
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</p>
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</div>
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<divclass="card-yellow">
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<p>
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This workaround applies only to <spanclass="abbreviation" title="Riva Tuner Statistic Server" onclick="expandCard(rtss, rtssExpander, 1); location.href='#rtss'">RTSS</span> and D3D9 Special K.
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<br>
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(Not needed if you use <spantitle="Special K" onclick="expandCard(specialk, specialkExpander, 1); location.href='#specialk'">Special K + DXVK with DXGI</span>)
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This workaround is not needed if you use <spantitle="Special K" onclick="expandCard(specialk, specialkExpander, 1); location.href='#specialk'">Special K + DXVK with DXGI</span>.
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</p>
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</div>
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</ul>
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<divclass="card-red">
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<p>
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V-Sync on its own is <i><u>NOT</u></i> a limiter. Using it as one introduces a <b>massive</b> latency penalty.
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</p>
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</div>
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</li>
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<h4>G-Sync | FreeSync</h4>
@@ -1251,15 +1249,6 @@ <h3>
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<imgclass="chevron" style="float: right;" src="img/ui/Chevron Down.svg" alt="UI element - Chevron">
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</div>
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<divclass="expander-bottom center width-limited" id="rtssExpander">
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<divclass="card-yellow">
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<p>
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Enter your refresh rate here for automatic calculation of FPS limits. You can find your exact refresh rate <b><ahref="https://www.testufo.com/refreshrate" target="_blank">here</a></b>.
<buttonid="rrSubmit" onclick="refreshRateCalculations()" style="margin: 5px;">Calculate</button><spanclass="disabled" id="applyConfirmation">Done!</span><spanclass="disabled" id="applyError">Due to physics issues, it's not recommended to go above 120 FPS.</span>
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</div>
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</p>
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</div>
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<h4>Installation</h4>
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<ol>
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@@ -1271,6 +1260,13 @@ <h4>Installation</h4>
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Set <b>Application Detection Level</b> to <b>Low</b>
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</li>
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<li>
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Enter your refresh rate here for automatic calculation of FPS limits. You can find your exact refresh rate <b><ahref="https://www.testufo.com/refreshrate" target="_blank">here</a></b>.
<buttonid="rrSubmit" onclick="refreshRateCalculations(rrRTSS)" style="margin: 5px;">Calculate</button><spanclass="disabled" id="applyConfirmation">Done!</span><spanclass="disabled" id="applyError">Due to physics issues, it's not recommended to go above 120 FPS.</span>
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</div>
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</li>
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<li>
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Set <b>Framerate Limit</b> to:
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<ul>
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VRR + V-Sync
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<divclass="card-basic">
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Any value between the start of your monitor's VRR range (usually 48) and <spanclass="fpsVRR">(RefreshRate * (1 - RefreshRate * 0.00028))</span>.
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<br>
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<br>
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More precisely, you want to set your limiter close to your lowest FPS in heavier areas for the game so that you'll have a consistent experience. This also means lower lag and better power efficiency thanks to not being bound by hardware.
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Any value between 48 and <spanclass="fpsVRR">(RefreshRate * (1 - RefreshRate * 0.00028))</span>.
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</p>
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<divclass="card-yellow">
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<p>
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You should select a value that will match your average obtainable framerate in the game.
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</p>
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</div>
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</div>
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</li>
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</ul>
@@ -1352,27 +1350,17 @@ <h3>Warning!</h3>
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<p>
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<ul>
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Special K may conflict with Riva Tuner. If the game crashes or SK doesn't show up in game, in RTSS settings, enable <b>Use Microsoft Detours API hooking</b>, or set <b>injection delay</b> to <b>30000</b>
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Special K may conflict with Riva Tuner. If the game crashes or SK doesn't show up in game, in RTSS settings, enable <b>Use Microsoft Detours API hooking</b>.
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</li>
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Special K's interface in D3D9 breaks water reflections when visible. Simply not having Special K's interface visible fixes the issue.
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</li>
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Special K's Vulkan support is currently limited to <b>Nvidia</b> GPUs.
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</li>
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<b>Nvidia Overlay</b> can <b>cause a black screen</b> when using Special K. You can disable it in GeForce Experience settings.
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</li>
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</ul>
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</p>
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</div>
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<divclass="card-yellow">
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<p>
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Calculated values are not provided because Special K already does that automatically, and with higher precision.
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<br>
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With that in mind, it's still recommended to cap your framerate below 120 FPS.
