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pmt.htm
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<!-- **** SCRIPTS / SHEET WORKERS -->
<script type="text/worker">
/* ---- PMT ---------------------- */
var PMT = PMT || (function(){
'use strict';
var version = '1.0'
,majPoids = function() {
getSectionIDs("repeating_equipement", function(idws) {
var totwght = 0.0;
idws.forEach(function(idw,index,arr){
var uqte = "repeating_equipement_" + idw + "_equipqte";
var uwght = "repeating_equipement_" + idw + "_equippoids";
var lng = parseInt(arr.length) || 0;
getAttrs(['' + uqte,'' + uwght], function(val) {
var sqte = parseFloat(val[uqte]) || 0.0;
var swght = parseFloat(val[uwght]) || 0.0;
totwght = totwght + (sqte * swght);
if ( (index+1) == lng ){
setAttrs({
encombrement: totwght
});
}
});
});
});
}
,majEncombrement = function () {
getAttrs(["encombrement"], function (values) {
var enc = parseFloat(values.encombrement) || 0.0;
var encfinal = enc.toFixed(2);
var explo = 0;
var combat = 0;
if (enc>=71) {
explo = 3;
combat = 1;
} else if (enc>=41 && enc<71) {
explo = 9;
combat = 3;
} else if (enc>=31 && enc<41) {
explo = 18;
combat = 6;
} else if (enc>=21 && enc<31) {
explo = 24;
combat = 9;
} else {
explo = 36;
combat = 12;
}
setAttrs({
encombrement: encfinal,
mvtexploration: explo,
mvtcombat: combat,
mvtcourse: explo,
mvtexterieur: explo*3
});
});
};
return {
majEncombrement: majEncombrement,
majPoids: majPoids
};
}());
/* ---- FIN PMT ---------------------- */
// Création perso -- Ouverture de la fiche
on('sheet:opened',function(){
// **** Gestion 1ière ouverture après création du personnage
getAttrs(["todoequip"], function(values) {
//Equipements
if(values.todoequip.length > 0){
var newrowid ="";
var newrowattrs = {};
var TabEq = [];
var arrayLength = 0;
var obj = {};
TabEq = values.todoequip.split("|");
arrayLength = TabEq.length;
if (arrayLength > 0){
setAttrs({todoequip: ""});
var poidsligne = 0.0;
var totpoids = 0.0;
for (var i = 0; i < arrayLength; i++) {
obj=JSON.parse(TabEq[i]);
newrowid = generateRowID();
newrowattrs = {};
newrowattrs["repeating_equipement_" + newrowid + "_equipnom"] = obj.nom;
newrowattrs["repeating_equipement_" + newrowid + "_equipqte"] = obj.qte;
newrowattrs["repeating_equipement_" + newrowid + "_equippoids"] = obj.poids;
poidsligne = ((parseFloat(obj.qte) || 1.0) * (parseFloat(obj.poids) || 0.0)).toFixed(1);
totpoids = (parseFloat(totpoids) || 0.0) + (parseFloat(poidsligne) || 0.0);
newrowattrs["repeating_equipement_" + newrowid + "_equippoidstot"] = poidsligne;
setAttrs(newrowattrs);
}
setAttrs({encombrement: totpoids});
PMT.majEncombrement();
}
}
});
getAttrs(["todosort"], function(values) {
//Sorts
if(values.todosort.length > 0){
var newrowid ="";
var newrowattrs = {};
var TabSort = [];
var arrayLength = 0;
var obj = {};
TabSort = values.todosort.split("|");
arrayLength = TabSort.length;
if (arrayLength > 0){
for (var i = 0; i < arrayLength; i++) {
obj=JSON.parse(TabSort[i]);
newrowid = generateRowID();
newrowattrs = {};
newrowattrs["repeating_sorts_" + newrowid + "_sort-nom"] = obj.nom;
newrowattrs["repeating_sorts_" + newrowid + "_sort-reversible"] = obj.reversible;
newrowattrs["repeating_sorts_" + newrowid + "_sort-niveau"] = obj.niveau;
newrowattrs["repeating_sorts_" + newrowid + "_sort-duree"] = obj.duree;
newrowattrs["repeating_sorts_" + newrowid + "_sort-portee"] = obj.portee;
newrowattrs["repeating_sorts_" + newrowid + "_sort-desc"] = obj.desc;
setAttrs(newrowattrs);
}
}
setAttrs({todosort: ""});
}
});
getAttrs(["todoatk"], function(values) {
//Attaques
if(values.todoatk.length > 0){
var newrowid ="";
var newrowattrs = {};
var TabAtk = [];
var arrayLength = 0;
var obj = {};
TabAtk = values.todoatk.split("|");
arrayLength = TabAtk.length;
if (arrayLength > 0){
for (var i = 0; i < arrayLength; i++) {
obj=JSON.parse(TabAtk[i]);
newrowid = generateRowID();
newrowattrs = {};
newrowattrs["repeating_attaques_" + newrowid + "_attaque-nom"] = obj.nom;
newrowattrs["repeating_attaques_" + newrowid + "_attaque-carac"] = obj.mod;
newrowattrs["repeating_attaques_" + newrowid + "_attaque-bonus"] = obj.bonus;
newrowattrs["repeating_attaques_" + newrowid + "_attaque-degats-nbde"] = obj.nbde;
newrowattrs["repeating_attaques_" + newrowid + "_attaque-degats-de"] = obj.de;
newrowattrs["repeating_attaques_" + newrowid + "_attaque-degats-carac"] = obj.moddgt;
newrowattrs["repeating_attaques_" + newrowid + "_attaque-degats-bonus"] = obj.bonusdgt;
setAttrs(newrowattrs);
}
}
setAttrs({todoatk: ""});
}
});
});
// Inventaire / équipement
on("change:repeating_equipement:equipqte change:repeating_equipement:equippoids", function() {
PMT.majPoids();
});
on('remove:repeating_equipement',function(){
PMT.majPoids();
});
on("change:encombrement", function() {
PMT.majEncombrement();
});
// Gestion CA
on("change:sheetoptionca", function() {
getAttrs(["sheetoptionca","atk_bonus"], function(values) {
var bonusatk=parseInt(values.atk_bonus);
var option = parseInt(values.sheetoptionca);
if ( (option > 0) && (bonusatk < 1) ) {
setAttrs({
ATK_Bonus:1
});
} else if ( (option == 0) && (bonusatk > 0) ) {
setAttrs({
ATK_Bonus:0
});
}
});
});
// Caractéristiques et modificateurs
on("change:force", function(eventinfo) {
var Force=parseInt(eventinfo.newValue) || 0;
var MOD_FOR=0;
if (Force <4) {MOD_FOR=-3;}
else if (Force>3 && Force<6) {MOD_FOR=-2;}
else if (Force>5 && Force<9) {MOD_FOR=-1;}
else if (Force>12 && Force<16) {MOD_FOR=1;}
else if (Force>15 && Force<18) {MOD_FOR=2;}
else if (Force>17) {MOD_FOR=3;}
else {MOD_FOR=0;}
setAttrs({
MOD_FOR:MOD_FOR
});
});
on("change:dexterite", function(eventinfo) {
var Dexterite=parseInt(eventinfo.newValue) || 0;
var MOD_DEX=0;
if (Dexterite <4) {MOD_DEX=-3;}
else if (Dexterite>3 && Dexterite<6) {MOD_DEX=-2;}
else if (Dexterite>5 && Dexterite<9) {MOD_DEX=-1;}
else if (Dexterite>12 && Dexterite<16) {MOD_DEX=1;}
else if (Dexterite>15 && Dexterite<18) {MOD_DEX=2;}
else if (Dexterite>17) {MOD_DEX=3;}
else {MOD_DEX=0;}
setAttrs({
MOD_DEX:MOD_DEX
});
});
on("change:constitution", function(eventinfo) {
var Constitution=parseInt(eventinfo.newValue) || 0;
var MOD_CON=0;
if (Constitution <4) {MOD_CON=-3;}
else if (Constitution>3 && Constitution<6) {MOD_CON=-2;}
else if (Constitution>5 && Constitution<9) {MOD_CON=-1;}
else if (Constitution>12 && Constitution<16) {MOD_CON=1;}
else if (Constitution>15 && Constitution<18) {MOD_CON=2;}
else if (Constitution>17) {MOD_CON=3;}
else {MOD_CON=0;}
setAttrs({
MOD_CON:MOD_CON
});
});
on("change:intelligence", function(eventinfo) {
var Intelligence=parseInt(eventinfo.newValue) || 0;
var MOD_INT=0;
if (Intelligence>12 && Intelligence<16) {MOD_INT=1;}
else if (Intelligence>15 && Intelligence<18) {MOD_INT=2;}
else if (Intelligence>17) {MOD_INT=3;}
else {MOD_INT=0;}
setAttrs({
MOD_INT:MOD_INT
});
});
on("change:sagesse", function(eventinfo) {
var Sagesse=parseInt(eventinfo.newValue) || 0;
var MOD_SAG=0;
if (Sagesse <4) {MOD_SAG=-3;}
else if (Sagesse>3 && Sagesse<6) {MOD_SAG=-2;}
else if (Sagesse>5 && Sagesse<9) {MOD_SAG=-1;}
else if (Sagesse>12 && Sagesse<16) {MOD_SAG=1;}
else if (Sagesse>15 && Sagesse<18) {MOD_SAG=2;}
else if (Sagesse>17) {MOD_SAG=3;}
else {MOD_SAG=0;}
setAttrs({
MOD_SAG:MOD_SAG
});
});
on("change:charisme", function(eventinfo) {
var Charisme=parseInt(eventinfo.newValue) || 0;
var MOD_CHA=0;
var MaxCompagnons=0;
var MoralCompagnons=0;
if (Charisme <4) {
MOD_CHA=2;
MaxCompagnons=1;
MoralCompagnons=4;
}
else if (Charisme>3 && Charisme<6) {
MOD_CHA=1;
MaxCompagnons=2;
MoralCompagnons=5;
}
else if (Charisme>5 && Charisme<9) {
MOD_CHA=1;
MaxCompagnons=3;
MoralCompagnons=6;
}
else if (Charisme>12 && Charisme<16) {
MOD_CHA=-1;
MaxCompagnons=5;
MoralCompagnons=8;
}
else if (Charisme>15 && Charisme<18) {
MOD_CHA=-1;
MaxCompagnons=6;
MoralCompagnons=9;
}
else if (Charisme>17) {
MOD_CHA=-2;
MaxCompagnons=7;
MoralCompagnons=10;
}
else {
MOD_CHA=0;
MaxCompagnons=4;
MoralCompagnons=7;
}
setAttrs({
MOD_CHA:MOD_CHA,
MaxCompagnons:MaxCompagnons,
MoralCompagnons:MoralCompagnons
});
});
</script>
<!-- PARAMETRAGES -->
<span class="sheet-smallspan">v4.5 - <b>Options :</b></span>
<input type="radio" name="attr_sheetOptionCa" value="0" class="sheet-optionCaDesc" checked="checked" title="Utiliser la Classe d'Armure (CA) descendante" /><span>CA descendante</span>
<input type="radio" name="attr_sheetOptionCa" value="1" class="sheet-optionCaAsc" title="Utiliser la Classe d'Armure (CA) ascendante" /><span>CA ascendante</span>
<input type="radio" name="attr_Classe" value="0" class="sheet-classeClerc" checked="checked" />
<input type="radio" name="attr_Classe" value="1" class="sheet-classeGuerrier" />
<input type="radio" name="attr_Classe" value="2" class="sheet-classeMagicien" />
<input type="radio" name="attr_Classe" value="3" class="sheet-classeVoleur" />
<input type="radio" name="attr_Classe" value="4" class="sheet-classeElfe" />
<input type="radio" name="attr_Classe" value="5" class="sheet-classeHalfelin" />
<input type="radio" name="attr_Classe" value="6" class="sheet-classeNain" />
<!-- FdP -->
<div class="sheet-mainBg" style="width:832px;">
<table style="width:100%;"> <!-- portrait, nom, classe etc... -->
<tr>
<td style="width:260px;text-align:center;vertical-align:top;">
<img style="width:100%" src="http://lh4.googleusercontent.com/-Lx2C7ZSAnYE/VHYzI6JcLWI/AAAAAAAATLw/agtXHfY_jPM/w976-h85-no/FdPLogo2.png"/>
<img style="width:200px;" src="http://lh5.googleusercontent.com/-RtdTN5mdBt8/VHCVJdiLETI/AAAAAAAATJQ/qH2mckC0xG0/w823-h646-no/dragon_noir.png"/>
</td> <!-- FIN portrait -->
<td style="width:530px;"> <!--titre, nom, classe ... -->
<table style="width:100%;">
<tr><td colspan="3"></td></tr>
<tr>
<td>
<input class="sheet-inMainTxt" type="text" style="font-weight: bold; text-align: center; font-size: 16px;" name="attr_character_name" placeholder="Nom du personnage" />
</td>
<td>
<SELECT name="attr_Classe" size="1" style="width: 115px;">
<option value="0">Clerc</option>
<option value="1">Guerrier</option>
<option value="2">Magicien</option>
<option value="3">Voleur</option>
<option value="4">Elfe</option>
<option value="5">Halfelin</option>
<option value="6">Nain</option>
</SELECT>
</td>
<td>
<SELECT name="attr_Alignement" size="1" style="width: 115px;">
<OPTION>Loi</OPTION>
<OPTION>Neutralité</OPTION>
<OPTION>Chaos</OPTION>
</SELECT>
</td>
</tr>
<tr>
<td class="sheet-libel1">Nom du personnage</td>
<td class="sheet-libel1">Classe</td>
<td class="sheet-libel1">Alignement</td>
</tr>
<tr>
<td><input class="sheet-inMainTxt" type="text" name="attr_titre" placeholder="Titre" /></td>
<td colspan="2"><input class="sheet-inMainTxt" type="text" name="attr_langues" style="width:300px;" placeholder="Langues supplémentaires" /></td>
</tr>
<tr>
<td class="sheet-libel1">Titre</td>
<td class="sheet-libel1" colspan="2">Langues supplémentaires</td>
</tr>
<tr>
<td>
<input class="sheet-inMainNum" type="number" name="attr_XP" style="width: 80px;text-align:right;" value="0" />
<b>/</b>
<input class="sheet-inMainNum" type="number" name="attr_XP_max" style="width: 80px;text-align:right;" value="0" />
</td>
<td><input class="sheet-inMainNum" type="number" name="attr_BonusXp" style="width: 50px;" value="0" /> %</td>
<td><input class="sheet-inMainNum" type="number" name="attr_Niveau" style="width: 50px;" value="1" /></td>
</tr>
<tr>
<td class="sheet-libel1">XP / Prochain niveau</td>
<td class="sheet-libel1">Bonus d'XP</td>
<td class="sheet-libel1">Niveau</td>
</tr>
<tr>
<td class="sheet-libel1">
<div class="sheet-optionCaDesc">
<input class="sheet-inCA" type="text" name="attr_CaDesc" title="Classe d'Armure totale" value="[[@{CaDescArmure}-@{CaBouclier}-(@{MOD_DEX}*1)]]" disabled />=<input name="attr_CaDescArmure" type="number" class="sheet-inMainNum" style="width:40px;" value="9" title="Classe d'armure de l'armure (9 sans armure)"/>-<input name="attr_CaBouclier" type="number" class="sheet-inMainNum" style="width:35px;" value="0" title="Bonus de CA de bouclier"/>-<input name="attr_CaDex" type="number" class="sheet-inMainNum" style="width:40px;" value="@{MOD_DEX}" title="Modificateur de Dextérité" disabled />
</div>
<div class="sheet-optionCaAsc">
<input class="sheet-inCA" type="text" name="attr_CaAsc" title="Classe d'Armure totale" value="[[@{CaAscArmure}+@{CaBouclier}+@{MOD_DEX}]]" disabled />=<input name="attr_CaAscArmure" type="number" class="sheet-inMainNum" style="width:40px;" value="10" title="Classe d'armure de l'armure (10 sans armure)"/>+<input name="attr_CaBouclier" type="number" class="sheet-inMainNum" style="width:35px;" value="0" title="Bonus de CA de bouclier"/>+<input name="attr_CaDex" type="number" class="sheet-inMainNum" style="width:40px;" value="@{MOD_DEX}" title="Modificateur de Dextérité" disabled />
</div>
</td>
<td class="sheet-libel1">
<input class="sheet-inPV" type="number" name="attr_PV" placeholder="PV" title="Points de Vie courant" value="0"/>
<b>/</b>
<input class="sheet-inPVMax" type="number" name="attr_PV_max" placeholder="MAX" title="Points de Vie maximum" value="0"/>
</td>
<td class="sheet-libel1">
<SELECT name="attr_DV" size="1" style="text-align: right; width: 50px;">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</SELECT>
<button type="roll" value="&{template:pmt} {{perso=@{character_name}}} {{name=Dé de Vie}} {{DV=[[1d@{DV}+@{MOD_CON}]]}}" name='DV' />
</td>
</tr>
<tr>
<td class="sheet-libel1">
<div class="sheet-optionCaDesc sheet-libel1">CA=Armure-Bouclier-DEX</div>
<div class="sheet-optionCaAsc sheet-libel1">CA=Armure+Bouclier+DEX</div>
</td>
<td class="sheet-libel1">Points de Vie</td>
<td class="sheet-libel1">Dé de Vie</td>
</tr>
</table>
</td> <!--titre, nom, classe ... -->
</tr>
</table> <!-- FIN portrait, nom, classe etc... -->
<hr/>
<div style="display: table; width:100%;"> <!-- TABLE carac & JS -->
<div style="display: table-row"> <!-- LIGNE carac & JS -->
<div style="display: table-cell; "> <!-- CELL carac -->
<div style="display: table; text-align: left;"> <!-- CARAC -->
<div style="display: table-row;">
<div class="sheet-carac-num">
<input name="attr_Force" type="number" class="sheet-carac-num" value="10"/>
</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Force}} {{subtags=Jet de Caractéristique}} {{carac=[[1d20-(?{Bonus/Malus|0})]]}} {{target=[[@{Force}]]}}"
name='FOR' />
</div>
<div class="sheet-carac-lib">
Force
</div>
<div class="sheet-carac-mod">
<input name="attr_MOD_FOR" type="number" class="sheet-carac-mod" value="0" />
</div>
<div style="display: inline-block;">Toucher, dommages et forçage de porte</div>
</div>
<div style="display: table-row;">
<div class="sheet-carac-num">
<input name="attr_Dexterite" type="number" class="sheet-carac-num" value="10"/>
</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Dextérité}} {{subtags=Jet de Caractéristique}} {{carac=[[1d20-(?{Bonus/Malus|0})]]}} {{target=[[@{Dexterite}]]}}"
name='DEX' />
</div>
<div class="sheet-carac-lib">
Dextérité
</div>
<div class="sheet-carac-mod">
<input name="attr_MOD_DEX" type="number" class="sheet-carac-mod" value="0" />
</div>
<div style="display: inline-block;">CA, attaques à distance et initiative</div>
</div>
<div style="display: table-row;">
<div class="sheet-carac-num">
<input name="attr_Constitution" type="number" class="sheet-carac-num" value="10"/>
</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Constitution}} {{subtags=Jet de Caractéristique}} {{carac=[[1d20-(?{Bonus/Malus|0})]]}} {{target=[[@{Constitution}]]}}"
name='CON' />
</div>
<div class="sheet-carac-lib">
Constitution
</div>
<div class="sheet-carac-mod">
<input name="attr_MOD_CON" type="number" class="sheet-carac-mod" value="0" />
</div>
<div style="display: inline-block;">Points de Vie, par Dé de Vie</div>
</div>
<div style="display: table-row;">
<div class="sheet-carac-num">
<input name="attr_Intelligence" type="number" class="sheet-carac-num" value="10"/>
</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Intelligence}} {{subtags=Jet de Caractéristique}} {{carac=[[1d20-(?{Bonus/Malus|0})]]}} {{target=[[@{Intelligence}]]}}"
name='INT' />
</div>
<div class="sheet-carac-lib">
Intelligence
</div>
<div class="sheet-carac-mod">
<input name="attr_MOD_INT" type="number" class="sheet-carac-mod" value="0" />
</div>
<div style="display: inline-block;">Langues supplémentaires</div>
</div>
<div style="display: table-row;">
<div class="sheet-carac-num">
<input name="attr_Sagesse" type="number" class="sheet-carac-num" value="10" />
</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Sagesse}} {{subtags=Jet de Caractéristique}} {{carac=[[1d20-(?{Bonus/Malus|0})]]}} {{target=[[@{Sagesse}]]}}"
name='SAG' />
</div>
<div class="sheet-carac-lib">
Sagesse
</div>
<div class="sheet-carac-mod">
<input name="attr_MOD_SAG" type="number" class="sheet-carac-mod" value="0" />
</div>
<div style="display: inline-block;">JS (effets magiques)</div>
</div>
<div style="display: table-row;">
<div class="sheet-carac-num">
<input name="attr_Charisme" type="number" class="sheet-carac-num" value="10" />
</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Charisme}} {{subtags=Jet de Caractéristique}} {{carac=[[1d20-(?{Bonus/Malus|0})]]}} {{target=[[@{Charisme}]]}}"
name='CHA' />
</div>
<div class="sheet-carac-lib">
Charisme
</div>
<div class="sheet-carac-mod">
<input name="attr_MOD_CHA" type="number" class="sheet-carac-mod" value="0" title="Ajustement aux réactions"/>
</div>
<div style="display: inline-block;">Réactions</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Réactions}} {{subtags=Action}} {{talent=[[2d6cs1cf6+(@{MOD_CHA})-(?{Bonus/Malus|0})]]}} {{target=[[0]]}}"
name="Reactions" title="Jet de Réaction" />
</div>
<div class="sheet-carac-mod">
<input name="attr_MaxCompagnons" type="number" class="sheet-carac-mod" value="0" title="Nombre maximum de Compagnons d'Armes"/>
</div>
<div style="display: inline-block;">Compagnons</div>
<div class="sheet-carac-mod">
<input name="attr_MoralCompagnons" type="number" class="sheet-carac-mod" value="0" title="Moral desCompagnons d'Armes"/>
</div>
<div style="display: inline-block;">Moral</div>
</div>
</div> <!-- FIN CARACS -->
</div> <!-- FIN CELL carac -->
<div style="display: table-cell"> <!-- CELL JS -->
<div style="display: table; text-align: left;"> <!-- JS -->
<div style="display: table-row;">
<div class="sheet-carac-num">
<input name="attr_JS_Souffles" type="number" class="sheet-carac-num" value="10" />
</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Souffles}} {{subtags=Jet de Sauvegarde}} {{JS=[[1d20+(?{Bonus/Malus|0})]]}} {{target=[[@{JS_Souffles}]]}}"
name='Souffles' />
</div>
<div class="sheet-js-lib">
Souffles
</div>
</div>
<div style="display: table-row;">
<div class="sheet-carac-num">
<input name="attr_JS_Poison" type="number" class="sheet-carac-num" value="10" />
</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Poison et Mort}} {{subtags=Jet de Sauvegarde}} {{JS=[[1d20+(?{Bonus/Malus|0})]]}} {{target=[[@{JS_Poison}]]}}"
name='Poison' />
</div>
<div class="sheet-js-lib">
Poison, Mort
</div>
</div>
<div style="display: table-row;">
<div class="sheet-carac-num">
<input name="attr_JS_Petrification" type="number" class="sheet-carac-num" value="10" />
</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Pétrification, Paralysie}} {{subtags=Jet de Sauvegarde}} {{JS=[[1d20+(?{Bonus/Malus|0})]]}} {{target=[[@{JS_Petrification}]]}}"
name='Petrification' />
</div>
<div class="sheet-js-lib">
Pétrification, Paralysie
</div>
</div>
<div style="display: table-row;">
<div class="sheet-carac-num">
<input name="attr_JS_Baton" type="number" class="sheet-carac-num" value="10" />
</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Bâtons, Baguettes}} {{subtags=Jet de Sauvegarde}} {{JS=[[1d20+(?{Bonus/Malus|0})]]}} {{target=[[@{JS_Baton}]]}}"
name='Baton' />
</div>
<div class="sheet-js-lib">
Bâtons, Baguettes
</div>
</div>
<div style="display: table-row;">
<div class="sheet-carac-num">
<input name="attr_JS_Sorts" type="number" class="sheet-carac-num" value="10" />
