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the opengl spritebatcher could be optimized further, since the current layout for the VBO is very simplistic (AND SLOW), I will be pushing a project to the polyplexengine org with a particle stresstest later, which can be used to test optimzations of 2D.
Working on it on the optim-spr branch.
Todo List:
Optimize data types used for VBO.
Use IBO.
Use double buffer VBO.
Add draw bucketing and sorting
The text was updated successfully, but these errors were encountered:
the opengl spritebatcher could be optimized further, since the current layout for the VBO is very simplistic (AND SLOW), I will be pushing a project to the polyplexengine org with a particle stresstest later, which can be used to test optimzations of 2D.
Working on it on the optim-spr branch.
Todo List:
The text was updated successfully, but these errors were encountered: