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This shouldn't cause a problem as they both reference the same file, but they do have different sound levels. Not sure which one is being applied in-game.
In game_sounds.txt:
"Ambient.LightHum"
{
"channel" "CHAN_STATIC"
"volume" "1"
"pitch" "100"
"soundlevel" "SNDLVL_75dB"
"wave" "ambient/lighthum.wav"
}
"Ambient.LightHum"
{
"channel" "CHAN_STATIC"
"volume" "1"
"pitch" "100"
"soundlevel" "SNDLVL_65dB"
"wave" "ambient/lighthum.wav"
}
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