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[renamed] Depth buffer causes outline to be rendered incorrectly. #33
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The wireframe aligns the models correctly now. The small error is still there, but the outline is correctly surrounding the model now. See PR #53 |
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Describe the bug
The Maya viewport camera uses a different aspect ratio, fov, etc. than the Wisp camera.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The object should match its Maya wireframe outline perfectly.
Screenshots

Desktop (please complete the following information):
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