</div>
<div class="sheet-carac-roll">
<button type="roll"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Sorts, Objets Magiques}} {{subtags=Jet de Sauvegarde}} {{JS=[[1d20+(?{Bonus/Malus|0})]]}} {{target=[[@{JS_Sorts}]]}}"
name='Sorts' />
</div>
<div class="sheet-js-lib">
Sorts, Objets Magiques
</div>
</div>
</div> <!-- FIN JS et + -->
<div class="sheet-optionCaAsc">
<div style="display: table; text-align: left;margin-top:4px;">
<div style="display:table-row">
<div style="display:table-cell">
<input name="attr_ATK_Bonus" type="number" class="sheet-inMainNum" value="0"
title="Bonus aux attaques avec la règle optionnelle de CA ascendante"/>
</div>
<div style="display:table-cell;margin-left:4px;padding-left:4px;" class="sheet-libel1">
Bonus à l'attaque
</div>
</div>
</div>
</div>
</div> <!-- FIN CELL JS -->
</div> <!-- FIN LIGNE carac & JS -->
</div> <!-- TABLE carac & JS -->
<div class="sheet-optionCaDesc" style="width: 100%;text-align:center;"> <!-- TABLE CA -->
<hr/>
<div style="width: 100%;text-align:center;">
<div style="display: table; width:100%;">
<div style="display: table-row;text-align: center;">
<div style="display: table-cell; text-align: left;"><b>CA :</b></div>
<div style="display: table-cell;text-align: center;">-6</div>
<div style="display: table-cell;text-align: center;">-5</div>
<div style="display: table-cell;text-align: center;">-4</div>
<div style="display: table-cell;text-align: center;">-3</div>
<div style="display: table-cell;text-align: center;">-2</div>
<div style="display: table-cell;text-align: center;">-1</div>
<div style="display: table-cell;text-align: center;">0</div>
<div style="display: table-cell;text-align: center;">1</div>
<div style="display: table-cell;text-align: center;">2</div>
<div style="display: table-cell;text-align: center;">3</div>
<div style="display: table-cell;text-align: center;">4</div>
<div style="display: table-cell;text-align: center;">5</div>
<div style="display: table-cell;text-align: center;">6</div>
<div style="display: table-cell;text-align: center;">7</div>
<div style="display: table-cell;text-align: center;">8</div>
<div style="display: table-cell;text-align: center;">9</div>
</div>
<div style="display: table-row;text-align: center;">
<div style="display: table-cell; text-align: left;"><b>D20>= </b></div>
<div style="display: table-cell;"><input type="number" value="20" name="attr_ToucheCAm6" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="20" name="attr_ToucheCAm5" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="20" name="attr_ToucheCAm4" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="20" name="attr_ToucheCAm3" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="20" name="attr_ToucheCAm2" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="20" name="attr_ToucheCAm1" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="19" name="attr_ToucheCA0" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="18" name="attr_ToucheCA1" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="17" name="attr_ToucheCA2" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="16" name="attr_ToucheCA3" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="15" name="attr_ToucheCA4" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="14" name="attr_ToucheCA5" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="13" name="attr_ToucheCA6" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="12" name="attr_ToucheCA7" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="11" name="attr_ToucheCA8" class="sheet-inPetitNum" /></div>
<div style="display: table-cell;"><input type="number" value="10" name="attr_ToucheCA9" class="sheet-inPetitNum" /></div>
</div>
</div>
</div>
</div> <!-- FIN TABLE CA -->
<hr />
<div class="sheet-titre1">ATTAQUES</div>
<div style="display: table; width: 100%; text-align:left;"> <!-- Attaques -->
<fieldset class="repeating_attaques">
<div style="display: table-row;width: 100%;">
<div style="display: table-cell; text-align: center;width: 45px;">
<button type="roll" name="Attaque"
value="&{template:pmt} {{perso=@{character_name}}} {{name=@{attaque-nom}}} {{subtags=Attaque}} {{attaque=[[1d20cs20cf1+(@{attaque-carac})[Modificateur de Caractéristique]+@{ATK_Bonus}[Attaque en CA ascendante]+(@{attaque-bonus})[Modificateur permanent]+(?{Bonus/Malus d'attaque|0})[Bonus/Malus]]]}} {{degats=[[@{attaque-degats-nbde}d@{attaque-degats-de}+(@{attaque-degats-carac})[Modificateur de caractéristique]+(@{attaque-degats-bonus})[Modificateur permanent]]]}} {{critique=[[@{attaque-degats-nbde}*@{attaque-degats-de}[Dés(s) de dégâts maximum]+(@{attaque-degats-carac})[Modificateur de Caractéristique]+(@{attaque-degats-bonus})[Modificateur permanent]]]}}"></button>
</div>
<div style="display: table-cell;width:470px;">
<input type="text" name="attr_attaque-nom" class="sheet-inMainTxt" style="width:280px;" placeholder="Nom de l'arme / attaque" />
