You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Dec 6, 2020. It is now read-only.
Properly make use of the frame index in the renderer to avoid lagging behind 3 frames. As of right now, it seems like the Wisp viewport is one frame behind on Maya.
For example, it starts with a black screen even though it already rendered a frame. However, this frame is still in the back buffer and not presented to the screen. As soon as a new update is detected this frame is shown and the next frame is rendered, though, it's not presented yet.
Making use of the frame index properly fixes this issue.
Very noticeable when zooming in and out very fast.
The text was updated successfully, but these errors were encountered:
Properly make use of the frame index in the renderer to avoid lagging behind 3 frames. As of right now, it seems like the Wisp viewport is one frame behind on Maya.
For example, it starts with a black screen even though it already rendered a frame. However, this frame is still in the back buffer and not presented to the screen. As soon as a new update is detected this frame is shown and the next frame is rendered, though, it's not presented yet.
Making use of the frame index properly fixes this issue.
Very noticeable when zooming in and out very fast.
The text was updated successfully, but these errors were encountered: