You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We will merge renderers and render cores into 1, remove the need to specify a default render core.
We also need to consider how to handle special filter effects applied to objects/renderers such as outlines or blurs. This will likely be rendering to a texture, before passing it through a simple renderer with a shader with the result going to the source texture.
Currently it is way too complicated to do many things and we really just want to simplify things in general.
Firstly, render cores are a complicated mess. We should take an approach with a plane system similar to byond where:
The text was updated successfully, but these errors were encountered: