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| 1 | +# STEPS LEVEL TEMPLATE: |
| 2 | +# Used to build CSharp |
| 3 | +# Reusable |
| 4 | +# Used to "hide" the additional variables specific to this SDK which shouldn't be set from a higher level, or |
| 5 | +# shared from a multi-build pipeline like a publish |
| 6 | + |
| 7 | +parameters: |
| 8 | +- name: ApiSpecSource |
| 9 | + displayName: ApiSpecSource |
| 10 | + type: string |
| 11 | + default: -apiSpecGitUrl https://raw.githubusercontent.com/PlayFab/API_Specs/master/ |
| 12 | +- name: CommitMessage |
| 13 | + displayName: CommitMessage |
| 14 | + type: string |
| 15 | + default: Automated build from ADO Pipeline |
| 16 | +- name: GitDestBranch |
| 17 | + displayName: GitDestBranch |
| 18 | + type: string |
| 19 | + default: doNotCommit |
| 20 | +- name: SdkName |
| 21 | + displayName: SdkName |
| 22 | + type: string |
| 23 | + default: CSharpSDK |
| 24 | +- name: GitJSetupBranch |
| 25 | + displayName: GitJSetupBranch |
| 26 | + type: string |
| 27 | + default: master |
| 28 | +- name: GitSdkGenBranch |
| 29 | + displayName: GitSdkGenBranch |
| 30 | + type: string |
| 31 | + default: master |
| 32 | +- name: isVersioned |
| 33 | + displayName: isVersioned |
| 34 | + type: boolean |
| 35 | + default: false |
| 36 | +- name: TestCompile |
| 37 | + displayName: TestCompile |
| 38 | + type: boolean |
| 39 | + default: true |
| 40 | +- name: TestWin32NetCore |
| 41 | + displayName: TestWin32NetCore |
| 42 | + type: boolean |
| 43 | + default: true |
| 44 | +- name: TestWin32Basic |
| 45 | + displayName: TestWin32Basic |
| 46 | + type: boolean |
| 47 | + default: true |
| 48 | +- name: SelfTemplateResource |
| 49 | + displayName: SelfTemplateResource |
| 50 | + type: string |
| 51 | + default: self |
| 52 | + |
| 53 | +steps: |
| 54 | +- checkout: JenkinsSdkSetupScripts |
| 55 | + clean: true |
| 56 | + path: s |
| 57 | +- checkout: API_Specs |
| 58 | + clean: true |
| 59 | + path: s/API_Specs |
| 60 | +- checkout: SdkGenerator |
| 61 | + clean: true |
| 62 | + path: s/SdkGenerator |
| 63 | +- checkout: ${{ parameters.SelfTemplateResource }} |
| 64 | + clean: true |
| 65 | + submodules: true |
| 66 | + path: s/sdks/CSharpSDK |
| 67 | + persistCredentials: true |
| 68 | +- bash: | |
| 69 | + set -e |
| 70 | + |
| 71 | + echo alias the ADO variables into local variables |
| 72 | + ApiSpecSource="${{ parameters.ApiSpecSource }}" |
| 73 | + CommitMessage="${{ parameters.CommitMessage }}" |
| 74 | + GitDestBranch="${{ parameters.GitDestBranch }}" |
| 75 | + SdkName="${{ parameters.SdkName }}" |
| 76 | + TestCompile="${{ parameters.TestCompile }}" |
| 77 | + TestWin32Basic="${{ parameters.TestWin32Basic }}" |
| 78 | + TestWin32NetCore="${{ parameters.TestWin32NetCore }}" |
| 79 | + WORKSPACE=$(pwd -W) |
| 80 | + # Hack attempt to get WORKSPACE into a sub-environment |
| 81 | + export WORKSPACE="$WORKSPACE" |
| 82 | + |
| 83 | + echo === load util.sh to find msbuild === |
| 84 | + if [ -f "util.sh" ]; then |
| 85 | + . "./util.sh" 2> /dev/null |
| 86 | + elif [ ! -z "$WORKSPACE" ]; then |
| 87 | + . "$WORKSPACE/JenkinsSdkSetupScripts/JenkinsScripts/Pipeline/util.sh" 2> /dev/null |
| 88 | + fi |
| 89 | + |
| 90 | + Find2019MsBuild || Find2017MsBuild |
| 91 | + |
| 92 | + cd "$WORKSPACE/sdks/$SdkName" |
| 93 | + |
| 94 | + . "$WORKSPACE/JenkinsSdkSetupScripts/JenkinsScripts/Pipeline/testInit.sh" |
| 95 | + |
| 96 | + cd "$WORKSPACE/SDKGenerator/SDKBuildScripts" |
| 97 | + targetSrc="csharp" |
| 98 | + export PF_TEST_TITLE_DATA_JSON="$WORKSPACE\JenkinsSdkSetupScripts\Creds\testTitleData.json" |
| 99 | + . ./shared_build.sh |
| 100 | + |
| 101 | + if [ $TestCompile = true ] ; |
| 102 | + then |
| 103 | + echo === Build the CSharp Project === |
