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neon-animation-runner-behavior.js
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neon-animation-runner-behavior.js
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/**
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at
http://polymer.github.io/LICENSE.txt The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt The complete set of contributors may be
found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as
part of the polymer project is also subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt
*/
import '@polymer/polymer/polymer-legacy.js';
import {NeonAnimatableBehavior} from './neon-animatable-behavior.js';
/**
* `NeonAnimationRunnerBehavior` adds a method to run animations.
*
* @polymerBehavior NeonAnimationRunnerBehavior
*/
export const NeonAnimationRunnerBehaviorImpl = {
_configureAnimations: function(configs) {
var results = [];
var resultsToPlay = [];
if (configs.length > 0) {
for (let config, index = 0; config = configs[index]; index++) {
let neonAnimation = document.createElement(config.name);
// is this element actually a neon animation?
if (neonAnimation.isNeonAnimation) {
let result = null;
// Closure compiler does not work well with a try / catch here.
// .configure needs to be explicitly defined
if (!neonAnimation.configure) {
/**
* @param {Object} config
* @return {AnimationEffectReadOnly}
*/
neonAnimation.configure = function(config) {
return null;
}
}
result = neonAnimation.configure(config);
resultsToPlay.push({
result: result,
config: config,
neonAnimation: neonAnimation,
});
} else {
console.warn(this.is + ':', config.name, 'not found!');
}
}
}
for (var i = 0; i < resultsToPlay.length; i++) {
let result = resultsToPlay[i].result;
let config = resultsToPlay[i].config;
let neonAnimation = resultsToPlay[i].neonAnimation;
// configuration or play could fail if polyfills aren't loaded
try {
// Check if we have an Effect rather than an Animation
if (typeof result.cancel != 'function') {
result = document.timeline.play(result);
}
} catch (e) {
result = null;
console.warn('Couldnt play', '(', config.name, ').', e);
}
if (result) {
results.push({
neonAnimation: neonAnimation,
config: config,
animation: result,
});
}
}
return results;
},
_shouldComplete: function(activeEntries) {
var finished = true;
for (var i = 0; i < activeEntries.length; i++) {
if (activeEntries[i].animation.playState != 'finished') {
finished = false;
break;
}
}
return finished;
},
_complete: function(activeEntries) {
for (var i = 0; i < activeEntries.length; i++) {
activeEntries[i].neonAnimation.complete(activeEntries[i].config);
}
for (var i = 0; i < activeEntries.length; i++) {
activeEntries[i].animation.cancel();
}
},
/**
* Plays an animation with an optional `type`.
* @param {string=} type
* @param {!Object=} cookie
*/
playAnimation: function(type, cookie) {
var configs = this.getAnimationConfig(type);
if (!configs) {
return;
}
this._active = this._active || {};
if (this._active[type]) {
this._complete(this._active[type]);
delete this._active[type];
}
var activeEntries = this._configureAnimations(configs);
if (activeEntries.length == 0) {
this.fire('neon-animation-finish', cookie, {bubbles: false});
return;
}
this._active[type] = activeEntries;
for (var i = 0; i < activeEntries.length; i++) {
activeEntries[i].animation.onfinish = function() {
if (this._shouldComplete(activeEntries)) {
this._complete(activeEntries);
delete this._active[type];
this.fire('neon-animation-finish', cookie, {bubbles: false});
}
}.bind(this);
}
},
/**
* Cancels the currently running animations.
*/
cancelAnimation: function() {
for (var k in this._active) {
var entries = this._active[k];
for (var j in entries) {
if (entries[j].animation && entries[j].animation.cancel) {
entries[j].animation.cancel();
}
}
}
this._active = {};
}
};
/** @polymerBehavior */
export const NeonAnimationRunnerBehavior =
[NeonAnimatableBehavior, NeonAnimationRunnerBehaviorImpl];