1d20+<select name="attr_attaque-carac" size="1" style="text-align: left; width: 60px;" title="Bonus de caractéristique à l'attaque">
<option value="0">-</option>
<option value="@{MOD_FOR}" selected>FOR</option>
<option value="@{MOD_DEX}">DEX</option>
</select>+<input type="number" name="attr_attaque-bonus" class="sheet-inMainNum" style="width: 45px;" title="Modificateur permanent au jet d'attaque (arme magique, capacité spéciale ...)" value="0" />
</div>
<div style="display: table-cell; text-align: right;">
<b>Dégâts</b>
<input type="number" name="attr_attaque-degats-nbde" class="sheet-inMainNum" style="width: 45px;" title="Nombre de dés de dégâts" value="1" /><select name="attr_attaque-degats-de" size="1" style="text-align: right; width:55px;" title="Dé de dégâts">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<select name="attr_attaque-degats-carac" size="1" style="text-align: left; width: 60px;" title="Bonus de caractéristique aux dégâts">
<option value="0">-</option>
<option value="@{MOD_FOR}" selected>FOR</option>
<option value="@{MOD_DEX}">DEX</option>
</select>+<input type="number" name="attr_attaque-degats-bonus" class="sheet-inMainNum" style="width: 45px;" title="Modificateur permanent au jet de dégâts (arme magique, capacité spéciale ...)" value="0" />
</div>
</div>
</fieldset>
</div> <!-- FIN Attaques -->
<hr/>
<table style="width:100%;"> <!-- TALENT et SORTS -->
<tr>
<td style="width: 410px;border-right: 1px solid black;padding:0px 5px 0px 0px;vertical-align:top;"> <!-- CELL TALENT -->
<div class="sheet-Clerc"> <!-- ACTION CLERC -->
<table style="width:100%;">
<tr>
<td>Forcer une Porte</td>
<td style="text-align:right;white-space: nowrap;">1d6-FOR<=</td>
<td><input type="number" name="attr_actionforceporte" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="ForcerPorte"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Forcer une Porte}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(@{MOD_FOR})-(?{Bonus/Malus|0})]]}} {{target=[[@{actionforceporte}]]}}"/>
</td>
</tr>
<tr>
<td>Détecter une Porte Secrète</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actiondetectportehumain" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="PorteSecrete"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Détecter Porte Secrète}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actiondetectportehumain}]]}}"/>
</td>
</tr>
<tr>
<td>Écouter</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actionecouter" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="Ecouter"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Écouter}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actionecouter}]]}}"/>
</td>
</tr>
</table>
</div> <!-- FIN ACTION CLERC -->
<div class="sheet-Guerrier"> <!-- ACTION GUERRIER -->
<table style="width:100%;">
<tr>
<td>Forcer une Porte</td>
<td style="text-align:right;white-space: nowrap;">1d6-FOR<=</td>
<td><input type="number" name="attr_actionforceporte" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="ForcerPorte"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Forcer une Porte}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(@{MOD_FOR})-(?{Bonus/Malus|0})]]}} {{target=[[@{actionforceporte}]]}}"/>
</td>
</tr>
<tr>
<td>Détecter une Porte Secrète</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actiondetectportehumain" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="PorteSecrete"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Détecter Porte Secrète}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actiondetectportehumain}]]}}"/>
</td>
</tr>
<tr>
<td>Écouter</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actionecouter" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="Ecouter"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Écouter}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actionecouter}]]}}"/>
</td>
</tr>
</table>
</div> <!-- FIN ACTION GUERRIER -->
<div class="sheet-Magicien"> <!-- ACTION MAGICIEN -->
<table style="width:100%;">
<tr>
<td>Forcer une Porte</td>
<td style="text-align:right;white-space: nowrap;">1d6-FOR<=</td>
<td><input type="number" name="attr_actionforceporte" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="ForcerPorte"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Forcer une Porte}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(@{MOD_FOR})-(?{Bonus/Malus|0})]]}} {{target=[[@{actionforceporte}]]}}"/>
</td>
</tr>
<tr>
<td>Détecter une Porte Secrète</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actiondetectportehumain" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="PorteSecrete"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Détecter Porte Secrète}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actiondetectportehumain}]]}}"/>
</td>
</tr>
<tr>
<td>Écouter</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actionecouter" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="Ecouter"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Écouter}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actionecouter}]]}}"/>