| 104 | + "$MSBUILD_EXE" "$WORKSPACE//sdks//$SdkName//PlayFabSDK//PlayFabSDK.sln" //restore //p:configuration="Debug" //t:Rebuild |
| 105 | + fi |
| 106 | + |
| 107 | + cd "$WORKSPACE/sdks/$SdkName/PlayFabSDK" |
| 108 | + |
| 109 | + if [ $TestWin32NetCore = true ] ; |
| 110 | + then |
| 111 | + echo === Build the CSharp UnitTestRunner === |
| 112 | + "$MSBUILD_EXE" "$WORKSPACE//sdks//$SdkName//PlayFabSDK//UnittestRunner//UnittestRunner.csproj" //restore //p:configuration="Release" //t:Rebuild |
| 113 | + echo === Run the CSharpSdk UnitTestRunner net core app 2.0 === |
| 114 | + cd "$WORKSPACE/sdks/$SdkName/PlayFabSDK/UnittestRunner/bin/Release/netcoreapp2.0" |
| 115 | + cmd <<< dotnet .\\UnittestRunner.dll -testInputsFile "$WORKSPACE\\JenkinsSdkSetupScripts\\Creds\\testTitleData.json" |
| 116 | + fi |
| 117 | + |
| 118 | + if [ $TestWin32Basic = true ] ; |
| 119 | + then |
| 120 | + echo === Build PlayFabSDK+Unit.sln === |
| 121 | + "$MSBUILD_EXE" "$WORKSPACE//sdks//$SdkName//PlayFabSDK//PlayFabSDK+Unit.sln" //restore //p:configuration="Release" //t:Rebuild |
| 122 | + echo === Run PlayFabSDK+Unit.sln === |
| 123 | + cd "$WORKSPACE//sdks//$SdkName//PlayFabSDK//UnittestRunner//bin//Release//net45" |
| 124 | + cmd <<< UnittestRunner.exe -testInputsFile "$WORKSPACE//JenkinsSdkSetupScripts//Creds//testTitleData.json" |
| 125 | + fi |
| 126 | +
|
| 127 | + if [ $TestWin32Basic = true ] || [ $TestWin32NetCore = true ] || [ $TestCompile = true ] ; |
| 128 | + then |
| 129 | + "$MSBUILD_EXE" "$WORKSPACE//SDKGenerator//JenkinsConsoleUtility//JenkinsConsoleUtility.sln" //restore //p:configuration="Debug" //p:platform="Any CPU" //t:Rebuild |
| 130 | + cd "$WORKSPACE//SDKGenerator//JenkinsConsoleUtility" |
| 131 | + ListenCsJCU |
| 132 | + fi |
| 133 | +
|
| 134 | + if [ $isVersioned = true ] ; |
| 135 | + then |
| 136 | + cd "$WORKSPACE\SDKGenerator\JenkinsConsoleUtility\bin\Debug" |
| 137 | + cmd <<< "JenkinsConsoleUtility.exe --version -SdkName $SdkName -workspacepath "$WORKSPACE" -destFile version_$EXECUTOR_NUMBER.txt $apiSpecSource" |
| 138 | + echo TODO inject environment variable - $WORKSPACE/version_$EXECUTOR_NUMBER.txt ? |
| 139 | + touch $WORKSPACE/version_$EXECUTOR_NUMBER |
| 140 | +
|
| 141 | + echo === publish .NetCore nuget package === |
| 142 | + echo This step is disabled for now, because we are still publishing the 4.5 package. |
| 143 | + echo We should decide at some point what and how to deal with the additional .netcore package |
| 144 | + echo cd "$WORKSPACE\sdks\$SdkName\PlayFabSDK\source" |
| 145 | + echo dotnet pack --configuration Release --output bin\out .\PlayFabSDK.csproj |
| 146 | + echo nuget push .\bin\out\PlayFabAllSDK.$sdkVersion.nupkg -Source nuget.org -A $NUGET_API_KEY |
| 147 | +
|
| 148 | + echo === publish .Net45 nuget package === |
| 149 | + cd "$WORKSPACE\sdks\$SdkName\PlayFabSDK\source" |
| 150 | + dotnet pack --configuration Release --output bin\out .\PlayFabSDK.csproj |
| 151 | + nuget push bin\out\PlayFabAllSDK.$sdkVersion.nupkg -Source nuget.org -A $NUGET_API_KEY |
| 152 | +
|
| 153 | + echo === publish CloudScript plugin === |
| 154 | + echo this step is disabled until we can discover why this is trying to access XPlat |
| 155 | + echo cd "$WORKSPACE\sdks\$SdkName\Plugins\CloudScript\source" |
| 156 | + echo dotnet pack --configuration Release --output bin\out .\PlayFabCloudScriptPlugin.csproj |
| 157 | + echo nuget push bin\out\PlayFabCloudScriptPlugin.$sdkVersion-alpha.nupkg -Source nuget.org -A $NUGET_API_KEY |
| 158 | + fi |
| 159 | +
|
| 160 | + displayName: 'Build/Test/Report' |
| 161 | +- task: PublishTestResults@2 |
| 162 | + inputs: |
| 163 | + testResultsFormat: 'JUnit' |
| 164 | + testResultsFiles: '*.xml' |
| 165 | + testRunTitle: CSharpTemplate |
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