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Duplicate Sound Trigger "Ambient.LightHum" #5

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QyenidQuartz opened this issue Sep 20, 2012 · 1 comment
Open

Duplicate Sound Trigger "Ambient.LightHum" #5

QyenidQuartz opened this issue Sep 20, 2012 · 1 comment
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@QyenidQuartz
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In game_sounds.txt:

"Ambient.LightHum"
{
"channel" "CHAN_STATIC"
"volume" "1"
"pitch" "100"
"soundlevel" "SNDLVL_75dB"
"wave" "ambient/lighthum.wav"
}

"Ambient.LightHum"
{
"channel" "CHAN_STATIC"
"volume" "1"
"pitch" "100"
"soundlevel" "SNDLVL_65dB"
"wave" "ambient/lighthum.wav"
}

@ghost ghost assigned QyenidQuartz Sep 20, 2012
@QyenidQuartz
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This shouldn't cause a problem as they both reference the same file, but they do have different sound levels. Not sure which one is being applied in-game.

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