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DebugDLLStaticDeps not available for ffmpeg but only deps #47

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mediabuff opened this issue Apr 22, 2019 · 4 comments
Open

DebugDLLStaticDeps not available for ffmpeg but only deps #47

mediabuff opened this issue Apr 22, 2019 · 4 comments
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@mediabuff
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any reason ?

@Sibras
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Sibras commented Apr 23, 2019

There was getting to many configurations so it was difficult to handle. So I figured that there was no need for debug versions as the StaticDeps builds only really affect the way you distribute the dlls (whether they need dependency dlls or not) and since debug versions are not meant to be distributed then I figured there was no need for them.

@Sibras Sibras closed this as completed Apr 23, 2019
@mediabuff
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Sure, then it would have been preferable to have DebugDLLStatic for ffmpeg over Deps, fewer DLLs to carry even in Dev environment

@mediabuff
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Also, you could consider using ‘Directory.build.props’ and ‘Directory.build.traget’ at solution level - it could make life easier, one place to manage all configurations than individual project files

@oviano
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oviano commented Jul 27, 2019

I second the request to bring back DebugDLLStaticDeps.

One of the beauties of this project and one of the reasons I chose to use it was to be able to properly step into the FFmpeg libraries code using my native VS environment. The static deps was the most practical way of having a manageable number of files so it’s a real shame this has been lost, while I of course understand this is a voluntary project (and appreciated!)

@Sibras Sibras reopened this Jul 28, 2019
@Sibras Sibras self-assigned this Sep 12, 2019
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