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</p>
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</div>
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<h4>Installation</h4>
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<ol>
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@@ -1388,96 +1376,69 @@ <h4>Installation</h4>
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</li>
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<divclass="card-yellow">
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<p>
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If you use <b>DXVK</b>, on the first launch Special K will ask you to enable DXVK support/ Vulkan bridge. Click <b>Yes</b> and relaunch the game if needed.
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If you use <b>DXVK</b>, on the first launch Special K will ask you to enable DXVK support and Vulkan bridge. Click <b>Yes</b> and relaunch the game if needed.
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</p>
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</div>
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Launch Fallout: New Vegas and press <bclass="card-basic">Ctrl + Shift + Backspace</b> to enter Special K Control Panel.
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</li>
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<li>
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Enable the <b>Framerate Limit</b> by ticking the checkbox, then right click on the bar (not graph) next to it:
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Enter your refresh rate here for automatic calculation of FPS limits. You can find your exact refresh rate <b><ahref="https://www.testufo.com/refreshrate" target="_blank">here</a></b>.
<buttonid="rrSubmit" onclick="refreshRateCalculations(rrSK)" style="margin: 5px;">Calculate</button><spanclass="disabled applyConfirmation">Done!</span><spanclass="disabled applyError">Due to physics issues, it's not recommended to go above 120 FPS.</span>
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</div>
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<li>
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Follow the instructions below based on your preference:
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<ul>
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No V-Sync
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No V-Sync:
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<divclass="card-basic">
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<p>
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In right click menu select your refresh rate
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<br>
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Click on <b>Advanced</b> and select the <b>Latent Sync (VSYNC -Off-)</b> mode
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<pclass="fixedSK">
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Right-click on the framerate limit bar, and select <b>Latent Sync</b>.
If you use <b>Fullscreen Mode without V-Sync</b> or <b>DXVK with DXGI</b> and <b>have stable framerate</b>, in limiter's right click menu select <b>Latent Sync</b>
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<p>
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In <b>Latent Sync</b> menu, select <b>Visualize Tearlines</b> and use <b>Sync offset</b> slider so the tearing is not visible.
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Disable <b>Visualize Tearlines</b> when you decide you are satisfied with result.
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It is possible that you won't see tearing out of the box.
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<pclass="fixedSKError" style="display: none;">
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<spanclass="fpsFixed">(RefreshRate)</span>
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</p>
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<divclass="card-red">
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<p>
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Laptops with dedicated GPUs that do not have MUX switches for a direct dGPU<->Display connection can have problems with hiding the tearline.
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While it may be impossible to hide it completely, latency benefits are still applicable.
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</p>
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<p>
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Some monitors have too small vertical blanking, so it's possible to not fully hide the tearing without timing modifications -
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if you wish to pursue this topic, create a custom resolution with increased <b>Vertical Blanking</b> in your driver or with
The preset included with the guide already optimizes V-Sync for DXGI, so you only need to select the limit.
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</p>
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</div>
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In right click menu select your refresh rate, then <b>Ctrl-Click</b> on the <b>Framerate Limit</b> bar and subtract 0.05
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Right-click on the framerate limit bar next to it, and in the <b>Refresh Rate Factors</b> field, select <spanclass="scanModeDivider">1:1</span>.
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</span>
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</p>
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<pclass="fixedSKError" style="display: none;">
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<spanclass="fpsFixed">(RefreshRate)</span>
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</p>
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</div>
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</li>
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VRR + V-Sync
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VRR + V-Sync:
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<br>
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<divclass="card-basic">
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<p>
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Included INI preset enables automatic VRR detection which takes care of everything.
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Click on the <b>Advanced</b> button and change <b>Mode</b> from <b>Normal</b> to <b>Low-Latency (VRR Optimized)</b>.
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<br>
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To make sure the detection was successful, check if the <b>Auto VRR Mode</b> checkbox in <b>Advanced</b> limiter settings is green.
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<br>
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In case it failed, enable the limiter, right click on the bar and tick the <b>VRR Bias</b> option. After that, select <b>Low Latency (VRR Optimized)</b> mode.
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Ctrl-click on the framerate limit bar and enter any value between 48 and <spanclass="fpsVRR">(RefreshRate * (1 - RefreshRate * 0.00028))</span>.
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</p>
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<divclass="card-yellow">
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<p>
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The limit is selected based on your maximum refresh rate!
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<br>
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In case you can't reach that limit consistently, lower it to your average FPS amount.
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You should select a value that will match your average obtainable framerate in the game.
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</p>
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</div>
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</p>
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</div>
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</ul>
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...if you want to enter a custom value, <bclass="card-basic">Ctrl-Click</b> on the bar. You can also drag your mouse on it.
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<p>
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Your configuration should look similar to this: (picture shows "No V-Sync" configuration on DXVK + DXGI)
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