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The current implementation of gloabla attachement erases edge data and is inefficient i its use of exisiting DGL built-ins. @vmgaribay has implemted functionality which could be used for a much more efficient imolementation in random_edge_noise.
It would be desirable to reimplement on the basis thereof.
The text was updated successfully, but these errors were encountered:
The current implementation of gloabla attachement erases edge data and is inefficient i its use of exisiting DGL built-ins. @vmgaribay has implemted functionality which could be used for a much more efficient imolementation in
random_edge_noise
.It would be desirable to reimplement on the basis thereof.
The text was updated successfully, but these errors were encountered: