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Heightfield modification & PVD #621
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Realizing you want to actually modify the heightfield. Need to check up on this. I think the OVD viewer in Kit does not allow, or rather does not take such modifications into account. Need to see if to make a ticket for this. |
Just FYI this is being worked on next. Thanks for exposing the issue! |
So bug is on the side of PVD and there is nothing I can do to patch it myself? |
@pdherasciec hi , sorry to ask here. does pvd visualizer support real time debug render or you read after from ovd file? i tried before but nothing i can see in realtime |
Correct, at the moment the OVD reader in Kit/Composer that is omni.physx.pvd (or the OmniPVD extension) allows the import of an already finished OVD file. |
Hello, I am using heightfield modification based on snippet provided here: https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/Geometry.html#heightfield-modification
It seem to work fine, however I don't see changes propagated to PVD which makes debugging a bit hard for me.
I can see there is some heightfield specific code in
void PvdMetaDataBinding::releaseAndRecreateGeometry(PvdDataStream& inStream, const PxShape& inObj, PxPhysics& /*ownerPhysics*/, PsPvd* pvd)
which is called, but it doesn't seem to work.
Is there something that could be fixed in physx code, or there is issue on PVD side?
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