</td>
</tr>
</table>
</div> <!-- FIN ACTION MAGICIEN -->
<div class="sheet-Voleur"> <!-- ACTION VOLEUR -->
<table style="width:100%;">
<tr>
<td>Forcer une Porte</td>
<td style="text-align:right;white-space: nowrap;">1d6-FOR<=</td>
<td><input type="number" name="attr_actionforceporte" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="ForcerPorte"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Forcer une Porte}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(@{MOD_FOR})-(?{Bonus/Malus|0})]]}} {{target=[[@{actionforceporte}]]}}"/>
</td>
</tr>
<tr>
<td>Détecter une Porte Secrète</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actiondetectportehumain" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="PorteSecrete"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Détecter Porte Secrète}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actiondetectportehumain}]]}}"/>
</td>
</tr>
<tr>
<td>Surprise</td>
<td style="text-align:right;white-space: nowrap;">1d6></td>
<td><input type="number" name="attr_actionsurprise" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="Surprise"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Surprise}} {{subtags=Action}} {{talent=[[1d6+(?{Bonus/Malus|0})]]}} {{suptarget=[[@{actionsurprise}]]}}"/>
</td>
</tr>
<tr>
<td colspan="4">Coup Sournois (adversaire ignorant la présence du voleur) : Attaque+4, Dégâts*2.</td>
</tr>
<tr>
<td>Déchiffrage</td>
<td>(niveau 4+)</td>
<td><input type="number" name="attr_compvoldechiffrage" class="sheet-inPetitNum" value="80" /> %</td>
<td><button type="roll" name="Dechiffrage"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Déchiffrage}} {{subtags=Capacité Spéciale}} {{talent=[[1d100cs1cf100-(?{Bonus/Malus|0})]]}} {{target=[[@{compvoldechiffrage}]]}}"/>
</td>
</tr>
<tr>
<td>Magicien dilettante</td>
<td>(niveau 10+)</td>
<td><input type="number" name="attr_compvolmage" class="sheet-inPetitNum" value="90" /> %</td>
<td><button type="roll" name="MagicienDilettante"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Magicien dilettante}} {{subtags=Capacité Spéciale}} {{talent=[[1d100cs1cf100-(?{Bonus/Malus|0})]]}} {{target=[[@{compvolmage}]]}}"/>
</td>
</tr>
</table>
</div> <!-- FIN ACTION VOLEUR -->
<div class="sheet-Elfe"> <!-- ACTION ELFE -->
<table style="width:100%;">
<tr>
<td>Forcer une Porte</td>
<td style="text-align:right;white-space: nowrap;">1d6-FOR<=</td>
<td><input type="number" name="attr_actionforceporte" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="ForcerPorte"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Forcer une Porte}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(@{MOD_FOR})-(?{Bonus/Malus|0})]]}} {{target=[[@{actionforceporte}]]}}"/>
</td>
</tr>
<tr>
<td>Détecter une Porte Secrète</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actiondetectporteelfe" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="PorteSecrete"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Détecter Porte Secrète}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actiondetectporteelfe}]]}}"/>
</td>
</tr>
<tr>
<td>Écouter</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actionecouterelfe" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="Ecouter"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Écouter}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actionecouterelfe}]]}}"/>
</td>
</tr>
<tr>
<td>Surprise</td>
<td style="text-align:right;white-space: nowrap;">1d6></td>
<td><input type="number" name="attr_actionsurprise" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="Surprise"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Surprise}} {{subtags=Action}} {{talent=[[1d6+(?{Bonus/Malus|0})]]}} {{suptarget=[[@{actionsurprise}]]}}"/>
</td>
</tr>
</table>
</div> <!-- FIN ACTION ELFE -->
<div class="sheet-Halfelin"> <!-- ACTION HALFELIN -->
<table style="width:100%;">
<tr>
<td>Forcer une Porte</td>
<td style="text-align:right;white-space: nowrap;">1d6-FOR<=</td>
<td><input type="number" name="attr_actionforceporte" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="ForcerPorte"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Forcer une Porte}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(@{MOD_FOR})-(?{Bonus/Malus|0})]]}} {{target=[[@{actionforceporte}]]}}"/>
</td>
</tr>
<tr>
<td>Détecter une Porte Secrète</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actiondetectportehumain" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="PorteSecrete"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Détecter Porte Secrète}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actiondetectportehumain}]]}}"/>
</td>
</tr>
<tr>
<td>Écouter</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actionecouterelfe" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="Ecouter"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Écouter}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actionecouterelfe}]]}}"/>
