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ko.json
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ko.json
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{
/*********
** Data Layers UI
*********/
// accessible
"accessible.name": "진입가능 여부",
"accessible.clear": "공간이 빔",
"accessible.occupied": "공간 차지중",
"accessible.impassable": "통행불가",
"accessible.warp": "순간이동",
// buildable
"buildable.name": "건설가능 여부",
"buildable.buildable": "건설 가능",
"buildable.occupied": "공간 차지중",
"buildable.not-buildable": "건설 불가능",
// coverage: bee houses
"bee-houses.name": "적용범위: 양봉장",
"bee-houses.range": "꽃의 범위",
// coverage: Junimo huts
"junimo-huts.name": "적용범위: 주니모 오두막",
"junimo-huts.can-harvest": "수확 가능",
"junimo-huts.cannot-harvest": "수확 불가",
// coverage: scarecrows
"scarecrows.name": "적용범위: 허수아비",
"scarecrows.protected": "보호됨",
"scarecrows.exposed": "노출됨",
// coverage: sprinklers
"sprinklers.name": "적용범위: 스프링클러",
"sprinklers.covered": "수분 공급됨",
"sprinklers.dry-crops": "물 주지않은 작물",
// crops: harvest
"crop-harvest.name": "작물: 수확 준비 완료",
"crop-harvest.ready": "준비됨",
"crop-harvest.not-ready": "준비되지 않음",
"crop-harvest.not-enough-time-or-dead": "시간이 충분하지 않음 (또는 죽은)",
// crops: watered
"crop-water.name": "작물: 물주기 여부",
"crop-water.watered": "물 준 작물",
"crop-water.dry": "물 주지않은 작물",
// crops: water for paddy crops
"crop-paddy-water.name": "작물: 논농사 가능 여부",
"crop-paddy-water.in-range": "물 근처",
"crop-paddy-water.not-in-range": "물에서 먼 땅",
// crops: fertilized
"crop-fertilizer.name": "작물: 비료줌 여부",
"crop-fertilizer.fertilizer": "비료",
"crop-fertilizer.retaining-soil": "보습 토양",
"crop-fertilizer.speed-gro": "성장 촉진제",
"crop-fertilizer.multiple": "여러 비료 유형",
// machine processing
"machines.name": "기계 동작 여부",
"machines.empty": "빔",
"machines.processing": "처리중",
"machines.finished": "완료됨",
// tile grid
"grid.name": "전체 격자무늬",
// tillable
"tillable.name": "경작 가능 여부",
"tillable.tillable": "경작 가능",
"tillable.tilled": "경작중",
"tillable.occupied": "공간 차지중",
"tillable.not-tillable": "경작 불가능",
/*********
** Generic Mod Config Menu UI
*********/
// TODO
// section names
"config.section.main-options": "Main options",
"config.section.main-controls": "Main controls",
"config.section.layer": "'{{LayerName}}' layer", // {{LayerName}} is the layer name set above.
// main options
"config.show-grid.name": "Show grid",
"config.show-grid.desc": "Whether to show a tile grid when a layer is open.",
"config.combine-borders.name": "Combine overlapping borders",
"config.combine-borders.desc": "When two groups of the same color overlap, whether to draw one border around their combined edge instead of their individual borders.",
"config.color-scheme.name": "Color scheme",
"config.color-schene.desc": "The color scheme to apply, which changes the colors throughout all the data layers.",
"config.color-schemes.default": "default colors",
// main controls
"config.toggle-layer-key.name": "Toggle data layers",
"config.toggle-layer-key.desc": "The key binding which shows or hides the data layer overlay.",
"config.prev-layer-key.name": "Previous layer key",
"config.prev-layer-key.desc": "The key binding which cycles backwards through the available data layers.",
"config.next-layer-key.name": "Next layer key",
"config.next-layer-key.desc": "The key binding which cycles forward through the available data layers.",
// data layers
"config.layer-enabled.name": "Enabled",
"config.layer-enabled.desc": "Whether this layer should be available in-game.",
"config.layer-update-on-view-change.name": "Update when view changes",
"config.layer-update-on-view-change.desc": "Whether the drawn layer info should be updated when a new part of the world moves into view, regardless of the 'updates per second' setting.",
"config.layer-updates-per-second.name": "Updates per second",
"config.layer-updates-per-second.desc": "How often the layer should update when it's being displayed, as a number per second. Setting this to a higher value than the default may cause lag. Default {{defaultValue}}.",
"config.layer-shortcut.name": "Shortcut key",
"config.layer-shortcut.desc": "The key binding which selects this layer when the overlay is open."
}