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Building on windows module "yay.sfttech.openage" is not installed #1739
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where have you got this command from? |
I followed Windows build and run steps:
And then I "tunned" it a bit with something I found in another issue In addition, before that I executed these commands without error (apparently):
PS: the game I'm using is "Age of Empires Definitive Edition" from Steam. |
what happens when you run |
I did that already before running that command. The output was exactly the same. |
What is the traceback? your report ends just before the part that would help us to pin down the problem source :) |
It was empty. (as it is in the image). :-/. That's why I didn't know where to check from there. |
are you able to run |
i see, maybe it even is a bug in the backtrace printing itself then. |
I tried to execute this command with gdb: Then, on gdb, tried Is that what you meant @TheJJ ? |
Could you compile openage with the |
I tried to build with Debug: First:
Second:
Then I got this error: So it feels like I can't even debug it :-D. |
I also cant get windows debug to build so dont stress. Your code is compiling correctly, all the tests that should pass are passing, there just seems to be an error when converting some assets by the look of it, have you tried using the age of king assets? |
What do you mean? I'm new on the project. So I don't think I got you :-P Thanks! |
You said you're using the assets from here right? when you run do you get the following output?
|
openage let's you convert the AoC demo version if you run |
I think that's just how it currently is. I get the same result, someone correct me if I'm wrong. |
Can you run with the |
@AlejandroSuau Can you paste the output as a comment? |
Sure, here it goes:
|
That actually looks okay from what the log says. What happens if you spawn a unit (CTRL + click)? |
It feels like if it was freeze to be honest. Is that normal? Would you please record a video of the game after executing it? PS1: CTRL + click didn't work either (and no event was added). |
There are several videos in previous blogposts that show how things should look, e.g. in the one from June 2024. Running the engine on Windows or macOS is currently not tested because we don't have a test setup for the platforms. You either should try the engine out on Linux where, we can be sure everything works well, or need to be able to troubleshoot Windows/macOS problems yourself until we have a reliable setup for these platforms. We currently casn only test if the code compiles for these platforms. |
Oh okay, I understood. Just thought it was working good multiplatform since there were the docs. Thank anyway! |
@heinezen I executed the following command on Ubuntu 24.04 and still got the error git clone https://github.com/SFTtech/openage.git
cd openage
sudo apt-get update
sudo apt-get install g++ cmake cython3 libeigen3-dev libepoxy-dev libfontconfig1-dev libfreetype-dev libharfbuzz-dev libogg-dev libopus-dev libopusfile-dev libpng-dev libtoml11-dev python3-dev python3-mako python3-numpy python3-lz4 python3-pil python3-pip python3-pygments python3-toml qml6-module-qtquick-controls qt6-declarative-dev qt6-multimedia-dev qml6-module-qtquick3d-spatialaudio
sudo apt-get install cmake flex make
./configure --download-nyan
make |
I have the same experience. I haven't tried running the demo on Linux, but on Windows, there is a lot of freezing. |
This is currently fine because we don't have a GUI. The error should have no effect. |
Hey! I'm new at openage repo and I'm trying to build it for Windows (after following Windows steps) and when executing:
I'm getting this:
Ending with this SIG:
Any ideas about what I'm doing wrong? Could be related the error with SIG or not at all?
Thanks!
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