</td>
</tr>
<tr>
<td>Détecter un Piège</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actiondetecter" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="DetecterPiege"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Détecter un Piège}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actiondetecter}]]}}"/>
</td>
</tr>
<tr>
<td>Surprise</td>
<td style="text-align:right;white-space: nowrap;">1d6></td>
<td><input type="number" name="attr_actionsurprise" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="Surprise"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Surprise}} {{subtags=Action}} {{talent=[[1d6+(?{Bonus/Malus|0})]]}} {{suptarget=[[@{actionsurprise}]]}}"/>
</td>
</tr>
</table>
</div> <!-- FIN ACTION HALFELIN -->
<div class="sheet-Nain"> <!-- ACTION NAIN -->
<table style="width:100%;">
<tr>
<td>Forcer une Porte</td>
<td style="text-align:right;white-space: nowrap;">1d6-FOR<=</td>
<td><input type="number" name="attr_actionforceporte" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="ForcerPorte"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Forcer une Porte}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(@{MOD_FOR})-(?{Bonus/Malus|0})]]}} {{target=[[@{actionforceporte}]]}}"/>
</td>
</tr>
<tr>
<td>Détecter une Porte Secrète</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actiondetectportehumain" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="PorteSecrete"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Détecter Porte Secrète}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actiondetectportehumain}]]}}"/>
</td>
</tr>
<tr>
<td>Écouter</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actionecouterelfe" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="Ecouter"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Écouter}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actionecouterelfe}]]}}"/>
</td>
</tr>
<tr>
<td>Surprise</td>
<td style="text-align:right;white-space: nowrap;">1d6></td>
<td><input type="number" name="attr_actionsurprise" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="Surprise"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Surprise}} {{subtags=Action}} {{talent=[[1d6+(?{Bonus/Malus|0})]]}} {{suptarget=[[@{actionsurprise}]]}}"/>
</td>
</tr>
</table>
</div> <!-- FIN ACTION NAIN -->
</td> <!-- FIN CELL Talents -->
<td style="vertical-align:top;text-align:left;padding:0px 0px 0px 5px;"> <!-- CELL SORTS et talents suite -->
<div class="sheet-Clerc"> <!-- ACTION CLERC -->
<table style="width:100%;">
<tr>
<td>Détecter un Piège</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actiondetecter" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="DetecterPiege"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Détecter un Piège}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actiondetecter}]]}}"/>
</td>
</tr>
<tr>
<td>Surprise</td>
<td style="text-align:right;white-space: nowrap;">1d6></td>
<td><input type="number" name="attr_actionsurprise" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="Surprise"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Surprise}} {{subtags=Action}} {{talent=[[1d6+(?{Bonus/Malus|0})]]}} {{suptarget=[[@{actionsurprise}]]}}"/>
</td>
</tr>
<tr>
<td>Renvoi des mort-vivants</td>
<td style="text-align:right;white-space: nowrap;">2d6</td>
<td></td>
<td><button type="roll" name="Renvoi"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Renvoi des mort-vivants}} {{subtags=Capacité Spéciale}} {{talent=[[2d6+(?{Bonus/Malus|0})]]}} {{suptarget=[[0]]}}"/>
</td>
</tr>
</table>
</div> <!-- FIN ACTION CLERC -->
<div class="sheet-Guerrier"> <!-- ACTION GUERRIER -->
<table style="width:100%;">
<tr>
<td>Détecter un Piège</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actiondetecter" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="DetecterPiege"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Détecter un Piège}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actiondetecter}]]}}"/>
</td>
</tr>
<tr>
<td>Surprise</td>
<td style="text-align:right;white-space: nowrap;">1d6></td>
<td><input type="number" name="attr_actionsurprise" class="sheet-inPetitNum" value="2" /></td>
<td><button type="roll" name="Surprise"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Surprise}} {{subtags=Action}} {{talent=[[1d6+(?{Bonus/Malus|0})]]}} {{suptarget=[[@{actionsurprise}]]}}"/>
</td>
</tr>
</table>
</div> <!-- FIN ACTION GUERRIER -->
<div class="sheet-Magicien"> <!-- ACTION MAGICIEN -->
<table style="width:100%;">
<tr>
<td>Détecter un Piège</td>
<td style="text-align:right;white-space: nowrap;">1d6<=</td>
<td><input type="number" name="attr_actiondetecter" class="sheet-inPetitNum" value="1" /></td>
<td><button type="roll" name="DetecterPiege"
value="&{template:pmt} {{perso=@{character_name}}} {{name=Détecter un Piège}} {{subtags=Action}} {{talent=[[1d6cs1cf6-(?{Bonus/Malus|0})]]}} {{target=[[@{actiondetecter}]]}}"/>
</td>
</tr>
<tr>