@@ -36,10 +36,8 @@ protected void rebuild(){
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t .button ("[cyan]资" , Styles .flatTogglet , () -> Settings .toggle ("showOtherTeamResource" )).tooltip ("多队伍资源信息显示(左侧)" ).checked (a -> Core .settings .getBool ("showOtherTeamResource" ));
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t .button ("[cyan]S" , Styles .flatBordert , () -> Call .sendChatMessage ("/sync" )).tooltip ("同步一波" );
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t .button ("[cyan]观" , Styles .flatBordert , () -> Call .sendChatMessage ("/ob" )).tooltip ("观察者模式" );
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- t .button ("[cyan]技" , Styles .flatBordert , () -> Call .sendChatMessage ("/skill" )).tooltip ("技能!" );
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t .button ("[cyan]版" , Styles .flatBordert , () -> Call .sendChatMessage ("/broad" )).tooltip ("服务器信息版" );
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t .button ("[cyan]雾" , Styles .flatTogglet , () -> state .rules .fog ^= true ).checked (a -> state .rules .fog ).tooltip ("战争迷雾" ).disabled ((_t ) -> state .rules .pvp && player .team ().id != 255 );
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- t .button ("[red]版" , Styles .flatTogglet , () -> Settings .toggle ("ShowInfoPopup" )).checked (a -> !Core .settings .getBool ("ShowInfoPopup" )).tooltip ("关闭所有信息版" );
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t .button ("[white]法" , Styles .flatBordert , () -> ui .showConfirm ("受不了,直接投降?" , () -> Call .sendChatMessage ("/vote gameover" ))).tooltip ("法国军礼" );
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t .row ();
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t .button ("[cyan]块" , Styles .flatTogglet , () -> Settings .cycle ("blockRenderLevel" , 3 ))
@@ -48,18 +46,10 @@ protected void rebuild(){
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.checked (a -> !RenderExt .unitHide ).tooltip ("兵种显示" );
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t .button ("[cyan]弹" , Styles .flatTogglet , () -> Settings .toggle ("bulletShow" ))
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.checked (a -> Core .settings .getBool ("bulletShow" )).tooltip ("子弹显示" );
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- t .button ("[cyan]灯" , Styles .flatTogglet , () -> Settings .toggle ("drawlight" ))
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- .checked (a -> renderer .drawLight ).name ("灯光" ).tooltip ("[cyan]开灯啊!" );
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t .button ("[cyan]效" , Styles .flatTogglet , () -> Settings .toggle ("effects" ))
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.checked (a -> Core .settings .getBool ("effects" )).tooltip ("特效显示" );
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- t .button ("[cyan]光" , Styles .flatTogglet , () -> {
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- Settings .toggle ("bloom" );
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- renderer .toggleBloom (settings .getBool ("bloom" ));
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- }).checked (a -> Core .settings .getBool ("bloom" )).tooltip ("光效显示" );
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t .button ("[cyan]墙" , Styles .flatTogglet , () -> enableDarkness ^= true )
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.checked (a -> enableDarkness ).tooltip ("墙体阴影显示" );
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- t .button ("[cyan]天" , Styles .flatTogglet , () -> Settings .toggle ("showweather" ))
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- .checked (a -> Core .settings .getBool ("showweather" )).tooltip ("天气显示" );
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t .button ("[cyan]" + Iconc .map , Styles .flatTogglet , () -> Settings .toggle ("minimap" ))
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.checked (a -> Core .settings .getBool ("minimap" )).tooltip ("小地图显示" );
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t .row ();
@@ -103,7 +93,6 @@ protected void rebuild(){
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case 3 -> "全部" ;
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default -> s + "" ;
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});
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- checkPref ("unitHealthBar" );
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sliderPref ("unitDrawMinHealth" , 0 , 2500 , 50 , i -> i + "[red]HP" );
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sliderPref ("unitWeaponRange" , 0 , 100 , 1 , i -> i > 0 ? i + "%" : "关闭" );
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