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Inside the generateStaticArrows function, you can modify the babyArrow's scale. If you want a scale event, then you can do a forEach function on the playerStrums or opponentStrums then change their scale.
Describe your problem here.
like twiddlefinger
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
no
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